TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

VirusChris 24 Apr, 2015 @ 5:06pm
Setting up a Customizable Scene for Save and Load?
I've been wondering about this since I took a lot at the Save and Load scenes and I have to save... it's very bland and empty looking. Not to mention, there's only like 5 slots to use which is VERY small for a Visual Novel game.

I was wondering if it is possible at the moment if we can change the look of the Save/Load screen and set it up the way we want it to. Not to mention being able to have at least 50 save and load slots. You know Visual Novels have a lot of routes and choices for the player and having a lot of slots to save to is vital.

Is it possible to do that in the current build or no?
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Showing 1-4 of 4 comments
Dragonhead Gaming 24 Apr, 2015 @ 8:00pm 
Yes you can. My visual novel has custom buttons for the save/load screen along with a picture of the title splash screen when they bring it up. It can all be found under the "Game Settings" options.
jay_rab 24 Apr, 2015 @ 8:38pm 
You can also adjust the layouts of the screens
You can change the layout of each screen, as well as the images used.
But to do this, note that you'll need to know HTML and CSS.
The save, load, and menu screens are all displayed in HTML and CSS.
The HTML files are laid out in the following folder, and you can change the screen layout by editing them.
[Project Folder] /tyrano/html
backlog.html (The Backlog Screen)
load.html (The Load Screen)
menu.html (The Menu Screen)
save.html (The Save Screen)

By editing these files, you can change the screens however you want.
In the files, HTML elements with special functions are given class names. By applying these class names, you can give the appropriate piece of HTML the right function.
menu_clock: The Close Button
log_body: The backlog will be displayed in this area.
menu_save: Move to the Save button.
menu_load: Move to the Load button
etc. etc. When you look at the files you should be able to see what role each class plays.
VirusChris 25 Apr, 2015 @ 9:14am 
Originally posted by Dragonhead Gaming:
Yes you can. My visual novel has custom buttons for the save/load screen along with a picture of the title splash screen when they bring it up. It can all be found under the "Game Settings" options.

Missed that, but I was talking about setting up the Save Slots like 5 in a row and there's 4 rows for 20 save files and there's additional pages for Save Pages at the bottom to turn back and forth to.



Originally posted by jay_rab:
snip
Oh goodie, good old fashion Web Design coding to set up the screens. I study this in High School on HTML and CSS, but why is it set up like this? It's it difficult for most people to set up how to get their Save/Load scene layout the way they want like this?

Using the Web Browser and refreshing will help see what you've done for the layouts for the Save/Load scenes so far, right? It would be a pain in the posterior if that's not the case.
Quilliano 11 Jan, 2017 @ 5:28pm 
Hi, I was reading this and was wondering -

So I could remove the "hide message" button from the default menu using the HTML files right? And sorry if it's been asked before, but then I want to bind the "hide message window" to another key, such as keyboard "H" or something. Could you point me to a tutorial, if exists, that shows me how to do that?

Thank you in advance!
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Date Posted: 24 Apr, 2015 @ 5:06pm
Posts: 4