TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Mr. M'kay Oct 2, 2015 @ 12:04am
Making an inventory + collectable items
So I wanted to know how you would create an inventory that a player could look at to see what items they had picked up, but also how to make items be picked up once from an area.
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Showing 1-3 of 3 comments
jay_rab Oct 3, 2015 @ 6:22am 
Ownership of an item would generally be in the form of a variable, if you have not had any past experence with variables there are a couple of guides you can check out in the guide section.

Here are the ones I generally share:
https://steamcommunity.com/sharedfiles/filedetails/?id=415474805
https://steamcommunity.com/sharedfiles/filedetails/?id=417249545
https://steamcommunity.com/sharedfiles/filedetails/?id=489320446

As for the inventory system I would suggest you try to connect with the user of this post https://steamcommunity.com/app/345370/discussions/3/594820656470231746/ to see if that is your aim is.
Upper Dave Oct 3, 2015 @ 7:27am 
The simplest way woudl be to use variables, as shown above, and then to have a scene where each object is hidden unless you've picked it up. You could do that with simple conditional image displays, if bucket == 1 for example. That's the absolute most basic inventory though.
Mr. M'kay Oct 6, 2015 @ 9:12pm 
Thanks for both of the replies!
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Date Posted: Oct 2, 2015 @ 12:04am
Posts: 3