Knights of the Crusades

Knights of the Crusades

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Dev Konstantin  [developer] May 1 @ 11:43am
Early Access Roadmap
As we head into Early Access, I wanted to give our community a clear look at what’s ahead for Knights of the Crusades.

Over the next few months, I’ll be rolling out weekly updates that expand the game in every direction. Campaigns will get richer stories and historical events, nations will become far more distinct in how they look and play, and core systems like religion, naval combat, and trade will evolve dramatically. I’ll be putting a lot of focus on making every culture feel unique, with new units, building sets, and mechanics for Pagan, Orthodox, Muslim, and Western Christian factions.

Each stage of the roadmap focuses on specific goals—from adding more narrative depth to building out cultural diversity and long-term progression. I’ll be working closely with the community throughout this process, and your feedback will help shape the direction.

This is a game meant to grow with its players—and this roadmap is just the start. Thanks for being part of the journey!


Stage 1 - Expanding Campaigns - COMPLETE
Our first major update wave focuses on deepening the three main campaigns and improving core content. This includes adding more historical storytelling, refining visuals, and making major distinctions between cultural factions.
  • Expanding Templar Campaign - COMPLETE
    The Templar storyline currently lacks the depth of the Custom Order path. We're adding more historical events, branching quests, voiced dialogues, and immersive cutscenes to bring this campaign up to par.

  • Expanding Seljuk Campaign - COMPLETE
    Similar to the Templar path, the Seljuk storyline will receive major upgrades in narrative depth, new characters, and faction events rooted in 11th-century history.

  • Visual Overhaul of Lords & Kings - COMPLETE
    All major characters will receive new portraits and models to reflect accurate historical clothing and facial features for their time and culture.

  • New Units - COMPLETE
    We're adding six new unit types to expand army variety and tactical depth—creating a lot more diversity in both early and late-game battles.

  • Muslim vs Western Faction Gameplay - COMPLETE
    So far, cultural differences are mostly visual—different art, music, and voice acting—but we're now implementing unique mechanics, units, and research trees to make Muslim factions feel and play completely differently.


Stage 2 – Customization & New Cultures - COMPLETE
Stage 2 introduces player new art sets, and prepares the foundation for Pagan and Orthodox factions.
  • Orthodox Art Set - COMPLETE
    New unit and building visuals for Byzantine and Eastern European factions, with period-accurate detail and style.

  • Orthodox Gameplay Mechanics - COMPLETE
    Orthodox factions will gain unique mechanics, including religious diplomacy, vassalage systems, and a military hierarchy reflecting Eastern traditions.

  • Pagan Art Set - COMPLETE
    We're adding new visuals for Pagan units and buildings, reflecting Baltic, Norse, and Slavic tribal cultures.

  • Unique Pagan and Orthodox Gameplay - COMPLETE
    All Pagan factions will receive distinct religious and cultural gameplay traits to stand apart—different economy types, recruitment styles, and tech options.

  • World Map Timers - COMPLETE
    Buildings and research will now take time to complete on the campaign map, adding strategy and pacing to world progression.


Stage 3 – Polishing and Improving
This stage focuses on refining sandbox diversity, and adding new economic and AI features.
  • Tutorial Improvements
    Various smaller tutorial added after main tutorial is completed. These simple text tutorials cover a lot of mid to late game elements.

  • Army Camp Building Set
    All campaign and field armies will now use unique tent-based building models, separate from the permanent settlement assets currently used in army camps.

  • Combat & Pathfinding Improvements
    Expect smoother battles with better troop movement, less unit clumping, and smarter AI flanking behavior.

  • Major AI Upgrades
    Improved campaign AI will lead to smarter diplomacy, more realistic army behavior, and greater challenge across all gameplay modes.
Last edited by Dev Konstantin; Jun 27 @ 7:01am
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Showing 1-9 of 9 comments
Dev Konstantin  [developer] May 1 @ 11:59am 
In conclusion, let me add that I’m very open to feedback and player ideas! I’d love to hear what you have in mind, and if it’s easy to implement, I’ll be happy to include it in one of the weekly updates.

Thanks so much for your support, it means the world
ihee0 May 6 @ 6:41am 
korean plz
Louis8D May 9 @ 12:33pm 
Is there any plans for multiplayer?
Dev Konstantin  [developer] May 9 @ 1:24pm 
We will most likely add multiplayer skirmish and campaign hot seat multiplayer, but a full on multiplayer campaign support is not possible unfortunately.
Are we getting the lower African kingdoms like Kush or Abyssinia?
Will we be continually pressed by the historical date, or will it be a sandbox without time limit?
Dev Konstantin  [developer] May 29 @ 4:53pm 
Originally posted by Montavious:
Are we getting the lower African kingdoms like Kush or Abyssinia?

This wasn`t planned, but a good idea for an expansion, will keep this in mind.
Dev Konstantin  [developer] May 29 @ 4:53pm 
Originally posted by SwisscheeseCH:
Will we be continually pressed by the historical date, or will it be a sandbox without time limit?

The historical deadline is only there at the start of the New Order campaign, sandbox and rest of the campaign doesn`t have pressing historical dates or other time limits.
Dev Konstantin  [developer] Jun 6 @ 8:06am 
And with today`s update - we have successfully completed first Milestone - marking it as complete above! Onward and forward - our weekly updates will just get bigger and better:)
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