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Oh, and wasn't Dreamcast on some proprietary non-CD format? Sure, it also supported CDs, but most/all games came out on that format instead.
I think how it works is that the Dreamcast functions like a CD-drive but it spins the GD at a different speed in order to read it. I'll admit I do not know the full mechanics of it but given computers with modern technology these days maybe it's possible?
So if I understand correctly, a PCs Disk Drive can read certain files from a GD-Rom (such as image files from Sonic Adventure disk) but I do not know if there is software that can directly tell your PCs disc reader how to read GD-Roms as well a sset the speed to do so. Way I see it, could be possible but will require some intricate fourth-wall programming to do so.
If backwards compatability is not possible then it could be cool if "SEGA Classics" has access to a database of every single Dreamcast game and just gives it to you for free by recognising the disc than actually playing it. But how I describe it, would probably be easier just for "SEGA Classics" to include the software for your disk drive to recognise GD Roms.
They can, you just need to force them too ;)
How else do you think all the piracy happened back between 1999 and 2002?
There are several ways to get a GD-Rom to be readable, though not all drives on the market back then were able to.
Those that could were used in usually 2 ways:
- The Swap Trick with a Trap Disc. Easy to do, worked fine most of the time
- Hacked firmware for the drive.
Because it has nothing to do with the speed of the drive (absurd!) but simply that the files are pack in such a way that normal drives don't read the full disc. Track 1 on a GD was always a Audio track, that was playable on all drives (and usually would tell you that this isn't a music cd). The CD Drives never looked further than this first track becuase the TOC said it only contained this one. Unless the disc contained some bonus stuff, that usually was on Track 3 with the TOC leading to that. Track 2 was the game itself and had it's own TOC.
By doing one of the two methods above, you simply forced the drive to look for that second TOC and then you were able to copy the entire content of the disc just fine.
Many things such as water will fail to render behind other transparant objects, such as a splash of water.
A Sega licenced emulator would be great to play the old games.
The Sega Arcade
Either corrosponds to my Sega Museum idea or a part of the Bedroom. The Sega Arcade is a wing to the Sega Museum where you can play Sega games that were exclusive to the arcade.
Steam purchaes unlock games!
Purchasing certain games, either for Steam or for SEGA Classics will give a free additional game with purchase.
Such games in mind are:
[url][/url]
Sonic the Hedgehog unlocks Sonic 1 for Master System
Sonic the Hedgehog 2 unlocks Sonic 2 for Master System
Castle of Illusion unlocks the original game for Mega Drive
Y'know, I'm sure you get the point by now.
https://store.steampowered.com/news/app/34270/view/4450213135292301381?l=english
This is why most are turning to emulators and roms. Not to obtain janky copies of latest games for free, but because there are some vintage video games you can only play by emulators these days.
To those who are too late to get SEGA Mega Drive & Genesis Classics after December 6th, they may have to resort to that to play some of the Mega Drive games that are unavailable on Steam any more.
I'm not condoning piracy, just it seems like most video companies are burying their old treasures for pirates to dig up.