Airships: Conquer the Skies

Airships: Conquer the Skies

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Sep 11 @ 5:33am
An Incomplete History of the Old Empire
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Showing 1-15 of 37 comments
Juras Sep 11 @ 5:39am 
Damn this is some cool lore. I can't quite afford this game yet, but it's definitely on my wishlist! I'd love to learn more details about the world and its history, too!:steamhappy:
oooooooo i always love myself some lore
DEEK Sep 11 @ 6:19am 
Pretty cool lore, nice
kelpy Sep 11 @ 6:40am 
skill issue on the last emperor's part, couldn't win even with half of the imperial fleet
I'm seeing parallels to the USA here. Large oof flavor.
Jixijenga Sep 11 @ 7:48am 
I kind of liked not knowing the real story and letting my imagination fill in the blanks.
Zarkonnen  [developer] Sep 11 @ 8:23am 
Originally posted by K. Ostwind:
I'm seeing parallels to the USA here. Large oof flavor.

That's entirely on the USA, this is based on a mashup of the HRE and OG Rome.
Meowskyi Sep 11 @ 8:47am 
Originally posted by Zarkonnen:
Originally posted by K. Ostwind:
I'm seeing parallels to the USA here. Large oof flavor.

That's entirely on the USA, this is based on a mashup of the HRE and OG Rome.

please try to integrate these lore texts with pictures into the game. something like a book that the player can always open and read the story
i am following and wishlisting,
but here i stand for the customers that like the concept and idea and all but need the 2.0 graphics overhaul ;)
Last edited by 76561198007907283; Sep 11 @ 10:16am
SharpX Sep 11 @ 9:56am 
Wish there was even larger conquest map than huge
Last edited by SharpX; Sep 11 @ 9:56am
Shiro Sep 11 @ 10:17am 
Originally posted by SharpX:
Wish there was even larger conquest map than huge

You can actually go into the files and make insanely huge maps, by increasing grid size and adding like 100+ cities to it. Sadly the framerate tanks so much that it is basically impossible to play such a map.

I wish it would be possible to optimize the game for those large conquests. On archipelago the AI often manages to conquer a large island, and then you can have those massive empires facing off against each other.
NuclearPX Sep 11 @ 11:14am 
I would love a single ship game mode where you travel the old empire as a mercenary and then once you get enough money from quest you can buy your own city in which the conquest part of the game can start. Kind of like terraria with bosses and stuff and the final boss can be either the imperial fleet depending on how you play during the story of like maybe a corrupt politician in his luxury airship.
Last edited by NuclearPX; Sep 11 @ 11:16am
I would have really loved to have found this lore in game while I was playing.
I do like this backstory for the game a fair bit, and I do agree with potentially adding it into the game somewhere, even just as a loading screen hint. Three things though:

1. Will you potentially do any sort of "culture pack" DLC? something akin to the Worm Eye Cult heraldry but for mad scientists, a very ambitious pirate king wanting to be the first pirate emperor, something to do with ancients with those stone sentinels and large (supposedly empty) ruins, or the last stronghold of the former Imperial Empire?
2.Any chance of lore for the Worm Eye Cult or the Ancients?
3. Could new culinary options be added for loading screen hints or around the campaign map? I like me a Moongazy Pie as much as the next person, but what about the Floatburger, a cheeseburger (using Wurm meat) that floats off the plate, complete with a suspendium tipped flag of your nation state, or any number of options, really. (Complete with the slogan "It really flies!").

Sorry about the long message, there is just so much that could be added to this amazing game that I think about often, just wanted to write it down somewhere in case I forget.
Thank you for the great game Mr Zarkonnen, Have a nice day.
Ano Sep 11 @ 4:54pm 
there's lore!?
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