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Looks like the game is pulling the (abbreviated) descriptions for designs from the Steam thumbnail and not the full text version on the design's main page.
I re-uploaded a design that had a long description only to find the latter portion of it had been removed in the process.
Now I'd been under the impression that F1-time is supposed to be everything running at 1/2 normal time progression, in which case the ratios should all be roughly 2.
Even assuming it's actually running at 1/4 time, and the Airships behave correctly, landships are essentially crippled by F1 time, traveling at a mere 1/4 their normal movement speed and consuming roughly 4 times more coal to cross the same distance.
In Combat mode:
1) Dig out the far right corner of each spawn box.
2) Use Levolution to level the terrain to the dug out level.
3) Dig out the middle terrain.
4) You should see something like what's pictured below.
http://steamcommunity.com/sharedfiles/filedetails/?id=632611724
EDIT: Also note it's not a purely cosmetic issue. It appears you can't add new terrain blocks to the area that doesn't have a background.
I constructed courses of equal length and tested the time it took a large tracked vehicle to cross from one end to the other (in triplicate). Everything is run in normal time.
Indicating that by simply roughening the terrain, the player can greatly enhance the capability of their landships well beyond what might be considered realistically possible, especially considering that level terrain gives the worst performance by a wide margin.
For reference
1w-1d rumble
2w-1d rumble
4w-1d rumble
4w-2d rumble
4w trench
6w trench
*Indicates modest damage to track during testing.
**Indicates heavy damage to track during testing.
With just High-quality graphics, only the barrels of weapon modules are whited out, everything else returns to normal.
With both off, everything is normal.
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EDIT: I just realized it's advertised as whited out on the store page...bug or feature?
Graphics error through too much levelling: Looks like it randomly doesn't draw the background, yeah.
Terrain influence on landship speeds: Yeah, come to think of it, I noticed that too but thought it was just the effects of gravity. Will investigate on the basis of your data.
High-quality graphics and lighting effects: So the issue is that the barrels of weapons modules are too white in the module list?
High quality graphics + Lighting Effects = modules in module list are fully white (screenshot)
High quality graphics only = modules list properly textured, but not muzzles (screenshot)
Both off = module list showing all textures properly, including muzzles (screenshot)
I'm not sure what is considered "proper" behavior, but it should consistently be one extreme or the other.
----
There's an unrelated issue with duplicated crew images both on the workshop and within the 'Open designs' page in-game. Example
I have mixed feelings about the new modules list look. Although it does resolve the options-dependent variability, it in some cases obscures some of the modules due to lack of contrast (coal storage especially).
Assuming we're sticking with the dark background, I think the best move would be to grayscale all of the modules and decrease or eliminate the gold borders, with the intent to create more of a high contrast 'blueprint' look as opposed to simply a miniaturized module graphic.
If you can recreate the Main Menu background look on a module-by-module basis, that would be clear and thematically consistent.
...and yes, I realize the irony (hypocrisy?) of suggesting you grayscale graphics you just labored to give their proper colors. Obviously, you should ignore me if you're content with it.
All this time, I thought keels were a lie.
Example: http://steamcommunity.com/profiles/76561198279871903/screenshots/#scrollTop=0
It appears that the colors are desaturated.