Arizona Sunshine

Arizona Sunshine

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Damage Dec 20, 2016 @ 6:54pm
Cross Platform Co-Op No Voip.
I have the game on Oculus (Oculus Store), a Friend has it on Vive (steam). We played co-op this evening, I connected to him as host. The game worked great, and we had game sounds, however neither one of us could hear the other (voip). We tried using the in game wristwatch to make sure we that wern't muted, but nothing we did would work. We ended up using speakerphone to communicate. I know my mic works in other oculus store games and he said his works too. Is there something I am missing about getting VOIP positional audio working on cross platform multiplayer?
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Showing 1-6 of 6 comments
KoffiePatje  [developer] Dec 21, 2016 @ 2:51am 
Unfortunately we do not support VoIP when playing between the different platforms, the VoIP libraries we're using are native to their respective platforms.

In this particular case we recommend using 3rd party voice chat applications (e.g. TeamSpeak, Discord, Ventrillo, Mumble etc.)
Damage Dec 21, 2016 @ 3:09pm 
Originally posted by KoffiePatje:
Unfortunately we do not support VoIP when playing between the different platforms, the VoIP libraries we're using are native to their respective platforms.


I understand. Any chance of adding it in a future patch? Rec Room is able to do cross platform VOIP. Not trying to nag, I love the game. Just saying positional audio really enhances the experience and makes it more immersive.
graemeevans1986 May 21, 2017 @ 4:08pm 
Originally posted by Damage:
Originally posted by KoffiePatje:
Unfortunately we do not support VoIP when playing between the different platforms, the VoIP libraries we're using are native to their respective platforms.


I understand. Any chance of adding it in a future patch? Rec Room is able to do cross platform VOIP. Not trying to nag, I love the game. Just saying positional audio really enhances the experience and makes it more immersive.

i realise the post is a bit old, but you could try running it on the vive using revive, so your friends game thinks he has an oculus and you might be able to talk to each other.
Drenix May 30, 2017 @ 7:32am 
Use discord, its the main go to chat system for gamers. Just remember to turn of the option that offers the software to use gfx card, as you may loose some frames in VR.
T.I.E. Aug 19, 2017 @ 11:23am 
Originally posted by Damage:
I have the game on Oculus (Oculus Store), a Friend has it on Vive (steam). We played co-op this evening, I connected to him as host. The game worked great, and we had game sounds, however neither one of us could hear the other (voip). We tried using the in game wristwatch to make sure we that wern't muted, but nothing we did would work. We ended up using speakerphone to communicate. I know my mic works in other oculus store games and he said his works too. Is there something I am missing about getting VOIP positional audio working on cross platform multiplayer?


Hi, I would like to ask you , how did you manage to connect ? I have the rift store version and my friend has the vive steam store version, and the connect by ip adress option doesn't work for either of us, ( me connecting to his ip and vice versa )

did you unlock ports or something extra to make it work ??

Thanks in advance for any help.
T.I.E.
Last edited by T.I.E.; Aug 19, 2017 @ 11:23am
I try VR while letting my browser run Netflix or TV through the internet on my 2nd display, a tv - and suffer huge drops in frame rate.

It is not true.

You will lose drops in frame rate when you have other programs running. The only way to get the smoothest frames for your VR is to shut down everything else. This is a reason why I hate these 3rd party accessory apps. And whatever else they install on your computer.

I am running an Alienware R3 13 with GTX 1060, 16gb ram, 7700hq, accompanied by a rift with 4 sensors and a TB16 hub.


Originally posted by Drenix:
Use discord, its the main go to chat system for gamers. Just remember to turn of the option that offers the software to use gfx card, as you may loose some frames in VR.
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