Crayon Chronicles

Crayon Chronicles

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zulmetefza Apr 8, 2015 @ 11:48am
Cant open the game
Here is the bug report i got when I try:

Value cannot be null.

Parameter name: path
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)

at System.IO.StreamReader..ctor(String path)

at Mo.UISys.LoadSpecs(String fname)

at Og1.OG1.<>c__DisplayClassd5.<BuildUI>b__d2()

at Mo.Momo.LogTiming(String text, Action action)

at Og1.OG1.BuildUI()

at Og1.OG1.<Initialize>b__b6()

at Mo.Momo.LogTiming(String text, Action action)

at Og1.OG1.Initialize()

at Mo.Momo.LoadContent(GraphicsDevice device, ContentManager content)

at Mo.MomoXNAGame.Draw(GameTime gameTime)

at Microsoft.Xna.Framework.Game.DrawFrame()

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

at Microsoft.Xna.Framework.GameHost.OnIdle()

at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.Run(Form mainForm)

at Microsoft.Xna.Framework.WindowsGameHost.Run()

at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

at Mo.Momo.RunGame(Func`1 ClientInitializePreMomo, Action ClientShutdown)
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Showing 1-10 of 10 comments
zulmetefza Apr 9, 2015 @ 2:07am 
I did try the following so far:

-reinstalling the game.
-Checking/unchecking all compatibility options.
-reinstalling xna distribution.
-installing all, 1.0,2.0,3.0,3.1,4.1 XNA distrubitions.
-whined at developers at reddit and everyone at twitter.
-sacrificed my 4 year old son to the satan.
Last edited by zulmetefza; Apr 9, 2015 @ 2:07am
Zimm  [developer] Apr 9, 2015 @ 11:26pm 
Well that's not good. :(
This is the first I've seen this.
I will notify the programmer and see what we can do.
Would you mind emailing this to us at:
zulmetefza Apr 10, 2015 @ 1:12am 
Done. I hope it can be solved, since I really want to play this game.
zulmetefza Apr 11, 2015 @ 5:13am 
Any updates??
Gnc Apr 17, 2015 @ 9:11am 
I have same problem. Any solution?
zulmetefza Apr 18, 2015 @ 12:57am 
My only advice would be opening up a new thread so they can see the problem is not unique to me.
Zimm  [developer] May 9, 2015 @ 2:04am 
It looks like we have a potential fix for this issue. When we get the time to build and test this fix on Steam we will push it out and everyone's Steam build should auto update. This will hopefully happen in the next week or 2.
Unlike indie devs who live, eat, and breathe their projects, we hold day jobs and fight to make time for our passion projects. We hope people can understand that this is the main reason why responses have a bit of lag time from us.
Rest assured though, we care, we're trying, and we want our game to work and be enjoyable when you play it. :)
zulmetefza May 9, 2015 @ 4:07am 
Hi, I have found a new issue (but related to this one) with the game's v.1.1.1 version, and reported it to the mail you mentioned before.
Last edited by zulmetefza; May 9, 2015 @ 4:18am
Zimm  [developer] May 24, 2015 @ 6:15pm 
These issues should now be fixed in v1.1.3 S which we pushed out to everyone earlier today.
zulmetefza May 24, 2015 @ 6:17pm 
Works. Except for steam overlay. Thanks for your effort.
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