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Any News Tallowmere 2
?
Originally posted by Chris:
Hi. Lately, networking is very stable (finally!), so I am working on other fun stuff like UI improvements, buffs and debuffs, a skill point system, and experimenting with having enemies be able to use different elements (so you could have variations of enemies like archers that shoot stunning arrows, poison arrows, or fire arrows for example).

Been doing dialogue work, boss rooms, scripted sequences and cutscenes, and room skins. Have also added a system where you can hold items, so at the moment you have to pick up a key and then insert it into a door, rather than just incrementing a key icon on your UI, feels much more involving.

With the item modifiers, skills, and buff system in place nicely now, it is quick for me to add new goodies to alter your character and attacks, so the sky's the limit for what I can create. Will be very keen to hear feedback and ideas in the coming months. Itching to do more weapons too.

So I'm in the middle of lots of different pieces that need to all gel together, but progress is good.
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Chris  [developer] May 1, 2018 @ 2:17pm 
Hi. Lately, networking is very stable (finally!), so I am working on other fun stuff like UI improvements, buffs and debuffs, a skill point system, and experimenting with having enemies be able to use different elements (so you could have variations of enemies like archers that shoot stunning arrows, poison arrows, or fire arrows for example).

Been doing dialogue work, boss rooms, scripted sequences and cutscenes, and room skins. Have also added a system where you can hold items, so at the moment you have to pick up a key and then insert it into a door, rather than just incrementing a key icon on your UI, feels much more involving.

With the item modifiers, skills, and buff system in place nicely now, it is quick for me to add new goodies to alter your character and attacks, so the sky's the limit for what I can create. Will be very keen to hear feedback and ideas in the coming months. Itching to do more weapons too.

So I'm in the middle of lots of different pieces that need to all gel together, but progress is good.
Originally posted by Chris:
Hi. Lately, networking is very stable (finally!), so I am working on other fun stuff like UI improvements, buffs and debuffs, a skill point system, and experimenting with having enemies be able to use different elements (so you could have variations of enemies like archers that shoot stunning arrows, poison arrows, or fire arrows for example).

Been doing dialogue work, boss rooms, scripted sequences and cutscenes, and room skins. Have also added a system where you can hold items, so at the moment you have to pick up a key and then insert it into a door, rather than just incrementing a key icon on your UI, feels much more involving.

With the item modifiers, skills, and buff system in place nicely now, it is quick for me to add new goodies to alter your character and attacks, so the sky's the limit for what I can create. Will be very keen to hear feedback and ideas in the coming months. Itching to do more weapons too.

So I'm in the middle of lots of different pieces that need to all gel together, but progress is good.
thanks man !
Petrenko May 4, 2018 @ 12:23pm 
this sounds incredible :D is there a way to support you dear dev?
Duemanshi May 4, 2018 @ 6:15pm 
Exciting to see continued progress! Any idea when a playable build we be available to the public?
YEET07 Jul 5, 2018 @ 8:26am 
Originally posted by Petrenko:
this sounds incredible :D is there a way to support you dear dev?
you can buy me the game ? I was gonna but I am out of money for this sale :(
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