Predestination

Predestination

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Please let us save during the tutorial
The tutorial is pretty long, and I've run into a bug (reported in the bug thread), and I don't really want to start the long tutorial all over again.

Could you make it so players can save anytime they want during the tutorial?

If that can't work, could you at least break up the tutorial into smaller sections so the player doesn't have to repeat the whole thing?
Thanks! Enjoying the game so far!
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Showing 1-5 of 5 comments
Agreed.I just had it die when it wanted me to pick an ore mine.
Nyphur  [developer] Feb 11 @ 4:59am 
Hey guys,

This is a good idea but a bit of a technical challenge to implement. Right now the player can't open the menus to save the game, and your tutorial state isn't saved to the save game file so that wouldn't help. We added a system to make singleplayer mission state save to your save files, so we could do the same for the tutorial with a little work and maybe add a quicksave button.

The tutorial is actually divided into 9 main sections under the hood, but it's not possible to skip ahead and start at a particular section at the moment because the game expects you to be clicking things and performing actions. The alternative is that we could make it quicksave every time it moves on to a new section, and then when you load a tutorial save we make it load that section's tutorials from file.

The second option would be most feasible, it'll still take some dev time but is less challenging to implement and with less potential for weird save and load bugs since it only saves at about 9 specific points. For the player, it would occasionally pop up "Autosaving" during the tutorial and then if you quit or crashed you would have a save named something like "Tutorial: Part 4" in your autosave slot and could pick up from that point. Does that sound good?

Cheers,
-- Brendan, Lead Developer
Razguul Feb 11 @ 10:07am 
Other devs do it all the time. I'm sure you can figure it out if you really want to.
Last edited by Razguul; Feb 11 @ 10:09am
I would be very happy with that second option! :)
Thank you!
Nyphur  [developer] Feb 22 @ 1:47pm 
Originally posted by Razguul:
Other devs do it all the time. I'm sure you can figure it out if you really want to.
Hey Razguul,

I should clarify that technical challenge doesn't mean that I think the feature would be impossible or infeasible, it just means that it's not a quick fix and will take some dev time to develop. We'll have to add it to our development backlog and prioritise it next to all of the other features/improvements competing for our limited development resources.

The second option I suggested is the one that will take the least development time, but it's a bit of a compromise. If people are happy with that option, I can go ahead and add it to our development task list and then look into how quick it would be to add the first option.

Cheers,
-- Brendan, Lead Developer
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