Predestination

Predestination

ops Jun 2 @ 1:39am
Unkown resource
I get the impression that the nature of an 'unkown' resource, whether it's a crashed ship or an ancient ruin, should not be known until the tech 'Archeology' has been researched. At the moment the nature of these resources is detailed in the mouseover popup before archeology has been researched. Is this intended or a minor bug ?
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Nyphur  [developer] Jun 21 @ 9:43am 
Hey ops,

This is intended, we used to hide what the resource was until you researched a Resource Identifier technology, but ultimately that wasn't compelling gameplay so we decided to just roll that tech into the starting package. If this doesn't make sense, we could perhaps solve it by changing "Unknown Resource" to "Unusable Resource" to clarify that you know what it is, but don't have the tech to use it.

Cheers,
-- Brendan, Lead Developer
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