Predestination

Predestination

Nyphur  [developer] Jul 14 @ 12:36pm
Extra Feature: Diplomacy Threats & Coercions
Hey guys,

Just a quick announcement that the next major update will include an additional feature that the latest dev update didn't mention: The Diplomacy "Threats & Coercions" system. This is a feature that we originally announced as part of our long-term plan for Diplomacy but we had considered cutting it from the main release as it was a huge feature.

When developing the Diplomacy Memory system, we realised that much of the ground work for this feature has actually now been done as part of the Memory and Galaxy AI systems. We decided that it was worth the time to finish implementing this feature, and it's taken us less than a week to implement and test it!

Threats:
Threats are a way to strong-arm another race into accepting a deal that would otherwise be in your favour. They add weight to a diplomatic offer and increase the chance the enemy race will accept, but will cause a -10% diplomatic penalty with that race for the next 50 turns and a minor penalty with the other races. Each threat can only be issued once every 50 turns, so you better make sure you get something useful in exchange.

Threat: Declare War: Threatening to declare war adds value to the diplomatic offer based on how big your military is compared to the enemy race's (essentially, how afraid of war with you they are). This can be a gamble if the enemy's chance of accepting the deal is less than 100%, as war will be declared immediately if they call your bluff and reject the deal. Thankfully, you'll be able to see a reliable calculation of the chance that the enemy will accept the deal using the new Scientific Advisor. You'll also be able to see the military strengths of your empire and the enemy's empire using the new Military Advisor.

Threat: Cancel Treaty: You can threaten to cancel any Alliance, Research Agreement, Trade Agreement, Sensor Treaty, or Peace Treaty you have with the enemy race. This will add value to the agreement depending on whether or not they get a lot of value out of that treaty. For example, threatening to cancel a peace treaty when your military is smaller than theirs isn't much of a threat but doing so when your military is stronger will add a lot of weight to the deal.

Coercions:
Coercions are demands you can make other than handing over money and technologies, and are a great way to manipulate the other races. You can diplomatically isolate a race by convincing everyone to break their treaties with them, for example, or convince a warmongering race to lay off an ally of yours they're at war with.

Coercion: Break Treaty: If the enemy race has any treaties with other races, you'll be able to see them all here in the Threats & Coercions tab and can demand that they break those treaties. You'll have to offer them something substantial in exchange or make a sufficiently large threat to make them agree. For example, you could bribe The United Colonies with a few technologies to break a Research treaty they have with the Z'loq or threaten to cancel all of your treaties with them if they don't break off a Peace Treaty with the Kazzir.

Coercion: Stop Spying: If the enemy race has any active spies in your planets, this Coercion option will show up in the Threats & Coercions tab in the diplomacy screen and will let you know how many spies they have in your empire. This is a simple demand that the enemy stop spying on you, which will make them set all of their spies from active missions to the inactive "Hide" mode for the next 100 turns. The AI currently doesn't dispatch spy ships to your planets and engage in espionage or sabotage, but we'll be adding that before launch (possibly in 0.9.9.0).

Coercion: Make Peace: If the enemy race is at war with another race, you'll be able to demand that they make peace with them. If they agree, they'll attempt to contact the other race and make a peace offering within several turns (except during the first 10 turns after a war declaration, when diplomatic contact is cut off). There's no guarantee that the other race will accept their peace offer, but they will make one and it'll always be a fair offer with a decent chance of being accepted.

Star Claims:
Every fully uninhabited star system with you've been to that has planets will show up in the Threats & Coercions tab, where you can issue a demand that the other race respect your territorial claim to it.

Coercion: Claim Star System: If you can get a race to agree to this demand, they will not send any colony ships to planets in that star system. Any colony ships that are already on their way there will not colonise on arrival and will soon select a new planet to colonise. Your claim is valid for 50 turns only and counts as a minor diplomatic threat, so it will carry a small diplomatic penalty for that 50 turns.

AI Star Claims: The AI can also contact you with claims it wishes to make and sometimes minor inducements like free technologies or money to convince you to accept. You can either accept the claim or reject it and try to grab it for yourself. Accepting a claim and then violating it by colonising a planet in that star system is perfectly possible too, but will carry a diplomatic penalty with the other races that they'll remember for a long time.

.

This gameplay is all completed and tested, and will be released with the next major update, 0.9.9.0. I've found it really improves the diplomatic gameplay and allows for a variety of different diplomatic styles. You can use the threat of war to get the other races to accept your claims on key star systems without giving them anything in return, or build up treaties early and then threaten to cancel them if they don't hand over their latest technology.

We'll be making a few changes to diplomacy technologies in this patch to make the most of this new feature and the new Diplomacy Memory and favour system. I look forward to delivering all the details in the next dev update when these features are complete!

Cheers,
-- Brendan, Lead Developer
< >
Showing 1-4 of 4 comments
sounds good!
EVIL Aug 21 @ 6:53pm 
I have been playing 4x games since MoO. In that time I have seen many come and go and I've been watching this one for awhile. A lot (not all) of the new 4x games that have come along in recent years have said they intend to revolutionise the 4x genre and have done little to live up to this claim. This single post from the Dev has made it clear that they are indeed revolutionising the genre. Any future 4x game that doesn't have diplomacy similar to this is taking a back step.

My decision to buy this game is now solidified. I hope I can get in and potentially make some suggestions to the final build before release.

Thanks for what looks like a new benchmark in 4x gaming.
Nyphur  [developer] Sep 3 @ 7:47pm 
Originally posted by EVIL:
I have been playing 4x games since MoO. In that time I have seen many come and go and I've been watching this one for awhile. A lot (not all) of the new 4x games that have come along in recent years have said they intend to revolutionise the 4x genre and have done little to live up to this claim. This single post from the Dev has made it clear that they are indeed revolutionising the genre. Any future 4x game that doesn't have diplomacy similar to this is taking a back step.

My decision to buy this game is now solidified. I hope I can get in and potentially make some suggestions to the final build before release.

Thanks for what looks like a new benchmark in 4x gaming.
Hey EVIL,

I just wanted to reply and let you know how much we all appreciated your message, so much that we shared it with everyone in our latest dev update article. It's comments like this and reading people's well thought-out discussions of Predestination that keep us going, I know personally they have a huge impact on me! When I'm frustrated with how slow parts of development are going or when I encounter an unforeseen problem, I think of comments like this.

I see you've already been sending us in some bug reports, I'm working my way through all of them at the moment. I just wanted to drop in and say thanks from everyone at Brain and Nerd, and I hope the new diplomacy gameplay lives up to your expectations!

Cheers,
-- Brendan, Lead Developer
< >
Showing 1-4 of 4 comments
Per page: 15 30 50