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Once started I was able to finish the story without any further issues. I had the tax slider maxed out by the end...not sure if that's a balancing issue or if it was due to mission bonuses to morale? (I avoided all options with negative morale and picked some options with + to morale).
Regarding the tax slider, 100% is definitely achievable as we changed the algorithm to a straight -10% morale per 10% tax rate and reduced planetary GDP amount to compensate. A combination of a few Broadcast Towers and bonuses from the mission selections could provide +50% or more, and negative morale problems only really kick in below 50%. If morale is this easy to manage in the sandbox game, we may do a balance pass and tweak the morale penalties or entertainment centre, but for the case of this mission we don't mind it being easy to get high morale/tax.
Cheers,
-- Brendan, Lead Developer