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Rapporter et oversættelsesproblem
Previously we've been using Direct X 9 for the windows version of our games, and deriving an opengl version from that to make a mac and linux port.
For Headlander we wanted to push the visuals as much as possible, and so are using the more up to date Direct X 11. Building an opengl version from that would require a rewrite of the whole system we use, and we just don't have the time / money / resources to do that.
Headlander is the last game that we will (probably) ever make on our internal Buddah engine as we are moving to Unreal from now onwards. So even if we did have the time and money etc, it doesn't make much sense to invest lots of work into this engine that we won't ever use again.
The good thing about using Unreal is that is has greater compatibility across win / mac / linux, so we should be able to better support Linux again in our future games - We've already confirmed that Psychonauts 2 will be on Linux.
Also: To make the Mac version, we're using Metal, which has no compatibility with Linux. Where we'd usually be able to make both of those versions together, this time we can't.
We're really sorry guys, we do try our hardest to support everyone, but it's not always possible!
But... why?
Why not Vulkan? Or even OpenGL in the first place? Ahhh bummer.
Anyway, I'm not trying to argue here, just expressing my disappointment.
Thanks for taking the time to write this. I guess I'll steer away now.
Also, I won't pretend to know anything about such things, but I find it super disappointing that graphics APIs are being used to lock developers into certain platforms. It's nothing new though, and it's not Double Fine or Adult Swim's fault.
But gladly things are rapidly changing and many Devs are getting Vocal about it.
id Software Dev (DOOM 2016) Puzzled By Devs Choosing DX12 Over Vulkan
http://gamingbolt.com/id-software-dev-puzzled-by-devs-choosing-dx12-over-vulkan-claims-xbox-one-dx12-is-different-than-pc
Apple also did invest into Metal (specially to have something for iOS to compete against Android), but they didn't expect OpenGL to evolve into Vulkan this soon, I don't think there is any long term future for metal on OSX (or even on iOS)... They will eventually need to adopt the new improved open standard.
Metal & DX vs Vulkan will eventually go the way of Flash vs HTML5..