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Did you use manipulate() in room 19? With that you can make the passable blocks invisible!
I plan to include a help function that will give you hints when you don't know what to do.
About the remote portal: If nothing happend when placing the stone on the switch, it is a bug! I will check this.
Space world: Did you saw that you also can manipulate the weapons all together? For example: "w_morph_all(beam);" switches all weapons into the beam laser with one code. Or "w_roll_all" adjusts all weapons. This is dicribed at the examples of w_morph and w_roll or do you think it would be better to give it sepaerate slots in the functions list? I will think about a portal before the bosses in the space level.
All bosses done.
http://steamcommunity.com/sharedfiles/filedetails/?id=1192448447
http://steamcommunity.com/sharedfiles/filedetails/?id=1192448690
Nope I didn't use manipulate. At that time I didn't understand the function. I had done manipulate(passable,20,0); but that didn't do anything off-course. I just did not know how to work it, but went through the level by sheer trial and error.
yeah I saw you can manipulate the weapons together. However if you want to have 4 to the back and 4 to the front, you have to change them 1 by 1.
My favorite setup was:
3 to the front in 85,90 and 95 angle, with 1 shield to the front.
3 to the back in 265,270 and 275 angle, with 1 shield to the back.
It was clear to me we have the _all functions. however that upgrading the weapons and pointing them was still a 1 by 1 exercise.
Also make it invalid to enter a parameter of value 0.
At the same time there should also be some safeguard against a player spending dozens of shards on this function by mistake.
Maybe change the function to a more simple one. like
manipulate(passable); And just have it work for 10 seconds by default.
BTW I managed to jump over the rocks just fine by myself.
sys_menu() to return to the menu.
In the menu I would request to add the option to exit the game.
One more suggestion.
There now is a command sys_menu() (yay!).
However on the menu there is no command to exit the game.
I would suggest a 4th menu command to exit the game on the starting screen. Otherwise the only way to exit the game is to load a game first.
- I couldn't return from zone 76 to 75. As i couldn't cross the gap . Would it be an idea that after you have reached 76, blocks are added at the lower pathway of 75, so you can walk back if you want to?
- The mines of zone 51 return if you leave the zone and come back. After blowing them up, I think it's better that they stay gone if you have cleared that zone of all bugs.
http://steamcommunity.com/sharedfiles/filedetails/?id=1274545719
"And think of the other characters in the game... When their games are not running they are sad and unhappy... I cannot allow this!"
"And think of the other characters in the game... They deserve their game to be played... I cannot allow this!"
Sounds more in place for me. I don't care much if the characters are sad :)
I thought this dialogue could be better:
"If the game creates an income of at least 300.000, I will develop this update! ;)"
"If this game does really well, I will develop this update!"
Sounds less money focussed and nicer.
Make a link to the PDF after creating it. So it can be opened from the main menu.
Now i fear many players won't be able to find it and will just ignore it.