Disciples III: Renaissance

Disciples III: Renaissance

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`Trix Jan 4, 2013 @ 9:00am
Animation Speed
Hey guys,

Just picked up this title a few days ago and just got round to playing it for a few hours and am enjoying it. Having played the earlier Heroes of Might and Magic II & III games, as well as Kings Bounty (had ye old Sega Genesis one!), I thought I'd give this title a whirl...since it was £4.

Still getting to grips with things, just progressing through the Empire Act 1, I was wondering if it was possible to speed up some of the world animations...such as spell casts and my other hero (warrior nun). Since this character isn't on a horse like Lambert, she crawls along the map :(
Last edited by `Trix; Jan 4, 2013 @ 9:57am
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Showing 1-4 of 4 comments
Renaux Jan 4, 2013 @ 9:38am 
Short answer: No.
Long answer: If you have experience modding games, you could remove the spell animation or shorten it, but it may be hard coded in the game.
`Trix Jan 4, 2013 @ 9:58am 
Ah, I see. That's too bad, pace of the game really slows down due to it.
Concaco Jan 5, 2013 @ 11:34am 
Long animations are one of the characteristics of Disciples series.
`Trix Jan 5, 2013 @ 3:24pm 
Fair enough. I noticed I could actually just do some stuff in the towns during them anyway, so that's a little idle time I could allocate elsewhere! Just hit Act 4 and thought once I ended my turn, that it had crashed since nothing moved...no egg timer or anything to indicate background work, just takes a little time.
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Date Posted: Jan 4, 2013 @ 9:00am
Posts: 4

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