STORE COMMUNITY ABOUT SUPPORT
login | language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
But i can try my on nvidia now !
The libs in question are SDL2, mono, and maybe a few others. The main reason for this, is lack of a Linux dev in the core ZK team, so if you want to contribute I recommend going to GitHub and checking Linux release related issues. This is an open source project after all, and in cases like this, it moves best with community help.
PS: I'm also a Linux player, and for now, I'd recommend people grab the game from the site, usually works with no issues. You can play with Steam players without a problem.
It also segfaulted for steam reviewers on "Ubuntu 17.0" which I presume is a typo for 17.04 since 17.10 worked great for everyone who tried, but I think they just care about SteamOS.
We made quite a collective effort to get it in time for the release, me and Aquanim even installed SteamOS on real machines to test, sunk so many hours into it. Shame we hit this SteamOS bug.
So wait, this got rejected because of SteamOS big picture mode? Who even uses that :|
The segfault thing might be more important, at least to me personally. Do you have any link to that?
I think changing how stuff links shouldn't be a big problem.
Ironically, quite some time ago, we decided to use static linking for the engine (Spring) on Linux, to simplify distribution as players wouldn't need to do any complicated package installation. As this is a thing Steam essentially seems to be handling for us, we could just create a Steam version that dynamically links with the appropriate Steam libs.