Roche Fusion
Roche Fusion > Technical Support > Topic Details
a1991rk May 24, 2015 @ 8:41am
Crash at launch
I just got this game a few days ago and for the past few days it's just been crashing immediately, here's the error Game Version: 1.1.2
Operating System: Windows
Is 64-bit process: False
Is 64-bit operating system: False
Type of Error: System.FormatException
Error message: Input string was not in a correct format.
Error location: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) Stack trace:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at BeardGame.TheGame..ctor()
at BeardGame.Program.Main()
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Showing 1-3 of 3 comments
amulware  [developer] May 26, 2015 @ 7:56am 
Hey a1991rk!

Sorry I didn't get to answer earlier.

Did the game work at all before it started crashing or did it crash from the first time you tried to start it?

My best guess so far:

It could be that you have both a regular graphics card (AMD/NVidia) and an integrated one (in your CPU).
The game might be trying to run on the integrated one, which does not support the newer OpenGL versions (which the game needs).

If this is the case, you have to manually tell your graphics driver that rochefusion should be run on the regular/dedicated card.

Here is a link to an explanation of how to do that with NVidia graphics cards:
http://gaming.stackexchange.com/questions/72567/can-i-force-steam-to-use-my-nvidia-gpu-instead-of-the-integrated-intel-card

Let me know if this helps!
a1991rk May 26, 2015 @ 9:39am 
So I found that my graphic card had just been dislodged (thanks to my dog) and now the game is running again but there's no audio, I tried what was suggested in the other thread about no sound but it's not helping
Tom  [developer] May 29, 2015 @ 4:12am 
There have been several threads about this issue. The only two solutions I can think of are manually copying an openal32.dll in the game folder (see this thread). I think this is the solution you have already tried.

The other solution has to do with Steam not always properly executing the OpenAL installer. You can go to the game folder and check the _CommonRedist folder which should be there. Then run the installer in the OpenAL/2.0.7.0 folder to install OpenAL manually.

I hope this helps!
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Roche Fusion > Technical Support > Topic Details