Caves of Qud

Caves of Qud

View Stats:
ptychomancer  [developer] 8 Dec, 2017 @ 4:13pm
Beta Feedback Thread for the Cooking / Hunger Patch
Please add your beta feedback for the new hunger system and cooking patch: bugs, interface issues, things you don't understand, things that annoy you, etc. We'll be smoothing the edges for a couple weeks before we post it to the main branch.
< >
Showing 1-15 of 74 comments
Bungalow Bill 8 Dec, 2017 @ 8:32pm 
All inventory items have a x1 modifier,

When cooking with vinewafer and bear jerky (and two shoemakers hands) got the effect "Whenever you drink freshwater, there's a 25% chance there's a 15% chance you heal to full." Not sure which is in effect.

Really enjoying the new harvesting mechanics. It feels much more organic. Previously I would get distracted and forget to harvest witchwood, then feel irritated at myself (esp with low wp characters), Conversely I would end up watching the harvestry symbol and carvesting the nearest thing as soon as it turned green, laughing maniacally in an addled mania, yellow sap coating my shredded fingernails...

This is better.
Qua3st0r 8 Dec, 2017 @ 8:36pm 
Cool change, I'm having fun.

It looks like harvesting is a "free" action now, like scavenging in trash. It's fun to collect the ingredients, but not so fun to squint to try to locate them in a cluttered screen. I suggest that ripe plants be highlighted in the "alt" overlay (maybe in a light yellow color). (It might be nice for trash to also be highlighted, maybe in a light gray color).

I would suggest that auto-explore should include all harvestable and butcherable items on a screen (just like trash scavenging).

Also there has historically been an issue with auto-butcher "ruining" certain raw corpses you might need for a certain cure. With more incentive to auto-butcher now for ingredients, it might be easiest if those corpses, or any butchered or preserved ingredient derived from that corpse, would qualify for the cure. Alternatively, the possibilities for corpses required for the cure could be limited to non-butcherable types of corpses. (Also note that you will have to become Famished before you could eat a raw corpse for a cure.)
Last edited by Qua3st0r; 9 Dec, 2017 @ 12:18pm
Qua3st0r 8 Dec, 2017 @ 8:38pm 
There seems to be no way to "extinguish" a campfire now.
Last edited by Qua3st0r; 9 Dec, 2017 @ 11:49am
Qua3st0r 8 Dec, 2017 @ 8:38pm 
I found an ogre ape pelt, which was classified as food in my inventory. I was not able to preserve the pelt at a campfire. I was able to eat it. I was not able to equip (wear) it.
Bungalow Bill 8 Dec, 2017 @ 8:45pm 
The cooking dialog box title text, "The fire breathes its warmth into your bones", exceedes the bounds of the box.
Qua3st0r 8 Dec, 2017 @ 8:56pm 
Sort of a typo: I cooked a meal including some cider from a waterskin. The message said "You toss a waterskin, (and the other ingredients) into a pot." Would expect this to say "some cider". The waterskin was not actually consumed from my inventory. No cider was actually removed from the waterskin in inventory (I would expect 1 dram to be consumed).
Last edited by Qua3st0r; 9 Dec, 2017 @ 11:50am
Qua3st0r 8 Dec, 2017 @ 9:00pm 
An inspired dish yielded "Whenever you take damage, there's a 8-10% chance there's a 15% chance you heal to full."
Bungalow Bill 8 Dec, 2017 @ 9:05pm 
When cooking while inspired with two ingredients and a fully certed cooking tree I got a duplicate choice of recipe effects.
Bungalow Bill 8 Dec, 2017 @ 9:10pm 
Can no longer set a thirst ceiling for autodrink. Not sure if this is intentional or not, though it is not mentioned in the patch notes.
Aquillion 9 Dec, 2017 @ 9:51am 
I suggest making the chance of Carbide Chef going off scale with Intelligence. There's a severe lack of powerful stuff that scales with Intelligence at the moment, which means you can't really play a heavily Intelligence-focused character the way you can for most other stats.

(The skill point bonus is too small to justify going all-in on Intelligence over another stat, once you've met whatever Intelligence prerequisites you have.)

EDIT: Also, Qudzu stems are classified as carrion, not a plant. This was unimportant before, but now it matters.

There are a few other creatures that should probably produce usable food which currently don't, too. Glowfish, for instance.
Last edited by Aquillion; 9 Dec, 2017 @ 10:29am
Aquillion 9 Dec, 2017 @ 10:40am 
Vinewafers are now worth 1.4 drams each (to my 26-Ego character.) While this makes them an amazing way to make money, I assume it's not intentional.
Aquillion 9 Dec, 2017 @ 10:56am 
For people with Carbide Chef, the recipe menu can get very long.

What I suggest doing is categorizing it by ingredient - it gives you a list of all the ingredients you have which you know recipes for; when you choose one, it shows you all the recipes you know that use that ingredient.
Qua3st0r 9 Dec, 2017 @ 10:58am 
Originally posted by Aquillion:
There are a few other creatures that should probably produce usable food which currently don't, too. Glowfish, for instance.

I've always felt that turtles should be butcherable into jerky.
Qua3st0r 9 Dec, 2017 @ 11:02am 
Recipe names:
- I feel like they are too long (complicated) and hard to tell apart. How about instead of "vinewafer sheaf starapple jam boar jerky stew", just "vinewafer starapple boar stew"?
- Maybe some adjectives could replace noun ingredients (similar to adjective modifiers when liquids are mixed). Like cider-spiced, starapple-flavored, shade-oiled, etc.
- Would be nice to have other random dishes instead of just "stew" (e.g. compote, hash, casserole, melange, surprise, delight, stroganoff, skewers, pie, turnovers, etc.)
Last edited by Qua3st0r; 9 Dec, 2017 @ 12:22pm
Qua3st0r 9 Dec, 2017 @ 11:07am 
Recipe list (in "cook from recipe")
- It gets pretty long and it's hard to tell the recipes apart. Very difficult to figure out which recipe will give desired effects. Ideally, the list would show effects without having to actually select the recipe.
- Maybe there could be a way to tag "favorite" recipes. Alternatively, recently-cooked recipes could sort to the top.
- Similarly, possibly a way to delete or archive less-useful recipes so they don't clutter the list.
- Recipes for which you don't currently have necessary ingredients should gray out and possibly sort to bottom. There should be a way to tell (color) which specific ingredients you are missing.
< >
Showing 1-15 of 74 comments
Per page: 15 30 50