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When cooking with vinewafer and bear jerky (and two shoemakers hands) got the effect "Whenever you drink freshwater, there's a 25% chance there's a 15% chance you heal to full." Not sure which is in effect.
Really enjoying the new harvesting mechanics. It feels much more organic. Previously I would get distracted and forget to harvest witchwood, then feel irritated at myself (esp with low wp characters), Conversely I would end up watching the harvestry symbol and carvesting the nearest thing as soon as it turned green, laughing maniacally in an addled mania, yellow sap coating my shredded fingernails...
This is better.
It looks like harvesting is a "free" action now, like scavenging in trash. It's fun to collect the ingredients, but not so fun to squint to try to locate them in a cluttered screen. I suggest that ripe plants be highlighted in the "alt" overlay (maybe in a light yellow color). (It might be nice for trash to also be highlighted, maybe in a light gray color).
I would suggest that auto-explore should include all harvestable and butcherable items on a screen (just like trash scavenging).
Also there has historically been an issue with auto-butcher "ruining" certain raw corpses you might need for a certain cure. With more incentive to auto-butcher now for ingredients, it might be easiest if those corpses, or any butchered or preserved ingredient derived from that corpse, would qualify for the cure. Alternatively, the possibilities for corpses required for the cure could be limited to non-butcherable types of corpses. (Also note that you will have to become Famished before you could eat a raw corpse for a cure.)
(The skill point bonus is too small to justify going all-in on Intelligence over another stat, once you've met whatever Intelligence prerequisites you have.)
EDIT: Also, Qudzu stems are classified as carrion, not a plant. This was unimportant before, but now it matters.
There are a few other creatures that should probably produce usable food which currently don't, too. Glowfish, for instance.
What I suggest doing is categorizing it by ingredient - it gives you a list of all the ingredients you have which you know recipes for; when you choose one, it shows you all the recipes you know that use that ingredient.
I've always felt that turtles should be butcherable into jerky.
- I feel like they are too long (complicated) and hard to tell apart. How about instead of "vinewafer sheaf starapple jam boar jerky stew", just "vinewafer starapple boar stew"?
- Maybe some adjectives could replace noun ingredients (similar to adjective modifiers when liquids are mixed). Like cider-spiced, starapple-flavored, shade-oiled, etc.
- Would be nice to have other random dishes instead of just "stew" (e.g. compote, hash, casserole, melange, surprise, delight, stroganoff, skewers, pie, turnovers, etc.)
- It gets pretty long and it's hard to tell the recipes apart. Very difficult to figure out which recipe will give desired effects. Ideally, the list would show effects without having to actually select the recipe.
- Maybe there could be a way to tag "favorite" recipes. Alternatively, recently-cooked recipes could sort to the top.
- Similarly, possibly a way to delete or archive less-useful recipes so they don't clutter the list.
- Recipes for which you don't currently have necessary ingredients should gray out and possibly sort to bottom. There should be a way to tell (color) which specific ingredients you are missing.