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From what you describe I think you had too much musketeers, they are not so great at the beginning of the game and take more time to train than pike, and maybe you lack upgrade for you men especially for pikemen (more of an economical problem). Also did you put your pikemen or your musketeer in formation with an officer and a drummer ?
Formation give a huge bonus at the beginning of the game +2 attack, +3 defense for melee and +2 attack, +2 defence for shooter. You can make formation of infantry of 36, 72, 120, 196 and 400 in Cossacks (40, 90 and 160 for cavalry no officer or drummer needed)
Thank you, I'll try that :)
Thank you for the response. I think by your definition I am using them correctly. I have used all three of the different formation dispositions. I'll give you an example of my frustration.
In the last game I played I easily out eco'd the AI and my score was above the AIs the entire match. I pushed out of starting area, secured resources, built some defenses and always kept pumping out men until I pushed into the 18th century tech/barracks. Meanwhile, the AI kept building a larger and larger force of pikemen. I thought, great, I'll build some canons and that will be that. So here I stand, with my combined-arms force of pikemen formations (yes with both officer and drummer) set to stand ground, my 18th century musketeers, canons and a few formations of special units, as well as a fast reaction force of calvary kept in reserve for opportunities to take out artillary.
The AI attacks after what seemed like an eternity of building up its army, then pulling it back, then returning to the edge of my lines. But it also has a couple of canons. The AI charges in, my men start dropping. It just turns into a giant slog. There is zero unit collision. The formations are... frankly, useless. I can't keep the AI pikemen from marching right into my musketeers or my own canons. I can't target the AI's reserve forces with my canons because they are all standing on top of each other on top of my own units. So it is just a giant zergfest.
Besides the initate bonuses, what other point is there to using the formations, because without collision detection (ala Total War), it is just an extra step for me to organize them all with drummers and officers, the moment the battle starts they all bunch up and then it is anyone's guess until one force is wiped out. How do you guys deal with this? Because when you ask if I am "still doing it like the older style games" this is the epitome of what I hate about older style games. Why bother with the effort of formations if they don't do what formations are intended to do in the first place?