Tales of Aravorn: Seasons Of The Wolf

Tales of Aravorn: Seasons Of The Wolf

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Ohio9 Mar 2, 2015 @ 7:53pm
Running dry too fast
Just started playing the game, and it seems I can only do a few fights before I have to go back home and replenish. You can't use healing after combat (which makes no sense), and stamina poitions cost a lot anyway.

Really it takes away from the gameplay experience when I'm constantly running out of hp and stamina so fast and have to keep running for home. Loren didn't have this problem, so it's kind of frustrating this game does.
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Showing 1-8 of 8 comments
Winter Wolves  [developer] Mar 2, 2015 @ 11:54pm 
It's made on purpose, to avoid grinding. There were players getting to Loren's final boss at level 25 when the normal level was 17-18 so having a super easy time and then blaming me because "the game is too easy" lol

Anyway, it seems that most people want easy games (at least of this kind) so future RPGs will be like Loren, no time restriction, always fully healed after battles, etc :)
Ohio9 Mar 3, 2015 @ 10:22am 
I don't mind challenge, but it's just too tedious to keep interrupting my adventures after only a few battles. It also kills the immersion. It's hard to feel like I'm part of an epic adventure team when we can't handle ourselves for more then a few combat situations without running for home.

I have no problem with not replishing hp or sp after battle. Most RPGs I grew up playing didn't do that. What they did do, however, was enable you to purchase things like camping tents and potions that could replenish them at a reasonable price, and you could use them any time you want. That way there was still a challenge of rationing your supplies properly, but if you did a good enough job you could still sustain yourself on the road for a pretty long time. In this game that's not practical because HP and SP restoring potions are too expensive, at least they have been so far.

And really, why on earth can't I use potions or healing spells after battle? I get that it's to make the game more challenging, but it's just such a contrived gameplay mechanic because it makes no sense at all. Again, this kind of thing really hurts immersion.
Last edited by Ohio9; Mar 3, 2015 @ 10:24am
Winter Wolves  [developer] Mar 3, 2015 @ 10:49am 
You can go to the tavern and rest there though, maybe you missed that ;)
Ohio9 Mar 3, 2015 @ 11:50am 
I see that. Still kind of pricey and you can only replenish a small amount.
Horagen81 Jun 18, 2015 @ 6:40am 
Why not use the Restless trait if you have problems ? it is a little boost after every fight but it have help me more then I could hope for.

::EDIT:: and I know I necro a old tread but if could help others as well ;)
Last edited by Horagen81; Jun 18, 2015 @ 6:41am
Wyrtt Jun 22, 2015 @ 2:36am 
Originally posted by Ohio9:
I see that. Still kind of pricey and you can only replenish a small amount.
thats kinda the point. Learn to manage your resourses.
And how that is breaking immersion? You killed dozen of wolfs and now you need to take a break. Or you want to kill few millions before someone ask for breakfast?
Winter Wolves  [developer] Jun 22, 2015 @ 3:17am 
I think realistic/not realistic aside, are two different concepts. Loren was much more "casual RPG", while with SOTW I wanted a more "roguelike approach".
So that's the main difference I think.
doomspike Jul 9, 2015 @ 9:20am 
The games I grew up on allowed resting just to gank you with 10 Umberhulks in the middle of it.
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