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Anyway, it seems that most people want easy games (at least of this kind) so future RPGs will be like Loren, no time restriction, always fully healed after battles, etc :)
I have no problem with not replishing hp or sp after battle. Most RPGs I grew up playing didn't do that. What they did do, however, was enable you to purchase things like camping tents and potions that could replenish them at a reasonable price, and you could use them any time you want. That way there was still a challenge of rationing your supplies properly, but if you did a good enough job you could still sustain yourself on the road for a pretty long time. In this game that's not practical because HP and SP restoring potions are too expensive, at least they have been so far.
And really, why on earth can't I use potions or healing spells after battle? I get that it's to make the game more challenging, but it's just such a contrived gameplay mechanic because it makes no sense at all. Again, this kind of thing really hurts immersion.
::EDIT:: and I know I necro a old tread but if could help others as well ;)
And how that is breaking immersion? You killed dozen of wolfs and now you need to take a break. Or you want to kill few millions before someone ask for breakfast?
So that's the main difference I think.
Not a fun game.
I remember there were some guides around (can't remember if on Steam or my own forums) that were very helpful!
Hi Arrowyne - I know what you mean, I felt the same at the start. But I promise , it will be easier real soon. It`s a game well worth playing. Just remember to save. A lot.
When you check the traps ( except the first time, I think ) you get a different result if you load again. Same with most encounters , unless they are part of the story. Might help you a bit early on to earn some money.
Else than that - Winter Wolves has a great tips and tricks guide on Steam - check it out ? :
https://steamcommunity.com/sharedfiles/filedetails/?id=374958831
This game is best played on normal for the first time. It's challenging, but totally manageable. I still DID grind even if the purpose was to avoid people doing that - but well, to me, it's a pleasure to be overlevelled and squash the final bosses, so yeah, not complaining here.
Sure, I struggled at the beginning, but that's the whole thing.
And easy level IS pretty easy, all things considered, it's not casual, but it's easy. So you can always switch to that if you're having trouble. Heck, you can even change the difficulty for specific battles if you wish so.
Seasons of the Wolf is a good game - one that only gets better the more you play it - and I don't only mean advancing the story, but also replaying it. I liked it way less than Loren during my first playthrough, but now they are pretty much equal to me - you just have to accept they're different, and that this one is more difficult.
Don't give up, guys! It's worth it!
I understand why the game was designed the way it was and I agree that on easy mode, it is doable. I've done multiple playthroughs on easy mode. However, on hard mode, I think it would help to get some tips, guides on how to beat the game, especially in regards to bosses. I know there are people who have done it but it's hard finding such posts detailing their strategies (assuming that any exist). So it might help to have such guides. Of course, I'm not saying a walkthrough since there can be more than one way but it would be helpful for those who have never encountered this type of rpg (yup, looking at self). Tips like what level we should be at for bosses, when to prioritize potions over better equipment or armor, etc. Things like that would help.
The thing that gets to me is that the seasons are timed, so if you miss out on defeating a boss because of that, you're screwed.