ADOM (Ancient Domains Of Mystery)

ADOM (Ancient Domains Of Mystery)

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Equinox Aug 20, 2021 @ 7:19pm
ADOM or ToME?
Both ADOM and Tales of Maj'Eyal look like super awesome roguelike RPGs but I dunno which one I should get. They both remind me so much of D&D
Last edited by Equinox; Aug 20, 2021 @ 7:20pm
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Showing 1-15 of 17 comments
SSerponi76 Aug 21, 2021 @ 1:32am 
both
endril Aug 21, 2021 @ 1:47am 
ADOM is "oldschool" to the point of being difficult to get into these days.
TOME has incredible mechanical design and great classes, but is frankly a very ugly game.
Equinox Aug 21, 2021 @ 5:47am 
Originally posted by endril:
ADOM is "oldschool" to the point of being difficult to get into these days.
TOME has incredible mechanical design and great classes, but is frankly a very ugly game.

I'm okay with oldschool. Stuff like that holds quite a charm for me. How exactly is RNG stuff handled? LIke dungeon layouts, enemy spawns, etc... Would I start learning a pattern or is it pretty varied and unpredictable?
outrager Aug 21, 2021 @ 11:59am 
Originally posted by Equinox:
Originally posted by endril:
ADOM is "oldschool" to the point of being difficult to get into these days.
TOME has incredible mechanical design and great classes, but is frankly a very ugly game.

I'm okay with oldschool. Stuff like that holds quite a charm for me. How exactly is RNG stuff handled? LIke dungeon layouts, enemy spawns, etc... Would I start learning a pattern or is it pretty varied and unpredictable?

You can learn patterns, such as where is the most likely stairs down, what monsters spawn at at that particular level . But that will take years(time). Ofc that will depend on the time(years) you have played games like ADOM.
mjkittredge Aug 22, 2021 @ 10:28pm 
Both games are challenging to get far in without looking up the WIKI pages for help. Tome is more accessible to new players.

ADOM is a lot harder, not just surviving the dangerous world full of monsters, but learning the weird and mysterious systems and quirks of the game. Such as Piety and Sacrificing to gods, how prayers work, energy points/turns system, changing combat stances from agressive to defensive frequently, identifying items, cursed items, eating corpses, traps, corruption, item destruction...
It's complicated and it will get you killed. Frequently. That's how you learn. Until you get so frustrated you look up the Adom WIKI and it's a series of huge "AHA!!!" moments of profound enlightenment. You will never beat this game without looking up help. Even with help you may never beat it or it could take years. Unless you're a pro at these type of games.

TOME you can jump right into and do relatively well on normal difficulty. There are a lot of talents to read about and choose from, a lot of races and classes. Inscription system and zone order are a bit confusing at first. But not too bad.

TOME is like Diablo 2 turn based roguelike arcade game. ADOM feels sort of like Dungeons and Dragons. Both are awesome and worth every penny.

I'd also recommend checking out Caves of Qud and Dungeonmans

davidb11 Sep 1, 2021 @ 12:00pm 
Originally posted by endril:
ADOM is "oldschool" to the point of being difficult to get into these days.
TOME has incredible mechanical design and great classes, but is frankly a very ugly game.

Define Ugly.
I don't get how that word can ever apply to TOME.
Super Turned Up Sep 3, 2021 @ 6:41pm 
Originally posted by davidb11:
Originally posted by endril:
ADOM is "oldschool" to the point of being difficult to get into these days.
TOME has incredible mechanical design and great classes, but is frankly a very ugly game.

Define Ugly.
I don't get how that word can ever apply to TOME.

I'm a fan of both but TOME has a visual style that is a bit strange and can be unappealing imo.

I actually prefer old school ToME in the Angband engine to the new one.
davidb11 Sep 3, 2021 @ 6:43pm 
I kind of like the newer more graphical version of TOME, and this is from someone who played it since it was PernAngband. :P
SSerponi76 Sep 4, 2021 @ 12:26am 
"Nice" and "Ugly" are subjective: I personally appreciate the ADOM and UADOM "modern" graphics, while loving the ToME "vintage" one.

In the end, what really matter in all RPGs, (including rouguelikes) is the ruleset.
Last edited by SSerponi76; Sep 4, 2021 @ 12:29am
Mountain Months Sep 4, 2021 @ 1:28pm 
definitely prefer adom. not a fan of tome4's gameplay. though i remember liking tome2 a lot
Sheepify Sep 4, 2021 @ 6:47pm 
Found ToME much easier to get into, without sacrificing the game's depth. I guess it was simpler for me to understand it.

ADOM has some rather obscure mechanics that do not provide the kind of information feedback you'd need to figure them out on your own.

Also, as far as I'm concerned neither matches Dungeonmans in combination of complexity and smooth learning curve, but that's obviously a very subjective call.
.//slayer Sep 4, 2021 @ 7:59pm 
Also, as far as I'm concerned neither matches Dungeonmans in combination of complexity

I suppose this depends on what exactly you mean by "complexity", but both ADOM and ToME offer many more skills, character choices, items, and content in general than Dungeonmans ever had. If anything, Dungeonmans always felt somewhat like ToME-lite to me.

ADOM definitely has some obscure mechanics that will kill an unsuspecting player - there is just no way of being prepared for everything without consulting the wiki or dying a lot. I enjoy ADOM immensely, and it offers a feeling of adventure that ToME does not (since 99% of ToME is just endless battles), but I would recommend just straight up diving into the wiki and spoilers as you play.
Last edited by .//slayer; Sep 4, 2021 @ 8:01pm
davidb11 Sep 4, 2021 @ 8:02pm 
I Would not say 99% of TOME is endless battles. That's a bit much.
mjkittredge Sep 4, 2021 @ 11:13pm 
Originally posted by davidb11:
I Would not say 99% of TOME is endless battles. That's a bit much.

Yeah reading overly verbose skill descriptions, evaluating cluttered item stats and inventory management also take up a good chunk of time
davidb11 Sep 4, 2021 @ 11:18pm 
IT sounds like you don't like the game. :P
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