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https://www.youtube.com/watch?v=bsSwoJQj9gY
For reference, here's a video where I can trigger it several time:
https://www.youtube.com/watch?v=YxpyvmiGFPQ
I assume this will be discussed and eventually addressed in future updates; I just wanted to have a video reference somewhere.
Action Performed: The player quickly reverses the lever from left to right, or from right to left.
Expected/Desired Behavior: The tetromino moves exactly one space in the new direction.
Actual Behavior: The tetromino responds in one of two ways:
Video clip of expected/desired behavior, using TGM2 as an example:
https://www.youtube.com/watch?v=Fw6JISah_OA
Video clips of actual behavior in TGM4, without charge accumulated (zero movement):
https://www.youtube.com/watch?v=Z22F0U7VZdw
https://www.twitch.tv/kirby703/clip/FragileTemperedKoupreyDoritosChip-MISCMU7x-18Cucmu
Video clip of actual behavior in TGM4, with charge accumulated (rapid movement):
https://www.youtube.com/watch?v=tDEBTqMcOGQ
Additionally, there is a subtle behavior in TGM1-3 that would be beneficial to preserve, even with a "charge cancellation continuation" feature disabled. Although reversing the joystick in a single frame does not carry over charge with a tetromino actively falling in the playfield, it does allow charge to carry over or continue to accumulate if an upcoming tetromino has not yet appeard in the playfield.
This subtlety is demonstrated in the following slow-motion video clip of TGM2:
https://www.youtube.com/watch?v=TtB_-PAkZJo
Thank you to Arika for their time and consideration of these reports.