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And a thank you is in order, for the level of inclusion the community has been given during EA.
All of the above listed bonus patch ideas have merit. No doubt it will be tough to choose.
The ones that stand out to me are:
- More modules:
The Deflector, Advanced Carrier, & Strength Enhancer (weapon) modules, especially
- Time Warp Mechanics:
Perhaps a weapon module that fires a time-slowing energy ball, or a module similar to the Cloak, that slows time within a range.
- Named Legendary Items:
Special properties being the most important part
- Hybrid Module Variations:
Strong & Long Range will be most valuable, especially where missles are concerned. (Their range is pretty good now, but strength can be an issue.)
-Additional Items:
New Loot Box. Since we have Silver & Gold, perhaps a light blue Platinum one. Boxes should be rare in quanity, but should contain valuable or legendary modules. Could be spawned only by destroyed Bosses, or perhaps, Artifact missions...
New Armor pieces. Creating 'rounded' or disc-shaped ship designs is not a simple task with the current armor pieces. A 1x3 armor piece with a nice curvature would be quite handy.
Increased grid area in ship designer. Many have suggested this, and it may not be feasible without complications. But, it would be nice to expand a ship to a larger volume than a Boss. (Perhaps an idea for the Special property of a new Named Legendary Item.)
Added! Thank you :)
The suggestion: Be able to toggle your weapons to fire auto-matically. <----
(Backstory:) I found a bug in your game today. Upon landing to drop a load of minerals while under fire from baddies I landed while still firing my own weapons.
Upon returning from the station to sell my goods I was still firing my weapons. At first I was dismayed (bugs in general make me zzz) but then it made me think:
--What if this could be a feature?--
My ship isn't a regular design. I have upgraded port/starboard missle arrays which I use to spam my foes while keeping my distance, only problem is a PC's keyboard craps out when you try and use all three arrow keys while also maneuvering - your keyboard locks up.
This feature would make it possible to still "fire all guns" while you maneuver your way to safety.
http://images.akamai.steamusercontent.com/ugc/397833649918626849/A8B997F20EADD6E337FFB614D8F1C387A85C099C/
(My ship happily enjoying the "bug" in question that I hope one day can become a feature!
Cheers!
In fact pressing multiple keys simultaneously can sometimes lead to problems. It depends on the type of keyboard as well as the keys which are pressed. Usually, the number of keys handled correctly are between 2 and 6. Unfortunately this is an hardware issue so there is not much I can do on this front. What you can usually do when this happens is to hit the key causing the problem again.
In previous versions of the game you could set a key to be toggle instead of impulse, which would lead to the behavior you mention. What I could add is that pressing a modifier key triggers this behavior - for example, pressing shift-left could switch the left firing weapons on, pressing it again would turn it off. What do you think?
Sounds like a great idea to me. Thanks for taking the time out to awnser my request!
cheers!
Currently it is symettrical and fairly difficult to see which way is supposed to "face out" in order to absord the damage correctly.
Suggestion: Make the "arrow" more profound (I know there is currently an arrow showing 'this side up'), it is far to subtle for nano-armor and I found myself scanning my ship like a detective to make all my armor correct.
Thanks again for the great content!
- More interesting Shops! I do have the money but have no real use for it. Make us go into a shop and want to spend twice the amount we have ;)
- Make it possible to upgrade modules which are currently in the ship design. Those are the ones i realy need to improve and not the "trash" in the depot.
- Shields i can shoot through. Otherwise they are just like energy based armor and boring. Have you ever played stardrive? Great ship editor and overlapping canopy-shields feel just awesome :)
- More diverse Levels. Usualy i enter the Level, kill every oponent and then comes the boring 5min just fulfilling the mission and mine some chrystals. It just feels like work and is no fun.
There is one mission where an unexpected opponent appears after scanning an artifact. THATS fun! Please more of this ;)
- Last idea: option to deactivate modules during a mission (for example by clicking in the status menue). Imagine 3 Engines on each side of your ship and 2 of the left are destroyed. Right now you can quit the mission, because you wont be able to steer anywhere. Let me manualy deactivate the 2 right engines and i have a slow, but combat ready ship!
Thanks for the funny little game so far. This might mecome a true jewl in some time :)
A full GUI for editing these numbers would be a lot of work. However, I have considered putting some of these numbers into a text file that players can edit if they so desire. What do you think?
Thanks! :)
@1: What do you have in mind? What would these shops sell?
@2: Good point, I'll put it on my todo list.
@3: You can shoot through the rotating shields. I guess I could make a shield module which is somewhat weaker than the normal shield module but allows your shots to pass.
@5: For thoses situations, the control processor module is worth its weight in gold. :)
Hah! I thought that might be the case but never really 'trail-errored' to find out. Thank-you for the feedback and your amazing game!
-Frice
Edit: Just thought of something else; was wondering if it would be possible to make the 'ship name' tile overlap ontop of armor/batteries/etc so we can all enjoy a ship name without the tradeoff of losing core-systems just for an aesthetic feature.
tl;dr make the 'ship-name' stackable ontop of other mods.