Children of Morta

Children of Morta

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Rufus Blackwood  [developer] Sep 13, 2019 @ 4:25am
Children of Morta covers the costs of development just a few days after release! [NEWS]
Hi there, Fam!

We have some great news that we want to share with you!

Children of Morta launched on September 3rd and has covered its cost of development after only a few days on the bestseller lists of online game stores like Steam and GOG.com! It was a long road for us - and after years of hard work and dedication, we could not be more pleased with game's success! Coming to Xbox One, PlayStation 4, and Nintendo Switch this October 15th, we are looking forward to carrying this success onto consoles. The triumph of Children of Morta proves that strength and perseverance, much like the bonds of the Bergson family, are what it takes to overcome even the mightiest of obstacles. Thank you for being with us every step of the way, you're the best!

On top of that, we have continued our tradition of the “11 facts about” videos by creating a brand-new gameplay trailer explaining every bit of the game under the unsurprising title “11 facts about Children of Morta!”. WATCH THE “11 FACTS ABOUT CHILDREN OF MORTA” VIDEO HERE: https://youtu.be/ULB-7kvrbrs

Cheers!
Last edited by Rufus Blackwood; Sep 18, 2019 @ 1:23am
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Showing 1-12 of 12 comments
kp Sep 13, 2019 @ 7:17am 
And you didn't have to sell out to epic to do it. Good for you!
Phirestar Sep 13, 2019 @ 11:50am 
Good to hear! The game deserves it, 100%.

And the fact that you were able to do this before any of the console release sounds quite promising.
Bafbegagglestick Sep 13, 2019 @ 11:55pm 
Ah this is not what I thought when I read the word "breaks".
Congratulations guys, you've earned it!
Blowfeld Sep 14, 2019 @ 5:31am 
Congratulations and thanks for the awesome and continous support on this and moonlighter before it!
General Titmouse Sep 14, 2019 @ 11:02am 
Nice - congrats!!!
hollafu Sep 17, 2019 @ 12:46pm 
You really should've gone with a different title.

Children of Morta breaks, even just a few days after release!
Children of Morta breaks even, just a few days after release!

I've been reading it as the first one for a couple days.. Likely you missed a few sales because of that :/
Rufus Blackwood  [developer] Sep 18, 2019 @ 6:27am 
Originally posted by kp:
And you didn't have to sell out to epic to do it. Good for you!

Originally posted by Phirestar:
Good to hear! The game deserves it, 100%.

And the fact that you were able to do this before any of the console release sounds quite promising.

Originally posted by Sir Blowfeld:
Congratulations and thanks for the awesome and continous support on this and moonlighter before it!

Originally posted by General Titmouse:
Nice - congrats!!!

Thanks a lot, everyone! :steamhappy:



Originally posted by hollafu:
You really should've gone with a different title.

Children of Morta breaks, even just a few days after release!
Children of Morta breaks even, just a few days after release!

I've been reading it as the first one for a couple days.. Likely you missed a few sales because of that :/

Originally posted by Bafbegagglestick:
Ah this is not what I thought when I read the word "breaks".
Congratulations guys, you've earned it!

That's a valuable piece of feedback! It was pretty clear to us but indeed - could be interpreted differently, especially among posts about patches. I've fixed the title. :)
Great news , thanks for supporting PC platform first and
Steam + GOG Stores !


Question: What engine did you use ?
Godot / Unity / UE4 / Custom ?

Question: Will you be adding 2-4 player online before end of 2019?

Question: Can you please add Linux support
If the game supports OpenGL 4.x + SDL2 + openAL
then it shouldnt be too hard to add Linux support

UE4+Unity+Godot all support Linux platform
Last edited by Charliebrownau [HIGH]; Sep 24, 2019 @ 6:15am
Rufus Blackwood  [developer] Sep 24, 2019 @ 6:34am 
Originally posted by Charliebrownau HIGH:
Great news , thanks for supporting PC platform first and
Steam + GOG Stores !


Question: What engine did you use ?
Godot / Unity / UE4 / Custom ?

Question: Will you be adding 2-4 player online before end of 2019?

Question: Can you please add Linux support
If the game supports OpenGL 4.x + SDL2 + openAL
then it shouldnt be too hard to add Linux support

UE4+Unity+Godot all support Linux platform

Hi there!

Thanks for your questions!

1. We've used Unity. You can learn more about it here: https://unity3d.com/2d-game-development-case-stories/children-of-morta

2. Online co-op is coming and is our priority if it comes to updating the game. However, we don't have a date set in stone, yet. And we are sticking to 2-players co-op.

3. We plan to add Linux support, yes. Again, can't promise any dates at the moment.

Cheers! :)
Last edited by Rufus Blackwood; Sep 24, 2019 @ 6:34am
Romara Oct 18, 2019 @ 3:34pm 
Just picked this game up last night after watching Jim Sterling's impressions video.
Congratulations! That's really great to hear that you've made back what you put into the game so quickly!
My girlfriend and I look forward to many more hours working together and I personally can't wait to see both what you have planned for this game, and what your team does next!
Zexdrak
I am not a dev or person involved with this game
Ask them , not me
nagu_al Dec 28, 2019 @ 2:29am 
This is indeed a triumph. Well done and keep doing it! :steamhappy:
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Date Posted: Sep 13, 2019 @ 4:25am
Posts: 12