Children of Morta

Children of Morta

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Rufus Blackwood  [developer] Feb 6 @ 7:42am
Children of Morta - Shrine of Challenge | Free Update is out now!
Greetings, Family!

It is time to give you the first piece from a series of upcoming free content updates!

The Bergson family fought the Corruption without a glimpse of respite but their journey is far from over. Shrine of Challenge marks the first stop at a new, exciting branch in the story. The addition of Hard Mode will provide a greater challenge, and experience rewards, even to players already toughened by hundreds of battles. Along with new fight rules and enemies, all-new items come to help the fearless heroes purge their homeland of evil.

Are you up for the challenge?

Watch the Shrine of Challenge - Features Trailer here: https://youtu.be/m3HIiLxfMGY

Shrine of Challenge update contains:
  • Hard Mode with increased enemies damage and health, and bigger XP rewards
  • New Enemies: Dark Blade and Mech Constructor
  • New UI with larger HUD option
  • 20* new Items granting boulders falling from the sky, bolts emanating from the players among many others
  • Balance tweaks for Normal Mode and other fixes (find full list in the Patch Notes on Steam Discussions)
*We have listed 18 items in our trailer and other materials - but we've actually managed to squeeze two more! Enjoy! :)

We hope you like the brand new content and that you're excited about the upcoming updates! If you want to refresh your memory about what is coming, here's the full version of our Development Roadmap:
https://youtu.be/5g6H22c_GRQ

We've also released Children of Morta - Original Sountrack on Spotify and our YouTube channel - so you can listen to it for free:
https://youtu.be/pm9ACg63wvE

Find full list of changes, fixes and tweaks below:

GENERAL FIXES:
  • Fixed - Area 30 Boss may become invulnerable preventing the Player from completing the dungeon.
  • Fixed - Claw can go through the corrupted wall and block further progression during the tutorial.
  • Fixed - Terralava: Player can get blocked in Waves room because of Shaman and/or Gelly enemy.
  • Fixed - Souvenirs from other save are immediately unlocked in the new save.
  • Fixed - Infinite loading occurs if killing the Boss at the same moment as it kills the Player.
  • Fixed - Slime enemies may divide beyond the wall.
  • Fixed - Picked up consumable may disappear when the Player picks up a new one.
  • Fixed - Gold chest may not drop loot.
  • Fixed - Killstreak kills often do not reward players with potions on the potion-dropping thresholds.
  • Fixed - Skill points and experience meter may stop working after a certain level cap is reached.
  • Fixed - Skeletons summoned by the Ferocious enemy may persist after his death.
  • Fixed - A soft lock occurs if one Player dies at the same time as the last enemy in a quest with a cutscene during Local Coop.
  • Fixed - Evade and Gemstone tutorial prompts can be triggered again by going backward in the tutorial level.
  • Fixed - Control scheme is displayed in English in all languages.
  • Fixed - It is possible to exploit teleport to the last room in Local Coop.
  • Fixed - Items from Gambler land in one spot making it difficult to pick up/choose from.
  • Fixed - The Player can still use the Shadow Cloak skill while the cooldown timer is active after entering the next floor.
  • Fixed - Joey's Swing animation frames may persist on screen if interrupted by a cutscene.
  • Fixed - The camera can cause problems to exit an Event room with a door on the south in Local Coop.
  • Fixed - Lack of translation in one line in the narration for the Hoarder ability in several languages.
  • Fixed - A typo in the codex for Mary's entry.
  • Fixed - English text while playing in Spanish in the Document section in the Codex.
  • Nintendo Switch: Fixed Tooltip only shows the description of the 3 first divine graces.

FEATURES:

New Enemies:
  • Dark Blade (Upgraded version of Dark Claw which will appear from Ziggurat and will replace all Dark Claws in Terralava).
  • Mech Constructor (Terralava enemy which will spawn Anarchy Spiders and buff mechanical enemies around himself).

New items:
20 new items added to the game (we have only 18 listed in the trailer - but we've actually managed to add two more!)
  • Riders on the Storm - Inflict lightning damage when combo kill counter reaches high levels.
  • Bargain - Lower prices.
  • Adrenaline Rush - Reduce the cooldown of all abilities and items.
  • Sacrificial Pact - Turn a portion of your health into a Health Potion charm.
  • Divine Performer - High combo kill counters rewards more money.
  • Gemstone Hungry - The damage of your primary attack increases with the number of gemstones you possess.
  • Gemstone Pact - Every 25 combo kills grants you a gemstone.
  • Survival Instinct - Increased movement speed when below 25% health.
  • Field Expert - Environmental hazards deal less damage.
  • Enchanted Globes - Health globes heal more.
  • Mortal Morta Mortars - Three boulders fall from the sky, damaging enemies on impact.
  • Lightning Enchantment - Primary attacks have a chance to inflict lightning damage.
  • Soothing Obelisks - Activating obelisks will also heal you.
  • Fatal Blow - Primary attacks have a small chance to instantly kill the target.
  • Ferocious Bolts - Electric bolts randomly emanate from you.
  • Rune Slot Machine - Rerolls Runes.
  • Dual Rune Summon - Summon two random Runes.
  • Paralysis Bomb - Stun all nearby enemies.
  • Divine Rage - Decreased rage drain.
  • Electric Discharge - Shoot bolts in random direction.

Hard Mode:
  • Enemies Damage increased by 15%
  • Enemies Health increased by 30%
  • Enemies XP reward increased by 25%

UI changes:
  • You can now select larger UI on different platforms
  • Larger HUD.
  • Larger UI (menus for the most part).
  • Moved objectives from tooltips to Pause Menu.
  • Added the ability to delete notifications:
  • Fatigue notifications will not be saved. So the next time the game’s launched they won’t be in the menu.
  • New fade/scale animation added for some UI.
  • Slight tweaks to notification for Rage being ready to use.

Other changes:
  • Added the ability to cure Fatigue with Mysterious Egg (drop from Belagoo Bird event).

OPTIMIZATION:
  • Fixed PC builds stutters.
  • Fixed tutorial and forest graphical artifacts.
  • Nintendo Switch: Fixed Performance degradation, the audio completely corrupting and crashing
    upon putting console to sleep with the game being on.
  • Nintendo Switch: Fixed Audio corruption during first shopkeeper challenge room with multiple
    slimes in Local Coop.
  • Nintendo Switch: Fixed lots of memory leak issues.
  • Nintendo Switch: Fixed forest level long load time issue.
  • PlayStation 4: Fixed Random crashes.
  • PlayStation 4: Fixed Game significantly stutters right before something triggers in gameplay.
  • PlayStation 4: Fixed Significant FPS drop at the start of a boss fight.

BALANCE:

Tweaks for the Normal Mode:
  • Wind: Enemy health nerfed by 10%
  • Magma: Enemy health nerfed by 10%
  • More Enemies in Wind now get canceled when you are using melee characters.

Shrine of Challenge is also available on other platforms - so no matter what you play on, you can enjoy the thrills of the Hard Mode.

Stay strong, Family!
Dead Mage & 11 bit studios
Last edited by Rufus Blackwood; Feb 6 @ 7:45am
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Showing 1-13 of 13 comments
YESSS!!! Thank you guys, looking forward to more!!
Muses Feb 6 @ 10:54am 
Any official 21:9 widescreen support? I see you are working on the hud instead.
Amazing update!
We play cooperatively on our TV through Steam Link and the HUD and UI update is honestly perfect.
Thank you so much.
Originally posted by Muses:
Any official 21:9 widescreen support? I see you are working on the hud instead.
+1
skytekk Feb 7 @ 5:08am 
no Co-op Online ? : - (
Great update! But how do you access the Shrine of Challenge? Finished the game but can't find it in the game. A description or link of how to get to it would be great!
Hit pause -> Difficulty -> Hard.

Last edited by ☭ cethiN ☭; Feb 8 @ 3:56pm
Still waiting for online co-op before picking up this game. Bunch of us want to play it, but we're waiting till you guys release the update online play in the year 2020 where most of the world is interconnected and friends live half way across the world making 'local' kinda impossible for most.
Originally posted by Jigglebun:
Still waiting for online co-op before picking up this game. Bunch of us want to play it, but we're waiting till you guys release the update online play in the year 2020 where most of the world is interconnected and friends live half way across the world making 'local' kinda impossible for most.

You can play online co-op using Remote Play in Steam. I've been using it to play it over the past few weeks and it's been flawless.
FYI - Perfectionist achievement is now broken. Also, the souvenir that goes in the kitchen does not spawn in 3-1 no matter how many times the level is run.
So do I see this right, the update give no new areas but just a hard mode to play in and some enemies and Items? I thought it was a new, area to play so I searched in game but it really is just all old areas with harder monsters, right?
Tartine Feb 10 @ 9:31am 
Finished the game a while ago, and I'm still breezing through the content even in hard mode...So, I'm not sure this update is really worth it for me at the moment. I might have grinded too much the game mayeb...I don't know. The extra loot make the game easier in my opinion and I have so much gold and nothing to do with it
Last edited by Tartine; Feb 10 @ 9:51am
ZFR Feb 14 @ 7:00am 
Niiice!
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