Children of Morta

Children of Morta

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Demo opinions
So, after I played the demo till the end I have to say the narrating is realy nice.
What kind of irritates me is that it looks like Dungeon of the Endless in a Mysthea Setting.
I realy hope that wont be a problem.
Besides that I'm not much of an action gamer, so I would prefer something more like This War of Mine again, but I wish them good luck with this endeavor.
Last edited by r-cane; Jun 20 @ 6:04am
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Showing 1-15 of 61 comments
Here's my experience.
Surprisingly long loading time.
Cutscene, screenflash -> skip
Surprisingly long loading time.
Cutscene -> skip
Surprisingly long loading time.
Finally, esc -> options menu, few options, meh, but at least I can choose a display.
Hit attack button *screenshake*. Really?
Double check options menu to disable screenshake. Not possible.
Kill first cluster of enemies. *shake* *shake* *shake*
Motion sickness sets in.
EXIT.

If there's a good game beyond that, I can't say. I did enough to turn me off when I arrived at the first enemies already.
Chudstar Jun 20 @ 8:45am 
I finished the demo too.
As GrimToadstool said I do hope they fix their loading times and the screen shake option. I'm pretty sure they will.

I really liked the game tho, I was waiting for this game since it was announced. I actually was expecting something more of a zelda-like (linear kind of adventure) but instead is a more focused aRPG, with a hub where you unlock/upgrade things and then go into some missions. I'm not sure about that.
Graphics/sound/narration wise I find the game beautiful.
Gameplay wise I find it pretty decent, nothing spectacular, but I like the weight to the weapons and overall I enjoyed the two runs to the boss. One with Linda which I got killed in the boss, and then one with John where the boss is easy. I like that, it seems that every boss is suited for different playstyles so you have to switch family members to make your life easy.
The story is nicely told and I like a lot this family aspect progression. Is something "different". Story so far is kind of generic, but the narrator makes it more enjoyable.

All on all I think the game is worth it and I will pre-order. They have a few months to polish things up and I think as the current demo state the game delivers. Of course I only recommend to people fan of hack & slash type of gameplay with rogue-lite and arpg aspects progression.
Kuess Jun 20 @ 9:00am 
Pretty nice demo indeed! I like the small story arcs. Graphics are nice for pixelart. But indeed those loading times lol .Even on ssd it's pretty long. Hope those improve a bit in de the next months.
Crafty Jun 20 @ 9:05am 
I f n loved the demo.

Made me feel like a kid playing Diablo or something for the first time again.


I did notice bugs, but I'm positive this demo is wicked old.
Chudstar Jun 20 @ 9:10am 
Originally posted by Crafty:
I f n loved the demo.

Made me feel like a kid playing Diablo or something for the first time again.


I did notice bugs, but I'm positive this demo is wicked old.

Yes, it made me sit down and play the whole thing in 2 sittings (took me 87 minutes). And thats a weird case for me nowadays. I'm 30 and kinda running into a burn-out currently (playing videogames since age 5 non-stop). So it was a good revitalizing experience for me.
Originally posted by GrimToadstool:
Here's my experience.
Surprisingly long loading time.
Cutscene, screenflash -> skip
Surprisingly long loading time.
Cutscene -> skip
Surprisingly long loading time.
Finally, esc -> options menu, few options, meh, but at least I can choose a display.
Hit attack button *screenshake*. Really?
Double check options menu to disable screenshake. Not possible.
Kill first cluster of enemies. *shake* *shake* *shake*
Motion sickness sets in.
EXIT.

If there's a good game beyond that, I can't say. I did enough to turn me off when I arrived at the first enemies already.

Thats literally tutorial, what did you expect
A very captivating experience; 100% certain about buying the game.

I love the way that the plot is handled: with cutscenes taking place in-between runs and not directly interfering with the gameplay, while still uncovering new events that progress the dungeon. I love that each member of the family has their own playstyle and skill tree, and you're rewarded with global buffs for playing each one. I love the amount of detail in the artstyle and visuals overall.

If the demo is anything to go off, I think this game will receive a lot of attention. (It would be a crime if it didn't, in my opinion.)
Last edited by Phirestar; Jun 20 @ 9:32am
Im stuck at first boss at Level 5, am I ret arded or do I have to grind more? The boss spams the spooders all the time, and then attacks in a random moment, while it needs like 4 hits to kill me.
And how do you buy? I found vendor or whatever but just nothing happens no matter what I do, I cant even see the price.
Last edited by Archimedes5000; Jun 20 @ 9:36am
Mocréia Jun 20 @ 10:38am 
I've been quite excited about the game, it's on my wishlist since forever, so I didn't think twice before downloading the demo. The combat is really cool and the scenarios are really really beautiful, but... I was slightly put off by the way the Bergsons handle the whole story. I mean, their names are very ordinary, and they go about the whole dungeon crawling thing like it's just some random generic family business. I can't feel any connection to the characters and I can't exactly tell why. The little kids discovering their talents weren't too shaken by their responsability, like it's just a random extra curricular activity. It just... seemed weird, I don't know :/
Last edited by Mocréia; Jun 20 @ 10:40am
Originally posted by GrimToadstool:
Here's my experience.
Surprisingly long loading time.
Cutscene, screenflash -> skip
Surprisingly long loading time.
Cutscene -> skip
Surprisingly long loading time.
Finally, esc -> options menu, few options, meh, but at least I can choose a display.
Hit attack button *screenshake*. Really?
Double check options menu to disable screenshake. Not possible.
Kill first cluster of enemies. *shake* *shake* *shake*
Motion sickness sets in.
EXIT.

If there's a good game beyond that, I can't say. I did enough to turn me off when I arrived at the first enemies already.

To be honest, I can echo this thought, but, (like others mentioned) I gave it a chance to get to the "Real gameplay".

My thoughts? (played through Spider boss--used Linda) Combat is just plain old clunky. I love Hyperlight Drifter, and it does a good job of "smooth / slower combat", but this just seems second-rate. The game's systems seem pretty cool and interesting (with family traits / improvements which are global upgrades for everyone based on your progression with each person), but the characters seem so slow when compared to the enemies which are not only numerous, but much faster than you are.

I think this game has potential, but unless it changes significantly in its core gameplay feel in the next few months--it doesn't bring anything new / different / interesting to the table. Atm, I'd still recommend Dead Cells / Heroes of Hammerwatch / Hyper Light Drifter over this.
Combat sucks big time, not buying the game.
Thanks for the demo.
Chudstar Jun 20 @ 11:06am 
Originally posted by Conan The Librarian:
Originally posted by GrimToadstool:
Here's my experience.
Surprisingly long loading time.
Cutscene, screenflash -> skip
Surprisingly long loading time.
Cutscene -> skip
Surprisingly long loading time.
Finally, esc -> options menu, few options, meh, but at least I can choose a display.
Hit attack button *screenshake*. Really?
Double check options menu to disable screenshake. Not possible.
Kill first cluster of enemies. *shake* *shake* *shake*
Motion sickness sets in.
EXIT.

If there's a good game beyond that, I can't say. I did enough to turn me off when I arrived at the first enemies already.

To be honest, I can echo this thought, but, (like others mentioned) I gave it a chance to get to the "Real gameplay".

My thoughts? (played through Spider boss--used Linda) Combat is just plain old clunky. I love Hyperlight Drifter, and it does a good job of "smooth / slower combat", but this just seems second-rate. The game's systems seem pretty cool and interesting (with family traits / improvements which are global upgrades for everyone based on your progression with each person), but the characters seem so slow when compared to the enemies which are not only numerous, but much faster than you are.

I think this game has potential, but unless it changes significantly in its core gameplay feel in the next few months--it doesn't bring anything new / different / interesting to the table. Atm, I'd still recommend Dead Cells / Heroes of Hammerwatch / Hyper Light Drifter over this.

I found the combat to be good, and played with both Linda and John to the boss. With Linda was super hard, with John the boss was really easy, as if the level asked for John instead of Linda.
I dont find the gameplay clunky at all somehow, and I like that i'm slow and the monsters are fast, makes it more challenging. Opinions I guess, but I'm really looking forward to release. Already pre-ordered. (Due to regional prices, the price for me is really accesible so for the asking price game is more than worth it)
Originally posted by Chudstar:
I found the combat to be good, and played with both Linda and John to the boss. With Linda was super hard, with John the boss was really easy, as if the level asked for John instead of Linda.
I dont find the gameplay clunky at all somehow, and I like that i'm slow and the monsters are fast, makes it more challenging. Opinions I guess, but I'm really looking forward to release. Already pre-ordered. (Due to regional prices, the price for me is really accesible so for the asking price game is more than worth it)

Good deal then. Granted, my purpose is to share my opinion as opposed to "badmouth" the game per se. This game has been on my watchlist for a long time cause it looked pretty cool. After all the delays and finally being able to test it out--I was honestly quite disappointed. Were my expectations off? Perhaps. When it comes to action games, I want there to be a good flow, whether it's slower (Hyper Light Drifter, Hollow Knight) or faster (Diablo 3, Heroes of Hammerwatch, Hades, Dead Cells). The way this demo stands as of now, I'm just not feelin' it.
Chaka (FR) Jun 20 @ 12:04pm 
Not bad.
Lightjolly Jun 20 @ 12:39pm 
Great demo. Already preordered it. Its like a perfect blend of Bastion and Hyper Light drifter. Screenshake and motion blur needs to be toned down, but the game is shaping up to be another roguelite action masterpiece like Dead Cells.

What makes the combat better than for example hyperlight drifter is thats there's weight to your attacks and enemies tend to be faster than your character. You need to manage stamina and positioning combine that with rng drops, shrines and random generated dungeons, its already got a lot more replaybility cpmpared to it. Thats beside a superior prroduction value and character development
Last edited by Lightjolly; Jun 20 @ 1:05pm
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Date Posted: Jun 20 @ 6:04am
Posts: 61