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Weapons Cache V3 - A New Shipment (Adding More Weapons Each Week, Every Sunday, Usually)
So I was going to wait until I had a good 20-25 weapons textured and scripted until I released this mod but I just wanted to get it out there early so that I can come back and update it with more guns gradually and maybe get feedback along the way in hopes of creating a mod that's better for everyone.

Anywho, down to buisness

The Weapons Cache Mod!

You know, ese, there's been caravans coming in and out of the Rad Zone. Nobody knows where they are coming from but a lot of people suspect Val of ordering in some goods from somewhere else. And let me tell you, amigo, "Goods" is an understatement. The guns that've been coming in? You wouldn't believe what they do. They seem to come back every week with more stuff, amigo. Usually a Sunday. I say we hit 'em. Steal those guns and get us some BOOZE.

~One Cervezmen to another


Currently, Val's shipment only has 31 new guns, 8 hangovers and 3 buzzes added but they are certainly unique. Included is each of the guns scripts and added textures (I know assetbundles are more performant but I was hoping to experiment with that maybe a little after I got more used to modding, sorry to those who's gears that grinds).

Also included is a TXT document detailing what the guns do - in my own terribly inaccurate descriptive prowess. Additionally, there is a TXT document that gives less spoilery descriptions in case you're not really wanting to know all that the gun does.

I'll be coming out with a new shipment of weapons each week and I'll just update the dropbox link [www.dropbox.com]with the added textures and weapons. Here's to modding, gents. What a world we live in.

TEASERS

Uptown and Downtown - Two sister weapons.

CHANGELOG

V1.1
-Changed the damage values of most of the weapons (Save a few that I felt are MEANT to be ridiculous) to fit better into the vanilla game.
-Added a new weapon into the mix - making a total of 12 weapons.

V2
-Added 10 new weapons!
-Added 6 new hangovers!

V3
-4 New buzzes
-10 New Weapons!
-2 New hangovers!
-Reduced Kingbore appearance rate
Last edited by yeaH RIGHt yeaH RIgHT; Jul 29, 2017 @ 5:36pm
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Showing 1-7 of 7 comments
king bore haha Jul 22, 2017 @ 1:36pm 
Looking good! I'll throw it in my mods folder and find out what happens at some random point during a run. That's the way I like it.
Originally posted by king bore haha:
Looking good! I'll throw it in my mods folder and find out what happens at some random point during a run. That's the way I like it.

Nothing better than the "Ooh, what's this?" feeling. Do let me know what you think!
Last edited by yeaH RIGHt yeaH RIgHT; Jul 22, 2017 @ 5:14pm
king bore haha Jul 23, 2017 @ 1:07pm 
Just ran into a couple of your weapons. I really love how Redden feels, it's extremely satisfying to shoot for some reason!

One thing I feel like I should note though is that all of your weapons seem insanely powerful. Their base damage just really seems too high. As an example, the Yorkshire Terror does 6-10 base damage and in the vanilla game the highest base damage any firearm does is 6-10 and it consumes 5 rifle ammo per shot. It might be worth checking out the wiki for a comparison with a similar weapon and their base damage vs fire rate, and then also taking into account ammo type and rarity. That doesn't mean I think they should be ~equal~ with the vanilla weapons, but that they should be more comparable.
Originally posted by king bore haha:
Just ran into a couple of your weapons. I really love how Redden feels, it's extremely satisfying to shoot for some reason!

One thing I feel like I should note though is that all of your weapons seem insanely powerful. Their base damage just really seems too high. As an example, the Yorkshire Terror does 6-10 base damage and in the vanilla game the highest base damage any firearm does is 6-10 and it consumes 5 rifle ammo per shot. It might be worth checking out the wiki for a comparison with a similar weapon and their base damage vs fire rate, and then also taking into account ammo type and rarity. That doesn't mean I think they should be ~equal~ with the vanilla weapons, but that they should be more comparable.

Appreciate the feedback, my guy!
Yeah I agree, I think the weapons should be toned down on damage too, something I noticed when I was getting 68 Crit damage with the Terror. I'll redo their damages and re-update the dropbox link sometime soon.

EDIT:
Gone through and replaced some of the damage values to be a little lower AND added a brand new weapon in! Now I don't wanna spoil anything so I'll use the spoiler tag. The new weapon is called "Jackbat" and it's basically the knockback god of Baseball Bats. However, it's fairly rare and actually getting in range for the hit is difficult. What with knockback being it's main usage, it's probably better to just whip it out when someone with a Chick-Chick is getting a little too close to that corner.
Last edited by yeaH RIGHt yeaH RIgHT; Jul 23, 2017 @ 2:45pm
Sgt. Gigglesquee Aug 16, 2017 @ 6:42am 
Found a bug with Type 2 Beerietes, Currently it gave me 20 THOUSAND health and -24 movment speed. I think something might be multiplying it.
Mr. Podunkian  [developer] Aug 18, 2017 @ 4:40pm 
Man, playing my game with this and the Binge edition mods installed simultaneously is so much fun -- it's like I'm playing an entirely new game.
Originally posted by Sgt. Gigglesquee:
Found a bug with Type 2 Beerietes, Currently it gave me 20 THOUSAND health and -24 movment speed. I think something might be multiplying it.

PFFFFFFFFFFFFFFFFFFFFFFT
ALRIGHT WELL THAT'S GETTING REMOVED FOR THE MOMENT.
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