Out of Reach

Out of Reach

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Out of Reach > General Discussions > Topic Details
Banan  [developer] Oct 4, 2015 @ 3:33pm
Out of Reach 0.9.15, 0.9.15-1 - Changelog
Changelog 0.9.15:
- Non upgraded bandages have proper max value (15)
- Eating bread gives 50 food
- Bandages level III (60hp) and IV (70hp) (upgradeable at smithts)
- Fixed issue with upgraded builders desk (players were unable to build walls next to it)
- Changed glider parts cost (-10 flax, +2 hide)
- Fix for reputation system
- Blocked using weapon for 1 second after equipping (this eliminates the abuse of switching weapons and making multiple attacks)
- Fix for issues with logging in with a very low ping (players with a very low ping sometimes got incorrect error information about port forwarding)
- Blocked strange structure building
* Blocked the possibility to build ladders on top of one another
* Players are only able to build up to 9 support poles in one hierarchy (see image for reference on support pole calculation)

http://oorgame.com/wp-content/uploads/2015/10/supportPoleValidation.png

http://oorgame.com/wp-content/uploads/2015/10/supportPolesValidation2.png

Changelog 0.9.15-1 (server only):
- Fix for arrows desynchronization in certain situations that could cause problems with the inventory until the next logging
Last edited by Banan; Oct 5, 2015 @ 12:03pm
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Showing 1-10 of 10 comments
Talleyrand Oct 4, 2015 @ 3:57pm 
holy smokes devs, nice!
lol things should be more fun, now the devs are setting limits on building hights now.
Ins Tredd  [developer] Oct 4, 2015 @ 5:08pm 
Originally posted by They Call me Dirty Dave:
now the devs are setting limits on building hights now.

not at all, you can build as high as you want but you can't make pyramidal bridges across oceans and ridiculous magic hanging staircases. In other words - more than 9 levels of triangular/diagonal supports poles starting from one foundation is not allowed to maintain the stability of constructions. For now we think that it's better than making buildings collapse eventually due to a bit too visionary architects.
Meanwhile we will try to add a few other building elements that are still fun to build but maintain 'realistic' look.
Last edited by Ins Tredd; Oct 4, 2015 @ 5:09pm
RomiX Oct 4, 2015 @ 5:16pm 
good work :) very very good
The Bogeyman Oct 5, 2015 @ 3:20am 
Originally posted by ins:
Originally posted by They Call me Dirty Dave:
now the devs are setting limits on building hights now.

not at all, you can build as high as you want but you can't make pyramidal bridges across oceans and ridiculous magic hanging staircases. In other words - more than 9 levels of triangular/diagonal supports poles starting from one foundation is not allowed to maintain the stability of constructions. For now we think that it's better than making buildings collapse eventually due to a bit too visionary architects.
Meanwhile we will try to add a few other building elements that are still fun to build but maintain 'realistic' look.

Music to my ears , those ridiculous hanging bases of babylon broke the immersion
Talleyrand Oct 5, 2015 @ 6:50am 
Originally posted by ins:
Originally posted by They Call me Dirty Dave:
now the devs are setting limits on building hights now.

not at all, you can build as high as you want but you can't make pyramidal bridges across oceans and ridiculous magic hanging staircases. In other words - more than 9 levels of triangular/diagonal supports poles starting from one foundation is not allowed to maintain the stability of constructions. For now we think that it's better than making buildings collapse eventually due to a bit too visionary architects.
Meanwhile we will try to add a few other building elements that are still fun to build but maintain 'realistic' look.
Glad to see that the developers have the same view for the game that us fans have appreciated so far. Instead of copying other games of a similar genre they are cutting their own swath. Making this a great candidate for the survival game many of us have been looking for.
X_ Oct 5, 2015 @ 8:39am 
There goes my dordach base plans xD

Oh well, I am happy with the update though, good work!
X_ Oct 5, 2015 @ 9:09am 
Also please state how much the upgraded bandages heal us. So like Linen Bandage ii, iii and iv
Banan  [developer] Oct 5, 2015 @ 9:45am 
Linen Bandage I - 35hp
Linen Bandage II - 50hp
Linen Bandage III - 60hp
Linen Bandage IV - 70hp
X_ Oct 5, 2015 @ 10:06am 
Originally posted by Banan:
Linen Bandage I - 35hp
Linen Bandage II - 50hp
Linen Bandage III - 60hp
Linen Bandage IV - 70hp
Sweet thanks
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Out of Reach > General Discussions > Topic Details
Date Posted: Oct 4, 2015 @ 3:33pm
Posts: 10