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It was a serious problem in the long run so we gave it a lot of time to think it through. We could either increase the prices in CP 5x for entire Glory vendor's assortment or do less drastic tweaks and lock re-selling them if they were bought for CP. We decided that the second option is much better, since it allows new players to gain CP more easily by doing Daily Challenges and achieving level 40 (leaving the Greenleaf stage), so they can obtain these items on their own.
Also, thanks to all these balance changes we can keep desired time it takes to gain enough CP to purchase these items, i.e. according to the CP gain data buying respec/restart scrolls will take just some days for the end-game players, so their value will remain. At the same time, we reduced prices of the top recipes to improve the balance of the overall CP prices distribution and reduce the "possibilities gap" between the new players and veterans to some degree.
Hope that I could address your concerns and show you our point of view. Have a nice day!
This game is still in Alpha, and is subject to change on a weekly basis - as can be seen from this weeks combat tweaks. Therefore the option to respec easily should be encouraged as it allows us to test the various changes. As of the recent changes, the few remaining respec scrolls have gone up in price - which is doubly annoying for me as I was waiting for the weekly influx of scrolls, which pushes down the price, to respec today.
Cynically one might think this is a ploy to encourage the use of the paid shop. I personally liked the old system as it would allow me to save my CP points for the armour drops - which even if you play daily take many weeks to save up for.
Please reconsider - if you really are concerned about the market becoming flooded with respecs, there are other ways to manage this rather than removing this option entirely.