Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
FYI, that doesn't include people who are strictly crafters, decorators, role players, event coordinators, etc. So the actual playerbase is higher.
This opt-in is never prompted and must be turned on manually. This is something they should fix, by prompting users if they want their stats public on account creation, and placing the option to change your preference somewhere convenient.
What really concerns me is the lack of progress. I can handle incorrect estimates. That's reasonable. What spooks me is when I see fundraising to pay for future episodes... no previews of upcoming episodes, no discussions, no nothing.
The marketing plan seems to be to make Episode 1 Free to Play, then charge for the additional episodes. Initial donors will get all episodes for free, including the higher priced early access option.
The game worlds of each episode will be linked by a means similar to the way Hidden Vale is linked to Novia.
They have released a rough map of the extended overworld for Episode 2. It adds a lot of area. It's probably about the scale of half the size of Novia in land mass, but I suspect it will add a very large number of adventuring levels.
That being said it's not a horrible game. I played for about 6 hours on Saturday to give it a new look. Everything ran well and I didn't experience any game breaking bugs or suffer any real performance issues. The interface doesn't feel fluid and drives away any immersion I may have gained playing through the environment of the game. So I'm at the same conclusion I was after each time I played. It's ok but why play it when I have better options that meet my expectations of a game.
In my opinion, if you want to waylay future criticism and put the rest some of these repeat threads about population, coming episodes, etc, then maybe be a little more transparent about these issues. Second hand info from a twitch stream is not a good way to stem the tide of speculation as to the status of the games development. Killing threads on the official forums and banning people is not going to instil confidence either.
EDIT: I had put something about the slow client download in the stand alone but now it's working. Seems like it's spotty and may require a person to restart the download.
Firstly, you're comparing apples and oranges trying to compare those numbers to steamcharts.
Secondly, you've just tripped over your own grenade.
You've only just confirmed that there is barely anybody playing, which just reaffirms the low monthly player count of ~100 average players in the last 30 days and shows evidence that there not a significant difference in the steam playerbase versus the total population.
https://www.shroudoftheavatar.com/forum/index.php?threads/true-concerns-about-the-future.119443/page-4
Steamdb used to track total owners and players for each game on Steam, as well as unique players on the last 2 weeks. This info is no longer public or accurate due to privacy changes, but there is data available for last year from the thread above.
For example, in April 2018 (immediately following SOTA launch) the average player count on Steam was 329 players, with ~6,500 unique players on Steam in a period of 2 weeks when it spiked coinciding with the launch sometime in April 2018.
https://web.archive.org/web/20180412050224/http://steamspy.com/app/326160
https://web.archive.org/web/20170313084531/http://steamspy.com/app/326160
Similarly, the players in the last 2 weeks was ~5,848 back on 4/12/2018. It was ~2,206 back in March 2017 when the average steam player count for that month was 157, which is still more than what it is today (109).
For fun, let us assume that the average 30-day number of players for the month of April 2018 was around 6,500, which is probably not too far off from the actual number, given that 3,285 players played in the last 2 weeks on 3/27/2018 and ~2 weeks later it was 5,848 players, and so the most I could've been for that 4 week period would be ~9100 players, but there would be significant overlap between the those discrete 2 week periods.
So 6500 unique players Steam players in 30 days / 329 average steam player count for March 2018 is a ratio of ~20:1.
The average steam player count is one third that of what it was in April 2018 (329 vs 109). Assuming the ratio is similar, that would put the number of unique players using Steam to play SOTA at ~2200 players in the last 30 days.
So your estimate of 2252 players doesn't really show any significant active playerbase that we can't already estimate alone by just looking at the average number of monthly Steam users now compared to in the past. This leaderboard shows far less players than the 6,500 unique players who played the game in a period of just 2 weeks back in April 2018.
Development has been slow. If you follow their dev blogs you see they've been doing a lot, and haven't been sitting twiddling their thumbs. However, they've simply gone with what their active player base wants.
Go over to the game forums feature request subforum and check for requests on hurry up with episode 2. There are none.
Their active player base wants them to prioritize adding more creative content (such as deco and skins), more events and working out the balance of the world more, instead of rushing Episode 2. There seems to be only mild interest in getting Episode 2 in the player base.
The initial announcement misread what players wanted, and thus the priorities were set different. If you wanted your priorities to be heard, you should have kept up in the conversations.
If you read the forums you will see the sheer number of people. I have a hard time with your claim of being a benefactor considering you are taking your complaint here instead of the forums. If you spent a single dollar on the game you have access to write on the forums instead.
In the short time I've played, 2 level sections have been added, and 3 wave battles have been added. Additionally several dozen purchasable and a fair number of craftible items have been added in game. This is while there has been a pass of massive improvement to balance.
That is outright lunacy. I don't PAY for something specific and then try to convince them to continue working on what I paid for... what sort of logic is that?
I enjoy niche things and i often enjoy things other think is crap- However, I can still look at things I enjoy through an honest lens- Sadly many cannot.
Since a big part of the game was supposed to revolve around housing the difference between the people that can be measured and those that can't might indeed be massive. Or not. Perhaps it's whales keeping it afloat. If it's on it's last legs then they'll be some pissed off whales along with their prince that Trump just met.
The gameplay is also highly staggered by time, with different players on at different hours.
While on weekdays there are a lot of off hours, all weekend the game is quite busy. Universe chat has a drop in participants when the Russian time zone blocks are in, but there are plenty of players on. They just mostly stick to their guild chat, due to English not being their primary language.
Additionally, the PK player base isn't very chatty except right when they log-in and log-off, for obvious reasons. After initial login and some small talk while prepping, they go PK, or enter a PK area and then go chat silent other than guild or party chat. Then they go chat more again.
A large number of dedicated players use the patcher simply because the download sizes are smaller. Unfortunately steam's patching mechanism is not intelligent to Unity packaging, and will almost always replace the whole bundle if one little component is changed. Meanwhile, the patcher can work around that.
When I started playing, I met only 2 other players in the starting location. Usually starting locations are among the most crowded places in MMOs for obvious reasons. Deserted starting locations are a sure sign of a dead MMO, whatever numbers, counters and statistics you bring here. Players don't care about some leaderboards, they care about lifeless locations.