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报告翻译问题
I mean, even the hated Electronic Arts has left servers up for communicationg player data to keep DLC working in Kingdom's of Amalur: Reckoning.
How on Earth can EA be treating gamers better than DE?
Recieved an auto-reply from Megan's inbox, and a direction to sent the same message to [DE]Community and hopefully someone somewhere will get on this.
At least ♥♥♥♥♥♥♥ communicate with us. also address the concerns of new owners of the game who couldn't make an N-space account to actually play the damn game they purchased, and let us know how our characters will fare, etc.
Long enough to fix all the bugs and problems, port the console versions controller support back to the PC version as well as add more stuff for the planned free content packs for DM mode and essentially support the game and develope more stuff.
Apparently DE wrote SCL off and decided it wasn't worth throwing good money after bad, as it were, which is why it seemed like such a surprise when N-space closed.. It actually was a surprise to the remaining N-space devs.
It's especially confounding since DE has such a great track record for fair marketing schemes, good relations with it's players and so on. A great reputation I'd say they earned by these years of forging Warframe into somethng amazing and profitable without making a player feel like they have to sink hundreds or even more than tes of dollars into unless they want to, not HAVE to.
But they had a hand in letting N-space go under when they could have saved some of their company, if not all of it's devs [big round of layoffs happened a couple months after SCL tanked so hard, I guess in January] and now they are treating the people who supported SCL like.. well, like this.
https://forums.warframe.com/topic/966670-sword-coast-legends-server-shutdown-and-unfairly/
Only one person has bothered to respond to me, and he's treating me like a tinfoil hat wearing kook with zero credibility.
If you care at all about this server shutdown after we were specifically told they would be up indefinately go to the thread and speak up, please!
If anyone out there still cares to weigh in before the final curtain bows on the multiplayer aspects of it, or maybe wants to see VAC removed from it, make it so you can play the solo campain without having to run Steam in Offline mode, etc., I recommend you visit the link and start in sooner rather than later.. we only have 28 ish days left.
The game had some good qualities, but in the end, the story was bland, and game play was dull, so players stopped carring.
It may not have garnered a lot of attention, or technically a lot of the wrong kind at launch but the game was good. Amazing? perhaps not, but solid.
Good doesn't mean great, but it doesn't mean bad either. this game came out close to average and I feel it's still a shame to see it go completely like this.
And my statment has nothing to do with "otherworldy knowledge". I has to do with cold hard facts. The amount of negitive reviews and a the negitive posts on Steam alone would atest to that.
If you were to spend any amount of time on the offical forums (if you can, not sure they are still up) you would see the very same thing.
You might have enjoyed it. I'm not taking anything away from your personal experiance, so no need to get all defensive.
The game was bland and below average. The spell and ability mechanics were not well though out. Does that mean you can't have some fun with it? Not at all. But it does mean that people won't care if it dies.
People don't put out the amount of effort that would be required to keep something like this afloat for "meh, not bad, almost average".
1) You can't download user generated content.
2) You can't coop.
Everything else is FUD. The game will automagically go into offline mode if it can't contact the servers (I have first-hand experience from when my Internet went out for a short time). All player and character data is stored client side. The servers don't do anything besides matchmaking.
What's criminal is that N-Space didn't just use Steamworks for matchmaking, but instead rolled their own BS with a BS login that scares people away.
That's the game's biggest flaw is its absolute ZERO replay value. Once you play through the game the first time, that's it. There's nothing else to see, because the story is exactly identical no matter what race, class, gender or religion you pick for your character.
Even the dialogue is the same. Try playing through the main story as a Tiefling or a Drow and see how quickly it breaks the immersion with the NPC's in your party!
The only thing that changes is that you get to pick between 2 possibile endings, and even then, you can just reload a previous save if you really want to see the other option.
Multiplayer is a sick joke in this game, as its campaign creator mode doesn't hold even a flickering candle to any other D&D games with a custom campaign desiner. It's also infuriating that you can only use resources (monsters, equipment and such) that you have already encountered by playing the game. Yeah, I'm not even joking, you have to actually find anything that you want to use in regular game play before you can use it in the campaign creator!
The only reason I use multiplayer is for Jedi's Power Leveling map, where I can boost my characters to max level in about 20 to 30 minutes. Beyond that, nobody else seems to be playing it at all.
Personally, i think the reason nobody seems to care is Divinity Original Sin 2 is out. Since the problems were never addressed with SCL, there was an opening for DOS2 to step in and dominate....which is exactly what happened. Clearly there was a massive call for a really good RPG like this. Personally speaking, SCL is one of my favorite RPGs. I am hoping some studio acquires the right to it, and finishes it out properly. It merely needs to be debugged and have the modding system fully built out. Granted, that is a big task...but it would result in an amazing game (better than DOS2 in my opinion).