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Help us translate Steam
Let's hope the devs for BG3 learned from the mistakes of SCL.
No, but if they are as big of D&D and BG fans as they are made out to be, I'm guessing more than a few bought/played SCL. And if they did, I'm hoping they were able to learn from all the mistakes that were made during it's development.
i am very dissapointed the devs decided to turn off the servers, so i cant play SCL online anymore.
The game has absolutely zero replay value, because NOTHING changes, regardless of your race, sex, alignment, or anything else.
Everything from start to finish is exactly identical, no matter what character you make. So once you play through the first time, you've seen everything the game has to offer.
absolutely true - its sad how bad decisions are effecting the player base of this game..still :/
Are you a paid spokesperson? Because you are completely full of crap!
This game had the absolute WORST Dungeon Master mechanic I have ever seen in any digital version of D&D. All you could do was pick a dungeon layout, and sprinkle some enemies around. That was it. You couldn't design a story, you couldn't implement custom dialogue, and you couldn't even choose what kind of loot to drop. Dungeon Master mode was completely focused around Hack and Slash, with literally no story to go along with it!
And oh yeah, you could only add enemies to Dungeon Master mode that you had actually encountered in main game before. Same goes for any equipment you wanted to outfit the NPC's with!
you seem to be a very polite person...
could you kindly name one crpg out there, with similar mechanics or at least just a "dungeon-master-online-option"?
thank you.
Neverwinter Nights, which came out YEARS before this one, and was far, far more advanced than SCL will ever be. I ran across a server that was custom designed to resemble Thay, and even implemented both a working Lycanthropy and slavery system into the game. As well as letting players make Gnolls, Kobolds, Goblins and Ogrillons playable races.
Another server was broken up into two versions, one designed for the surface world, and another designed for the Underdark. And they found a way to make it so that you could transition between the two without having to exit out of one and load into the other. It even let you keep your character, gear and progression between server transitions. And if you ended up getting perma-banned from their server, they had an executioner block in the center of town, where they would stick your character's head on a spike as a warning to everybody else not to break the rules.
I agree - I liked it. I think it suffered from too much hype. In the end, it was a fun game and had great potential. But, they marketed it to a crowd who could never be pleased with anything but perfection.