Sword Coast Legends

Sword Coast Legends

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jaimi Jul 3, 2019 @ 3:53pm
Too bad this game failed
It was actually pretty fun to play.
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Showing 1-15 of 88 comments
Damn_Monkey Jul 3, 2019 @ 11:07pm 
It had potential, for sure.

Let's hope the devs for BG3 learned from the mistakes of SCL.
ACTIONBOMBA Jul 11, 2019 @ 1:57pm 
are the devs of BG3 the same devs as SCL?
Damn_Monkey Jul 11, 2019 @ 10:36pm 
Originally posted by Pizza Salami:
are the devs of BG3 the same devs as SCL?

No, but if they are as big of D&D and BG fans as they are made out to be, I'm guessing more than a few bought/played SCL. And if they did, I'm hoping they were able to learn from all the mistakes that were made during it's development.

ACTIONBOMBA Jul 12, 2019 @ 3:00pm 
SCL is and was a really good game - at least for me.
i am very dissapointed the devs decided to turn off the servers, so i cant play SCL online anymore.
GrandMajora Jul 13, 2019 @ 8:39am 
It was fun to play through... once...

The game has absolutely zero replay value, because NOTHING changes, regardless of your race, sex, alignment, or anything else.

Everything from start to finish is exactly identical, no matter what character you make. So once you play through the first time, you've seen everything the game has to offer.
Mavrodiev Jul 14, 2019 @ 12:08am 
Is there any way we can still play in party ?
Modest Mauser Jul 19, 2019 @ 5:24pm 
Originally posted by Jerusalem:
Is there any way we can still play in party ?
No.
Astolfo Aug 4, 2019 @ 5:26am 
One of their largest mistakes was not making it LAN capable. The fact that it is now a game that just rots on you game list. Players could have at least still partied up that way even if the game came to fail via thing like Hamachi.
ACTIONBOMBA Aug 4, 2019 @ 5:44am 
Originally posted by Kittilloon:
One of their largest mistakes was not making it LAN capable. The fact that it is now a game that just rots on you game list. Players could have at least still partied up that way even if the game came to fail via thing like Hamachi.

absolutely true - its sad how bad decisions are effecting the player base of this game..still :/
Etack Aug 4, 2019 @ 8:22am 
Originally posted by Kittilloon:
One of their largest mistakes was not making it LAN capable. The fact that it is now a game that just rots on you game list. Players could have at least still partied up that way even if the game came to fail via thing like Hamachi.
That's just it though. Nobody cares. They got our money and then closed up shop. A lot of mistakes were made with this game. It would have been received a lot better had the game been a better depiction of D&D. Not a bad game. Just a bad portrayal of a D&D game. The devs lied their butts off too and it caught it up with them.
Last edited by Etack; Aug 4, 2019 @ 8:23am
ACTIONBOMBA Aug 4, 2019 @ 9:54am 
i still really like this game. one of my fav crpg's. i dont care much about d&d rules at his one. the dungeonmaster mechanic was quite nice and unique...aldo the mod stuff. its a shame this content cant be played anymore...
GrandMajora Aug 4, 2019 @ 12:33pm 
Originally posted by Pizza Salami:
i still really like this game. one of my fav crpg's. i dont care much about d&d rules at his one. the dungeonmaster mechanic was quite nice and unique...aldo the mod stuff. its a shame this content cant be played anymore...

Are you a paid spokesperson? Because you are completely full of crap!

This game had the absolute WORST Dungeon Master mechanic I have ever seen in any digital version of D&D. All you could do was pick a dungeon layout, and sprinkle some enemies around. That was it. You couldn't design a story, you couldn't implement custom dialogue, and you couldn't even choose what kind of loot to drop. Dungeon Master mode was completely focused around Hack and Slash, with literally no story to go along with it!

And oh yeah, you could only add enemies to Dungeon Master mode that you had actually encountered in main game before. Same goes for any equipment you wanted to outfit the NPC's with!
ACTIONBOMBA Aug 4, 2019 @ 1:09pm 
Originally posted by GrandMajora:
Originally posted by Pizza Salami:
i still really like this game. one of my fav crpg's. i dont care much about d&d rules at his one. the dungeonmaster mechanic was quite nice and unique...aldo the mod stuff. its a shame this content cant be played anymore...

Are you a paid spokesperson? Because you are completely full of crap!

This game had the absolute WORST Dungeon Master mechanic I have ever seen in any digital version of D&D. All you could do was pick a dungeon layout, and sprinkle some enemies around. That was it. You couldn't design a story, you couldn't implement custom dialogue, and you couldn't even choose what kind of loot to drop. Dungeon Master mode was completely focused around Hack and Slash, with literally no story to go along with it!

And oh yeah, you could only add enemies to Dungeon Master mode that you had actually encountered in main game before. Same goes for any equipment you wanted to outfit the NPC's with!

you seem to be a very polite person...

could you kindly name one crpg out there, with similar mechanics or at least just a "dungeon-master-online-option"?
thank you.
GrandMajora Aug 4, 2019 @ 1:34pm 
Originally posted by Pizza Salami:

you seem to be a very polite person...

could you kindly name one crpg out there, with similar mechanics or at least just a "dungeon-master-online-option"?
thank you.

Neverwinter Nights, which came out YEARS before this one, and was far, far more advanced than SCL will ever be. I ran across a server that was custom designed to resemble Thay, and even implemented both a working Lycanthropy and slavery system into the game. As well as letting players make Gnolls, Kobolds, Goblins and Ogrillons playable races.

Another server was broken up into two versions, one designed for the surface world, and another designed for the Underdark. And they found a way to make it so that you could transition between the two without having to exit out of one and load into the other. It even let you keep your character, gear and progression between server transitions. And if you ended up getting perma-banned from their server, they had an executioner block in the center of town, where they would stick your character's head on a spike as a warning to everybody else not to break the rules.
jaimi Aug 5, 2019 @ 7:00pm 
Originally posted by Pizza Salami:
i still really like this game. one of my fav crpg's. i dont care much about d&d rules at his one. the dungeonmaster mechanic was quite nice and unique...aldo the mod stuff. its a shame this content cant be played anymore...

I agree - I liked it. I think it suffered from too much hype. In the end, it was a fun game and had great potential. But, they marketed it to a crowd who could never be pleased with anything but perfection.
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