Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And with both it happens way more often by luck than by intention.
The Violator (and the Raven pistol when fired in quick succession) have spread, which would make it even more un-skilled when that lead to a 1-shot headshot kill.
What someone considers skill is quite subjective.
In this game it's a combination of movement, positioning, item timing, prediction of opponents , prediction of projectiles and lots of other things.
In other games it's hiding behind crates and waiting for a pixel to change colors.
Personally I prefer fast-paced action, that's why I play Arena-FPS games and not CounterStrike.
Very well summarized! FPS genre in a nutshell.
Well. I suppose that this sort of opinion is partly why TOXIKK has such a "limited" playerbase. No offense to OP, but think about it. Current-gen gamers have become so accustomed to certain aspects of "FPS" gaming nowadays that anything that dares to be "different" (by different, it isn't really - it is simply trying to "re-imagine" old school traits) simply suffers.
Yup, "not exactly",... or better put: Almost the exact opposite of an ArenaFPS. Anyway...
There actually is a good, content-wise reason: All characters in Toxikk wear full body metal armor, including head, chest, arms, legs etc. What you see as "hp" is in fact how well your armor is intact (although indicated as health... might as well be understood as "armor health").
Given full body & head armor, why should hitting someone at the head matter more than hitting his chest?
Falcon and Stingray alt-fire are the only one-shot armor-piercing weapons, which is why headshots with these two weapons do INDEED matter...
damn dude are you serious? this game looked badass too. I had a few buddies I was talking to about buying the 4 pack but finding out about this is truly a turn off. Armor or no armor, not rewarding somebody for a headshot unless they use sniper rifles? Really? That's not 1999
The "head shot" medal in Quake Live / Quake Champions is purely cosmetic, you don't deal any extra damage when you hit the head.
I'm sure everyone would get super-salty when he gets "head-shotted" by someone spraying around with a violator. That would be pure random luck and not skill.
The game has already more than enough opportunities to kill a player with a single shot:
Bullcraft (shotgun) alt-fire: 192 damage
Dragoneer (flame throwser) alt-fire: 150 dmg (iirc)
Falcon headshot: 140dmg
Stingray alt-fire headshot: 135dmg
Rocket: 100dmg
Grenade: 100dmg
Max Damage powerup: doubles the damage
Well, do you expect a flamethrower (Dragoneer), the tactical nuke (Hellraiser), the rocket launcher (Cerberus) or the chainsaw/drill (Ravager) to inflict headshot damage? Probably not...
The pistol (Raven) and the machine gun (Violator) are more or less spread and spray weapons, which is why they don't inflict headshot damage neither.
The only weapons, where it seriously makes sense, to have headshot insta-kills are the sniper rifle (Falcon) and the laser thingie (Stingray)... It's not like we didn't think before making this decision. It just makes sense game-design and content-wise (see above).
Plus, of course, all the insta-kill options PredatHor mentioned. If you really complain about spread & spray weapons not causing headshot damage, then... huh. *shrugs*
http://toxikk.com/weapons/
the hitboxes are fine, you don't need to get 20+ headshots in the match. arena shooters like this are focused more on movement anyway. they're too fast paced for people to focus on headshots.
though, if you do still want headshots, grab the Sniper. (i never payed attention to the gun names, forgive me.) the term "frag like it's 1999" is fairly accurate here. it's like i'm playing my dad's old copy of Unreal Tournament all over again, and i'm lovin it.