VoidExpanse

VoidExpanse

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AtomicTorch Studio  [developer] Mar 7, 2017 @ 4:55am
VoidEpanse v2.0 update and Pariahs' Bane expansion!
It's live now! Both the patch to the original game and Pariahs' Bane expansion!

You can read the original announcement here:
https://atomictorch.com/Post/Id1175/VoidExpanse-Pariahs-Bane

And more importantly read the full list of changes here:
http://forums.atomictorch.com/index.php?topic=936
It includes information about the patch and the expansion.

Hopefully you guys like it! It took us more than half a year to prepare all of that, but it was certainly worth it! :)

http://store.steampowered.com/app/499410

http://store.steampowered.com/app/602740
Last edited by AtomicTorch Studio; Mar 9, 2017 @ 9:12pm
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Showing 1-15 of 19 comments
Alex [GER] Mar 7, 2017 @ 6:25am 
The DLC is online and on yourt forum the redemer activated - but where is the updated translation tool on http://wiki.atomictorch.com/VoidExpanse/localization?

I will finished the dlc text in german...
Last edited by Alex [GER]; Mar 7, 2017 @ 6:26am
AtomicTorch Studio  [developer] Mar 7, 2017 @ 6:55am 
We will upload a new version of the translation tool soon.
Last edited by AtomicTorch Studio; Mar 7, 2017 @ 7:37am
ai_enabled  [developer] Mar 7, 2017 @ 8:48am 
Originally posted by Alex GER:
The DLC is online and on yourt forum the redemer activated - but where is the updated translation tool on http://wiki.atomictorch.com/VoidExpanse/localization?
New version http://atomictorch.com/Files/LocalizationUtility.zip

To localize DLC, you need to extract of the DLC1.dpk file (with the zip tool, it's similar to Core.cpk) and setup the Mods Localization Utility to the extracted folder. Everything is similar to Core.cpk.

No need to create the separate localization mod for DLC - you could simply copy localized files (txt) for DLC to your already created localization mod.

Just a note: since DLC is not a core game you will need to copy the "data/languages" folder from the game into the DLC folder temporarily, this is necessary for the localization tool to work. After you are done with translation you can delete it.

Last edited by ai_enabled; Mar 7, 2017 @ 8:54am
Alex [GER] Mar 7, 2017 @ 8:56am 
Thx, the german translation for the main game (almost crafting) is ready ;-)
Now came the dlc, the new text is big ... ahhh ...

But i can't upload the mod - give it a new steam upload tool too?
Last edited by Alex [GER]; Mar 7, 2017 @ 8:59am
ai_enabled  [developer] Mar 7, 2017 @ 9:01am 
Originally posted by Alex GER:
But i can't upload the mod - give it a new steam upload tool too?
We haven't updated that tool - it should continue working properly. http://wiki.atomictorch.com/VoidExpanse/mod_uploader
If you have problems with it please create a new topic.
Last edited by ai_enabled; Mar 7, 2017 @ 9:13am
targus929 Mar 7, 2017 @ 1:17pm 
Thanks. I'll start the french translation one or two hours every evening.
Cipher Mar 7, 2017 @ 10:36pm 
Just wanted to say, Love the new Expansion keep it coming :) I have a server up too if anyone wants to join. Geek's Void!
Verum Jones Mar 12, 2017 @ 10:01am 
Something I have always wondered but never tried. Can there be a neutral victory without joining a faction at all ?
AtomicTorch Studio  [developer] Mar 12, 2017 @ 10:51am 
Originally posted by VerumJulos:
Something I have always wondered but never tried. Can there be a neutral victory without joining a faction at all ?
There are 4 endings in the vanilla game and to reach any of them you have to join any of the factions (pretty much like in Gothic 1 or 2).
Hexatron Mar 15, 2017 @ 1:18pm 
Always liked VoidExpanse. So got me the expansion right away, and are back into playing it!

The only thing i found disappointing was the multiplayer. I really hoped to be able to play the "full game" including joining factions and the story with my friends, all joining up with the same faction, playing it cooperatively. There it is more like a sandbox game without a real goal. I for sure love games where you can play the story/campaign together. Or at least join a faction, and then expand their influence.

Have to admit that i didn't touch the multiplayer at all anymore.. ever since i bought the 4-Pack of VoidExpanse back then. Has it changed in any way since?
AtomicTorch Studio  [developer] Mar 15, 2017 @ 9:37pm 
I can say that Pariahs Bane expansion was designed to work fully in multiplayer. So give it a try with your friends if you enjoyed the expansion playing singleplayer! :)

As for the vanilla game, I'm afraid you can only complete it up to joining a faction (the same as before), the remaining 3 final missions (for each faction) are still locked in multiplayer since they influence the world too much and it cannot work with multiplayer. But in all other aspects it is perfectly compatible. And given that there's plenty of things to do anyway it could be fun. When we were testing the game ourselves we had quite a lot of fun playing together. Especially trying to hunt aliens together in crappy T1 ships :)
Last edited by AtomicTorch Studio; Mar 16, 2017 @ 9:22pm
Hexatron Mar 16, 2017 @ 4:32am 
Ah.. i see.... but, would that influence over the world be ok if all players in the game would join the same faction, and play for the same goal? Like is this only a problem if players would join up with different factions? I just remember that we never touched it in multiplayer again, when we run into this and the game told us "if you want to continue, go to singleplayer".
AtomicTorch Studio  [developer] Mar 17, 2017 @ 2:56am 
Well, as I mentioned above you can complete the Pariahs' Bane story-line in multiplayer from start to finish, regardless if you play alone or in a party and regardless of your main faction choice. We tried to make it 100% compatible.

As for the vanilla game, well, it doesn't matter if you join one faction or another, the fact is that the final missions for each of the factions modify the game world too much, which makes it incompatible with multiplayer, hence we had to disable it. If we had a bit more foresight before we would have designed the vanilla game a bit differently.

But either way it is just a couple more quests, so it really doesn't make any major difference because ALL OTHER quests in the game are perfectly compatible with multiplayer, including all faction story quests. There are a lot of things to do :)
Last edited by AtomicTorch Studio; Mar 17, 2017 @ 2:56am
Hexatron Mar 17, 2017 @ 4:32am 
We will definately give it another shot. Good work with this expansion pack. Hope you may have some more ideas or plans for more expansions. I think this is a pretty fun game. Especially when the multiplayer part plays a bigger role in them as well. As i enjoy playing with my friends a lot.

Who knows, maybe also expand some more on the new crafting system. So many skills to learn for just a little bit more money earned? Seems to be sort of a waste. Would be way more satisfactory to turn the ore we mine into useful items.... boosters, turrets... maybe even hulls. Could be great to mine and mine and mine.. and then turn it into a nice shiny ship that you worked for yourself ;). The components you already have there now could be a nice new baseline for that. Maybe streamline the current manufacturing process. It feels a bit clunky to only be able to go in batches for 10 and to click through all this again and again till all your ore is used up.
Hexatron Mar 23, 2017 @ 11:37am 
Well i noticed that after joining the Fanatics, and doing the "bad reputation" quest there, i still am negative 400 with the Pariahs, effectively locking me out of ever doing the Pariah questline with this character. Was that intentional? Or is there just no Pariah faction gain in this quest, as the Pariahs have been added "afterwards"?
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