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Rufus Blackwood  [developer] May 31 @ 4:04am
Frostpunk | Development Road Map 2018
Hello there, Citizens!

As you already know, we were working on a development road map - to give you some idea where we are heading with Frostpunk. We've received a lot of feedback from you - be it ideas, suggestions or bug reports. We tried to take everything into our consideration and then we matched it with our own concepts and intentions. It was also crucial for us to make all of those updates free - because you are amazing and we love the passion that you show for Frostpunk. Without further ado: what lies before you is a plan that we want to carry into execution in 2018.

Click here to see the full Development Road Map[www.frostpunkgame.com].

- - - ROAD MAP DETAILS - - -

As you can see - there is plenty to wait for! We're going to tell you more about each step of the way when we get there - but for now, let us share some basic ideas about each waypoint.

1. Survivor - NEW MODE!
Survivor update is bringing a brand new challange for those of you who have mastered the surviving techniques - even on the hardest difficulty setting. This mode will unlock some new, special modifiers that should make you sweat - even though it's -120℃ out there! It's our first big update and we plan to roll it out in June!

2. People & Automatons - Basic Customization Options.
You asked us if we can give you some naming options for your citizens and automatons - and that's exactly what we are doing. Oh, and we hope we can bring even more customization options in the future - but you gotta start somewhere, right?

3. The Builders - NEW SCENARIO!
This is the most substantial update for 2018. A brand new scenario, with its own story and challenge. We won't spoil anything at all at the moment - but let's just say you should stay excited.

4. Endurance - NEW GAME MODE!
One of the major requests from you was to implement some kind of endless or sandbox mode. Endurance Game Mode is our response to your needs. But as you can expect from us - it's gonna be our distinctive take on this feature.

5. Winter Snapshots - Update.
Let's admit it - Frostpunk looks good. And we want you to be able to capture its beauty with more precise tools. That's why we plan to introduce a special photo/screenshot tool so you can snap some icy, intense pics of New London. We've also prepared a special surprise for this update - but we're not spoiling that, either.

6. Further expeditions in 2019...
Of course - that's not the end of the journey. That's just how much stuff we were able to pack into year 2018. But we have more ideas (and we bet you have some, too) to implement in upcoming year 2019...

This should go without saying - but between the bigger updates - we also plan to roll out some smaller ones - containing bug fixes, stability tweaks etc.

If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing support! Stay safe, warm and remember...
The City Must Survive!
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Showing 1-15 of 154 comments
Super happy about this!
Holy ♥♥♥♥ the moment we have all been waiting for! I am super excited about this, you have no idea! Finally an endless/sandbox mode.
Endurance, that is exactly what I need in that game. I may be new to it, but finishing the scenario with so much building space and so many techs left made me kinda dissatisfied. I'm glad to see that it will be added.
E X C I T E D
Já há muito tempo não não jogava um jogo tão bom...
Como rts player rapidamente me inteirei da macro e build orders do jogo e estou maravilhado!
Deixo um apelo aos devs. para ajudar na longevidade do jogo:
Adicionem factores random ao jogo na exploraçao do mapa para que não seja necessário seguir sempre a mesma build. Estou a falar tendo completado todos os cenarios em full hard mode.
diferente loot no mapa e mesmo na cidade os tempos da mudança de temperatura serem diferente de forma random mantendo a mesma dificuldade no geral claro.
Outra coisa muito importante para nao tornar o jogo boooring de se ver na twitch que haja uma opção para não pausar ou mudar a velocidade no jogo. Ficava muito melhor se se ver o jogo live na twitch e claro era bom para a promoção do mesmo.

Parabéns aos devs por esta OBRA DE ARTE!!!


MasterLxPt
https://www.twitch.tv/masterlxpt
Joyce May 31 @ 8:05am 
Originally posted by Rufus Blackwood:
It's our first big update and we plan to roll it out in June!

June will be tomorrow, btw
jwolfe May 31 @ 8:58am 
My bet for how 'endurance' will work is something similar to the first scenario.

In that we have X number of days to build up and store resources before a storm hits. And each time we make it through the build-up/recovery time gets smaller and the storm lasts longer.

Of course that has a sharp cut-off end where it's impossible to generate enough resources to last through the storm no matter what. So maybe there will be other aspects spicing it up.
Last edited by jwolfe; May 31 @ 1:55pm
Kuikka May 31 @ 10:13am 
Been interested to this game for a while now but hesitated because of feedback about the short-ish length. This roadmap looks great and will make this insta-buy for me once the endless mode is implemented. "Survive as long as you can" / "Losing is Fun" definitely suits this game and will add it to the glorious company of Dwarf Fortress/ RimWorld type of city/civ management games.
Satoru May 31 @ 10:20am 
Originally posted by Joyce:
Originally posted by Rufus Blackwood:
It's our first big update and we plan to roll it out in June!

June will be tomorrow, btw

June 2019! :claugh:

But in all seriousness definiltey looking forward to all the cool new stuff
xfor May 31 @ 10:37am 
1. Survivor - NEW MODE!
Sounds like a new difficulty setting. Will definitely try it and play the scenarios again.

2. People & Automatons - Basic Customization Options.
Don't see the point.

3. The Builders - NEW SCENARIO!
Looking forward to that one!

4. Endurance - NEW GAME MODE!
Sounds interesting. Curious how it will work, but I'm sure you will find a good solution.

5. Winter Snapshots - Update.
Don't need the screenshot tool, but special surprises are always welcome. ;-)

Please also give us some new achievements for the new modes and scenario.
xnavigator May 31 @ 11:23am 
take my MONEY! and deliver it as soon as possible !
Hope Rises! Discontent Falls!
Jaketz May 31 @ 2:21pm 
This game is awesome, congratulations. I hope that soon a translation into Brazilian Portuguese will come.
Tanky May 31 @ 2:44pm 
Thanks for this guys. All of these free updates should bring this up to a better, more well rounded game. Thoughts on paid dlc? I'd happily pay £10 for 4/5 more scenarios (as that would put the total price at £35, still under typical triple a release price)
Last edited by Tanky; May 31 @ 2:45pm
Originally posted by jwolfe:
My bet for how 'endurance' will work is something similar to the first scenario.

In that we have X number of days to build up and store resources before a storm hits. And each time we make it through the build-up/recovery time gets smaller and the storm lasts longer.

I actually have an idea for that. Maybe adding possibility of expanding the city outside the initial hole around the generator? And then when Storm hits, population just retreats into the center. After that they return to the outside houses/facilities and keep rolling until next Storm.

Also maybe add the scenario with different type of generator, like the one that was used in Tesla City?
Last edited by KG_Ralesong; Jun 3 @ 12:50am
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Frostpunk > General Discussions > Topic Details