The Repopulation

The Repopulation

loofyd 31 jan, 2016 @ 0:31
Confused Here. Kindly help me out...
I know , there must have been about a million threads questioning the state of the game atm.
but im just looking for v.simple answers which i was not able to deduce satisfactorily from the OFFICIAL ANNOUNCEMENTS.

1. Does this have ANY bearing on the business model of either game ? i.e will Fragmented and Repopulation BOTH be B2P or F2P ?

2. will Fragmented be available for free to those who did NOT get EA to the old Repop ?

3. If they are indeed dividing the OLD game into TWO different parts. WHY are they labelling them in different genres ? is Fragmented a game with JUST survival features ONLY and the New Repop a game with JUST MMO features ONLY ? Also , does this mean the original Idea of Sieges and other unique concepts of the OLD Repop are lost forever ?

please help me out here.
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HolyAvengerOne (Avstängd) 31 jan, 2016 @ 0:48 
1) They have not announced any changes yet. Hopefuly they move away from that pure F2P nonesense and keep the entry-level access at a minimal price.

2) No. They made it pretty clear that having Fragmented up during development for The Repop will help them generate revenue for said development.

3) Both games will share features and stuff. No, nothing has been announced in terms of dropping the old concepts. In fact, they specifically said they were redevelopping TR completely in the new engine, and so far TR has always been about stuff like sieging, etc. so I expect them to be in at this point.
J.C. Smith 31 jan, 2016 @ 1:02 
1) We haven't actually had time to discuss Repop's model, though for now I'd assume nothing has changed, but it is something that we will need to discuss due to player created servers. Fragmented will be Buy to Play, but will be given away for free to anyone who had previously purchased The Repopulation. On a sidenote, you had asked this in a few threads, I removed the all but two of those and just answered in the two threads just to keep the discussions from branching.

2) It will be available to anyone. We'll initially be inviting previous Repop owners in to test the game. Once we feel the game is stable and ready for players we'll open it up to everyone else.

3) There are a lot of similarities between survival games and the MMO version. We found that the harvesting system, the basics of crafting (though Repop will be more complex), the action mode combat, chat, inventory, vehicles, pets, could work well with both genres. We have to build those systems for Repop, but Repop also needs other things (like cross-area transitions, banks, quests, NPCs, etc) on top of that.

We started building Fragmented when we realized there would be no quick solution for the current issues, and there may never be a viable one. We realized that if we were going to need to find a way to buy out of our contract we would need money. We didn't feel comfortable with continuing development on Hero Engine during the downtime because we realized there was a good chance that code woulds never be used, but we didn't want our team to spread in every direction and break apart while we sorted out a gameplan. So that's where Fragmented came in. We could use the same assets, set it in the same world, and start developing it during the downtime. If the issues could be resolved, we could put it on hold, finish Repop, have some of the team finish it afterwards. If the problems were not resolved (and we feel like we gave ample time for this to happen) we could ship Fragmented, and use it as a base for building UE4 repopulation. In essence it allowed us to keep actively developing while a solution was being sought. Our view was to get Fragmented far along, and when it is, if there is not a resolution, we'll port Repop over as well using it as a base.

So we're now at that point. Fragmented is already close to feature complete. It's weeks away from opening up to testing and almost everything on it's required feature list is already functional. So what happens next? Well Fragmented will start testing with Repop players, and then it will open to everyone. We'll use that period to work out any kinks we find in server performance, find exploits, and get the modding kit released. Once we feel it's stable we start implementing the MMO specific features for Repop. Work will continue on Fragmented, but most of the features that get added to it will also be features that will also go directly into Repop. The main difference between the two will be the focus. Repop will be focused on more players, and more complexity to the systems. Fragmented will remain the more simplified survival systems. Both versions will support player created servers and modding.

As for features, the core features of the HE based Repop will make it into the UE4 based version. But as we're doing it we'll also examine those systems and streamline them. It's a lot easier to streamline some things when other systems haven't yet been built on top of them. Sieging will definitely be in Repop though. And I have to say I'm really enjoying attacking structures in Fragmented right now. It's a lot of fun watching buildings crumble.

One other bit on the why separate the products question. We did consider originally just making them a single product and using mods to select the functionality between the two. But in the end we just thought it would be very confusing for players and introduce a lot of extra bulk that may not be needed. So decided to split them apart and make them cousins.
Senast ändrad av J.C. Smith; 31 jan, 2016 @ 1:18
rootKIDD 31 jan, 2016 @ 9:39 
Thanks for the answers and clearing up loose ends. I really support the solution you have found!
loofyd 5 feb, 2016 @ 12:34 
alright. i still do hope to see this stay F2P ... Since H1Z1 just retired from the f2p field. so you're all thats left of a race for the best survival mmo so far. i hope to see you guys here :)
Itharus 6 feb, 2016 @ 12:37 
JC, did you just say that people will be able to make private servers for The Repopulation? Or were you talking about Fragmented when you said that.

Also, I gotta ask: Fragmented -- assuming with the UE4 engine there will be mod support?
Ursprungligen skrivet av Itharus:
JC, did you just say that people will be able to make private servers for The Repopulation? Or were you talking about Fragmented when you said that.

Also, I gotta ask: Fragmented -- assuming with the UE4 engine there will be mod support?

I don't know if he misspoke or not, but it also sounded to me like he was saying private servers are planned for both.

As far as mods, in the same sentence above where JC mentioned player-created servers, he wrote that mod support is in the plans for both, though from what I've read in various threads, it sounds like it won't be in the initial release.
Narcosis 6 feb, 2016 @ 14:13 
They stated that there will be 3rd party player hosted servers for both Fragmented and UE Repop. You can find it in the link below, under "What Improvements Will We See in an Unreal Engine Version of The Repopulation?"

https://www.therepopulation.com/index.php/news/275-the-future-of-the-repopulation
Luceon 6 feb, 2016 @ 19:00 
Along the lines of what would be changed in the repop, I wanna point out the crafting system. I personally see the crafting system as it was complicated for the sake of complication. I can live with quality of resources, I can even live with a round or two of extra parts to make before the final product, but 3-4 rounds of parts to make parts to make a weapon or armor, etc. is cumbersome for me. I hope for a slight revision to the system but it all depends on how in depth you guys wish to make this. At the very least could we get more inventory and bank space for the massive amounts of crafting items? Just some thoughts.
J.C. Smith 6 feb, 2016 @ 20:07 
Ursprungligen skrivet av Itharus:
JC, did you just say that people will be able to make private servers for The Repopulation? Or were you talking about Fragmented when you said that.

Also, I gotta ask: Fragmented -- assuming with the UE4 engine there will be mod support?

Both will support modding and player hosted/modded servers. There will be official servers for both of course, as well.
Itharus 6 feb, 2016 @ 22:37 
Repop is still planned to be a full scale MMO with thousands of concurrent players on a persistent, seamless world, right? What the heck kind of system does it take to run a server like that? o_O
J.C. Smith 7 feb, 2016 @ 0:38 
If you wanted to do a full scale world it would take a pretty beefy, multi-machine cluster. Since it will be moddable though it would allow users to host smaller worlds or ones which they have created entirely if they desire. I'd guess the most common would be vanilla worlds that are downsized and then customized, but the main thing is to put the tools into the hands of players and let them take it from there.
Senast ändrad av J.C. Smith; 7 feb, 2016 @ 0:39
Ursprungligen skrivet av J.C. Smith:
If you wanted to do a full scale world it would take a pretty beefy, multi-machine cluster. Since it will be moddable though it would allow users to host smaller worlds or ones which they have created entirely if they desire. I'd guess the most common would be vanilla worlds that are downsized and then customized, but the main thing is to put the tools into the hands of players and let them take it from there.


oh wow. that sounds pretty outstanding!

so basically, the Repop client is going to connect us to your official full on persistent MMO world, but it will also allow us to make our own custom (albeit smaller) worlds that can be played with the same rules and systems. Alternately, we can also customize/mod/change those rules for unofficial worlds/servers into whatever the mod tools can do?

That sounds both ambitious and amazing. I am eagerly awaiting this.
Itharus 7 feb, 2016 @ 12:09 
Right on. You guys may want to rethink the F2P model, then :-/
ZAToM 13 feb, 2016 @ 7:17 
where can i buy fragmented :>
HolyAvengerOne (Avstängd) 13 feb, 2016 @ 8:10 
Ursprungligen skrivet av ZAToM {{~*~}}:
where can i buy fragmented :>

You can't yet! Keep an eye peeled, they will announce when it will be available :)
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Datum skrivet: 31 jan, 2016 @ 0:31
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