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Another thing that would be cool is fixing endless in coop so it does not crash at level 12 or so.
Keep working on your next project, I can't wait to see it. I'll support it whatever it is
Options for more drastic mods to the level generations. As it stands now, once people get used to the generation it tends to be the same thing over and over again. I feel that adding more random elements would help individualize each run more. It doesn't need to be completely new setpieces; maybe try and cut up the current ones to get a more randomized blend?
Maybe more options in general; what would the advanced fan go out of their way to do that you could implement in the game for that niche group?
Firstly, Death Lotus is a pain in the ♥♥♥♥ to fight at higher levels without tanking hit after hit, especially if you've picked Ace. Getting close enough to deal damage while dodging hits is a damn impossibility due to the sheer amount of bullets coming at you from every angle, combined with the short amount of time you have to damage the boss. If you go out of your way to destroy the bullet-spawning entities while the boss is moving, the fight will take forever -- otherwise, you have to tank hits. Mind you, this is mostly just at high levels. He's much more manageable at lower levels.
Second, I don't really care for the lava facility area layout. Lots of platforms moving left to right while bats come at you. I've probably lost the most games on this area because of the way it's laid out. It's probably just me, though.
Third: After playing for a while, I'm starting to get really familiar with the platform bits that are randomly picked out for each map. Like, I see the same sort of structures in the same types of areas (lava/ice/planty) and it makes the map feel less unique. If there were more of them, the level variety would probably be a bit better.
Fourth: When it's local 2-player mode, if the distance between two players gets too great, you get to see level assets being loaded on the edge of the screen. It's not really that big a problem, but it's weird.
I love the game, but man ♥♥♥♥ Death Lotus at level 8.
A: I personally had the time of my freaking life playing with the Wave Beam, and it's been a year since I've *never, ever* gotten that weapon again. All the others I did, though, but I wonder if something about the weapon generation algorhythm can be made? Same with certain pieces of armor, really. Another selfish request would be: whatever event would allow Shatterbeak to be even faster and stronger than he already is at Level 8 with enemy speed-related mods on and Defiant Decree. I've rarely had such tense 50 or so seconds of pure bossfighting in Megaman-likes before, and I honestly believe that there's a lot of potential behind that. I have a replay of the whole thing, so should I come back to give more detailed feedback, I'll prolly post a link to that to support my claim! (Same for the Wave Beam, that thing *really* needs to appear more often. Maybe a mod in Defiant Mode where you get to choose which weapon upgrade to start with?).
B: A mode in which one player can fight against another with a list of at least four powers and equipped with armor abilities or shots (Wave Beam :D) that they can choose before the battle begins — preferably, without the other player knowing what the opponent's choice is. Would be really fun to have a... kind of a X VS Zero mode, to be specific. I think this would be a great way to keep the current player base interested (point A was really just a personal thing).
C: I'd also love to be able to create my own levels within the 20XX engine or something? It would make for a great legacy for the community in general, and I'd honestly love to see what other players have in store, level design-wise.
I'll prolly come back here with more detailed feedback, but for now that's all that comes to mind. Thank you for making this game, sincerely.
Similarly, it'd be cool to see some more weapon interactions with certain pickups, like a dual shot pickup that lets you fire two pellets simultaneously as Nina, or extend sword range (horizontal or vertical) as Ace, etc. Basically something that changes up your run beyond just boosting your damage or other stats and instead changes how you play. It would help keep the game feeling fresh.
https://media.giphy.com/media/QmKwfQ4uzrVJkfOaGO/giphy.gif
Those small bumps kill any fun i get every time i try to get back into the game on a competitive side which is about the only thing left to it these days. They will lead to hits that could have been avoided easily. They use up your jump, which mean more hits / less control overall and a diminished enjoyment.
The second thing would be the bee related issues, where they will spawn randomly on screen like they get loaded much later than they should. It lead to more irritation by itself.
The third would be the invisible hitboxes. There will be rarely some instances of a random enemy hitbox, which i assume is a bee, just laying there still active. It will hit you and cannot be destroyed which is honestly the weirdest thing.
Other than that, i understand you're pretty much working on this alone at this alone at this point but my second biggest gripe would be the lack of stages. And the lack of stage pieces, it's really easy to memorise the layout in a few playthroughs. Which isn't really the worst thing.
Maybe a couple of item packs as DLC if you're feeling cheeky and inspired in the future :p
And some modding tools would be pretty much the cream on the top of the cherry but that would honestly just be some extra flavouring on top,
Other than that, nice job on the game, man. You and your associates did a fine job over the years to deliver this amazing little package. Kudos.