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Help us translate Steam


So, kudos on the amazing art and graphics design. Is this engine usable on mobile? I know you guys did the Minigore series (love those games on Android) and all.
I also noticed that the engine seems to lock itself to 30fps most of the time and rarely goes to 60fps. I know my setup can max this out easily. I hope this is fixed along the way. Awesome job so far (I love the engine and art direction).
Does it?!?
That would be a shame if it was locked to 30fps for very much longer, especially given how purty the game is. I reaaaaaally hope this gets patched out at a certain point. I have so many cool games that are great, but locked at 30 fps, which makes me never play them... :(
also sorry for the potential threadjacking
The more detailed version: Hardland is locked to 60 fps which means there is 0.0166 seconds for the game to update one frame. It doesn't quite manage to do that on some computers and as a result updating takes, say, 0.020 seconds. Now, with v-sync on the frame can only appear on the screen at certain intervals so the frame that was ready at 0.020 seconds won't appear until 0.0333 seconds (=30 fps). Turning v-sync off lets the frame that was ready at 0.020 seconds appear right away.
The downside of disabling v-sync altogether is that sometimes the frame may update very fast, say, in 0.013 seconds instead of 0.020 seconds. Now the frame gets displayed too early and results in tearing. This is what adaptive v-sync tries to combat by only disabling v-sync when updating takes longer than 0.017 seconds.
By far the best solution, though, is a monitor that supports a new technology called g-sync which displays the frames when they are ready. That, and us giving you guys better performance settings.