Primal Carnage: Extinction

Primal Carnage: Extinction

 This topic has been pinned, so it's probably important
Wraiyth  [developer] Oct 20 @ 11:53pm
1.11 Update
The Primal Carnage 1.11 Update is now available! Find out more about the 1.11 release at https://steamcommunity.com/gid/103582791436599353/announcements/detail/1571119650807530689 or read the full changelog is available below.

GENERAL CHANGES

Added 9 new weekly challenges to complete
Updated in-game store with featured class items
Increased assist point reward amounts across the board
Ragdolls now continue to receive input after death once more


CAPTURE THE EGG OVERHAUL

Capture The Egg matches can now be played properly again!
Added support for CTE mode to Docks, ForestChasm, ForgottenOutpost & UtilityBase
Tyrants are no longer selectable when playing CTE mode
Nests are now more visually distinct to convey their different egg rarities
Added new signage around CTE safezones explaining egg rarity values
(green nests = low value, yellow nests = good value, red nests = excellent value)

Eggs now take more time to respawn in their nests
CTE egg nests no longer block players, to stop them getting stuck
CTE capture zones now use similar indicators to Get To The Chopper mode
Increased points bonus for killing egg carriers and capturing eggs in CTE


HUMAN BALANCE CHANGES

TDM: humans now use health and ammo pickups instead of healing at crates
GTTC / CTE: static health and ammo crates only appear in human bases

Fixed weapon damage scaling and accuracy of human weapons
Increased jump height for humans slightly from 400 to 470
Reverted experimental human stamina changes, all have identical stats now
Humans can throw grenades further away than they could previously

Fixed headshot damage bonuses not working
Added headshot damage to most weapons (shotguns excluded)
Made trapper net collision slightly larger
Reduced shotgun base spread
Disabled the "cheat" reload functionality of double barrel shotgun
Reload times for both firing modes of double barrel shotgun are now the same
Halved damage falloff distance of double barrel shotgun, does 20% damage at max range
Fixed Pathfinders being able to throw unlimited flares, maximum of 2 active at once
Increased intensity of dino flare blinding effect

Increased hit radius of flamethrower
Increased instant hit flamethrower damage by 0.1
Changed method of applying chainsaw damage to be more reliable
Reduced chainsaw damage to 180, since it can now reliably hit enemies
Reduced instant hit damage of molotov from 200 to 160
Increased hurt radius of molotov firepool
Shortened molotov firepool damage interval time, now more dangerous
Fixed firepool damage duration not matching the length of the fire effect

Shortened Spaz12 fire interval from 0.9 to 0.75, increased its recoil
Reduced effective range of Desert Eagle
Reduced fire rate of sniper rifle from 0.9s to 1.05s
Added aim assist to stungun to make it easier to use

Reduced tranq amounts for dartgun and tranq rifle darts slightly
Reduced dartgun ammo capacity from 40 to 32
Reduced dartgun fire rate slightly

Disallowed melee during reload animations


DINOSAUR BALANCE CHANGES

Tyrants must now be head-shotted with a net in order to enter netted state
Fixed netted animations not playing properly on Tyrants
Tyrants cannot sprint while netted

Increased tyrant stamina across the board
Increased tyrant tranquillizer recovery rate and threshold for being fully tranq'd

Increased health of Acro from 2500 to 3600
Increased health of Spino from 3600 to 4200
Increased health of T.Rex from 3000 to 4000

Fixed Carno class stopping dead when hitting minor bumps
Carnotaurus turning speed is now quicker when walking

Raptors can attack slightly faster than before when using frenzy
Reduced jump turn speed / air control for Dilophosaurus and Novaraptor

Reduced roar cooldown duration for flying classes from 30 to 25 seconds
Flyer marking ability now marks targets at moderate range instead of being unlimited
Reduced flyer fall to flight / impact tolerance so they're a bit more likely to enter falling state
Slight increase to turn speed of flying classes

Reduced damage radius of Cryo acid pool
Cryo acid pool does damage more slowly, causing acid burns every 0.85 seconds
Dilophosaurus bite venom is now more damaging

Reduced recharge time of raptor pounces slightly
Reduced maximum launch height and distance of raptor pounces


MAP UPDATES & FIXES

Changed main menu map from winter to summer (better late than never!)

GTTC: added back distant roar effect to announce when tyrants are available
GTTC: can no longer spit through skylights above control points when they're closed
GTTC: optimized the Kismet script logic for objectives
GTTC Docks: fixed collision issues with first control point
GTTC Docks: fixed a crate you couldn't run through as Carno
GTTC Docks: fixed non-solid walls on ship tower
GTTC Downpour: fixed fog density problems
GTTC Downpour: added new routes through the map, some only accessible in Freeroam

GTTC maps can now be played in FreeRoam mode
Opened up certain areas of Downpour, Contingency and ForgottenOutpost in FR

Docks: fixed a perimeter wall that was deadly to tyrants
Marsh: fixed collision issues with perimeter fence
Airbase: updated collision so players can go underneath the airplane in the main hangar
Airbase: removed flare test sequence from helipad
Contingency: opened interior doors when playing in Freeroam mode
ForgottenOutpost: plugged up some hollow logs people could get stuck in
ForgottenOutpost: added a cave area accessible in Freeroam mode
FR-Island: fixed missing customization area
BasicTesting: added resupply pickups and more teleporters, moved greenscreen area


VISUAL UPDATES

Fixed incorrect "muzzle flash" for Cryo spit spray, now gloriously green
Improved visual effects for assault rifle grenade, molotov cocktail and bullet impacts
Added a unique effect for bullets hitting force fields
Fixed some cases where Spino & Acro did not produce footstep particles
Fixed impact decals such as Cryo spit and grenade scorches not fading out
Stopped characters fading out when very near to the camera
Human skins that have custom arms now correctly work when using secondary weapons
Improved specularity and brightness values on a lot of world objects
Adjusted brightness of Spino base head texture to better match the body
Fixed rendering issues with a few skins


HUD / MENU UPDATES & FIXES

Fixed weekly challenge requirements not completing properly
Fixed visual issues with ranking bar not accurately reflecting current EXP
Added "EXP" to popup text relating to earning extinction points
Fixed a bunch of popup and hint text issues
Fixed "dominating" message not displaying

Fixed controls being disabled if typing in chat at the end of a round

Increased highlight distance of pounced players to help teammates rescue them
Reduced opacity of spitter crosshair
Changed centre marker of sniper rifle crosshair
Fixed dino & human kill confirmed icons being swapped
Fixed some inconsistencies with kill icons, in particular with netted kills

When Tyrants are unavailable, they should correctly show as disabled in the UI
Updated capture icons on GTTC HUD to correctly reflect whether you are attacking/defending

Fixed several economy images having incorrect texture settings
Added a 10 second time-out to the economy initialization on startup
Fixed some issues with the economy connecting failure popup


SOUND UPDATES & FIXES

Fixed spinosaur bite sound failing to play
Reduced human voice command cooldown from 5 seconds to 4
Fixed some holster and reload sounds having overly large audible radius
Reduced audible radius of taunt sounds, taunts no longer use UI soundclass.
Increased audible radius of dino pain/death sounds and a few roars
Added distant roar effects to Tyrants
Added new item pickup and other UI sounds


OTHER CHANGES AND FIXES

Tracer projectiles are now killed if velocity goes too low
Fixed the Ptera being forced to drop their grabbed human if they are hit with venom
Fixed some cases where humans would get stuck in taunt camera view
Fixed characters continuing to move if they interact while running
Added vibration function to more dinosaur actions
Fixed missing controller vibration on dino subclasses

Integrated various fixes and changes made by Panic Button Games
Removed console command for discarding weapons
Alt+F4 will now properly close the game
Changed reachability URL for checking network connection, may fix connectivity problems for users in certain countries
Last edited by Wraiyth; Oct 21 @ 12:03am
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Showing 1-15 of 88 comments
tenser Oct 21 @ 12:25am 
I need simple translation of this wall of text: What do I need to do NOW [opposed to BEFORE], to get SELLABLE items on steam market? Exactly what, step by step, and is it guaranteed or random?
Armonite Oct 21 @ 1:47am 
A shame nothing was done to prevent griefing by abusing the teamswitch command on Freeroam, hopefuly the new maps will make TDM more active so i don't have to play with the kind of vermin who does that.
Last edited by Armonite; Oct 21 @ 1:47am
I can't believe all the Human reductions. :steamsad:.
Delete Oct 21 @ 2:49am 
Well now, ill definetly gonna try it out when i come back from work.
Really interested how it feels, and how long it gonna hold me.
dinosauriac  [developer] Oct 21 @ 5:40am 
Originally posted by Capt.Cliff™:
I can't believe all the Human reductions. :steamsad:.
Oh, you mean like increasing their jump height? Giving nearly every weapon headshot damage bonuses? Making the chainsaw actually work? Fixing it so that their damage output doesn't just fizzle away after a few meters? Reductions like that?

I swear some people just don't even read properly.
Last edited by dinosauriac; Oct 21 @ 5:41am
Extra Health 4500 over Dino arco , spino , trex O:
I thought this game devolved into nothing but furry roleplay
Does the latest update mean there will be actual matches to play with other people again? I haven't played an actual match in three years.
Skorados Oct 21 @ 9:05am 
I agree with ya, went on pce and no servers when i last was on tdm related.
Originally posted by SUPERIOR MAN OF WONGUS WORDS:
Does the latest update mean there will be actual matches to play with other people again? I haven't played an actual match in three years.
They fixed a lot of the old balance issues so yes there are!
Awesome work you guys! Love the changes.
Adminsetscale = broken why server admin setscale on cant working sad
Coelurus Oct 21 @ 11:14am 
THANK YOU SO MUCH!!!
However I miss Beach Assault and Phantom Cave GTTC maps from the new ones, some nice skins and bugfixes, but still AWESOME!

I have a problem about buying skins in the games store. When I click on an item only the loading animation appears with the three clawmarks and nothing happens...
Does somebody have an idea about this?
Rosie Oct 21 @ 12:17pm 
A surprise, to be sure, but a welcome one !
Nosferatu (Banned) Oct 21 @ 12:36pm 
cant even play on half teh server nice update lmfao
BBQ Oct 21 @ 12:48pm 
Originally posted by Nosferatu:
cant even play on half teh server nice update lmfao
you seem to be the only one having this problem. maybe check for any faults on your side? if you've subscribed to any workshop map you need to unsubscribe and delete the maps from your workshop folder.
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