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Rapportera problem med översättningen
It sounds like an insanely good update :D
Thanks a lot Blue for keeping this game updated even after all this time. It's rare to meet game developers that do awesome stuff and also listen to the community.
Now you're frightening me.
Thanks for the work Blue
Making a great game even better
Thanks! I've seen your YouTube videos, love to watch these highly skillful plays, keep it up :D
Currently only the "idle" sounds are cut out, making enemy encounters much less predictable. I think death sounds add good flavor, so I wanted to keep them. Should I cut the alert sounds out as well? I think they add to the surprise element of the Challenge. Let me know :)
Thanks so much! Glad you like it so much and I'm happy to keep adding to the game :)
IMO alert sounds should go away. I think unexpected sound of attack will be enough surprise. ;)
While we are at it, I wonder if you could add sounds of footsteps both to player and nearby monsters? Very silent so to not bother, but hearable to make it more atmospheric. I would imagine at least three kind of step sounds: player, small monster (Servant or Cutter) or big, heavy monster (Faceless, Doc). Ideally, of course, every monster should have their own step sound, but that may be too much work. ;) And then you could make standard idle sounds a little rarer.
I am speaking about it because without footsteps normally present in game, Sound of Silence will be even more striking for player used to be able to hear walking/running monsters nearby. I even would go as far as removing player's footsteps (only this sound from non-monsters!) in Sound of Silence.
Note about other new challenge: invisible monsters are a little too invisible IMO, especially at greater distance they are 100% invisible.
"Gamma options now also increase image contrast" - this feature breaks when a witch attacks you. When the screen goes monocrome the contrast goes back down and doesn't come back untill you change the "gamma" value in the settings screen.
Video evidence on demand :)
Thanks for pointing this out. I've fixed it internally but I'll wait a bit with the release so maybe some other issues can be fixed with the same update.
Hollow Monster is no joke. From a distance you can't see anything, you have to guess where the monster is. It gets sometime to get used to it, but I'd say it's arguably on the same level of challenge as the Rotten Challenge. I had to go down to Time to Die to complete a run with my Unearthly equipment.
The problem of rubies in low difficulty games is that they don't drop. We spent 30 minutes in a Time to Die challenge that had 80 rubies in it, we had only 20 taken and the game was coming to a halt in terms of spawns.
In the higher difficulties I feel like they drop a lot easier
As for the lower difficulties not dropping rubies often, I was in No Hope, Arcade, Hollow and only found 10 rubies with 358 kills in 36 minutes before I couldn't reliably generate more heat. This game definitely does not reward cowardice. =)
Thanks Blue!