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Blue  [developer] Feb 2, 2017 @ 7:22am
Update 1.0.6 Changelog
:heptagramred: General
:heptagram: Fixed Fireballs could still damage the player for a short time after exploding on a wall
:heptagram: Reduced player netcode priority to reduce lag spikes caused by joining players - might result in less player movement accuracy in high ping situations

:heptagramred: Balance
:heptagram: Increased damage bonus of spread changing Rank 3 chokes by 5% per level
:heptagram: Increased Chaos and Angel Rune effect chance slightly
:heptagram: Reduced Karma cost to upgrade Rank 2 Trinkets by roughly 40%
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Showing 1-15 of 15 comments
TerroriZtbeatZ Feb 2, 2017 @ 7:28am 
sweet ♥♥♥♥ guys!!!
Nice to so that the Dev's are staying on top of the game, its a great game!!! I bought copies for a bunch of friends....we love to play this!!! Keep going........you guys need to add a survival wave mode for multiplayer....that would put it over the top
Majora Feb 2, 2017 @ 7:54am 
Originally posted by Blue:
:heptagram: Fixed Fireballs could still damage the player for a short time after exploding on a wall

Hell yes, that was so annoying but I must admit it didn't seem so out of place that fireballs would have some AOE. Still, I'm glad this won't happen any more.

The cost decrease is also a good point, too late for me but good for new players.

Now if only there was a way to earn Karma more easily :squirtheh:
Last edited by Majora; Feb 2, 2017 @ 7:54am
Blue  [developer] Feb 2, 2017 @ 7:54am 
Thank you so much :)
I've recently gone through all the suggestion threads here and I've found a lot of very cool ideas ranging from very intriguing to totally impossible... but I now have a new list of stuff I want to try out and if something seems like a good addition, I'll add it to the next update :)
potterman28wxcv Feb 2, 2017 @ 8:40am 
Originally posted by Blue:
:heptagramred: Balance
:heptagram: Increased damage bonus of spread changing Rank 3 chokes by 5% per level
Cool, it might be worth to equip these rank 3 chokes now :)

Originally posted by Blue:
:heptagram: Increased Chaos and Angel Rune effect chance slightly
Yey more angels !

Originally posted by Blue:
:heptagram: Reduced Karma cost to upgrade Rank 2 Trinkets by roughly 40%
Nice, that will help people to reach the Demon Chest part of the game way faster (which is the funniest).

All in all that's a great update Blue :-)

Frollospyre Feb 2, 2017 @ 10:08am 
I'm thankful that we were able to quickly get some communication going on with that damage glitch when a fireball collides with a wall and you touch it. It had been around for several months but when I got back into the game, I was reminded of how much it hurt.

The "player netcode priority to reduce lag spikes caused by joining players" is very appreciated. Fighting monsters and having the game go stop, rotten-time on you when someone joins was quite chaotic. I hope it will work out as intended!

Increased damage bonus of spread changing Rank 3 chokes by 5% per level
I just wanna do a big "YESSSSS!" from Goldeneye on this one.
Increased Chaos and Angel Rune effect chance slightly
Happy to see you considered my input! :hops1up:
Reduced Karma cost to upgrade Rank 2 Trinkets by roughly 40%
I think a certain Steelpoint will like that one!

Thanks for your continued development on the game, Blue.
Respect. Good job, Blue.
CVS Parking Lot Feb 2, 2017 @ 5:21pm 
Thank god for the karma reduction. The costs were crazy unless you grinded like no other.
Linkowiezi Feb 2, 2017 @ 11:59pm 
The 35% bonus damage to the chokes are a much welcome addition!

However, it's still less dps than the 40% reload speed adds and also it can't 'stunlock' (or anything else either fir that matter) so, sadly, it still doesn't feel like it'll be off much use except for just the fun of it on a sliver of mercy run with a max lvl char...
potterman28wxcv Feb 3, 2017 @ 12:55am 
Originally posted by Linkowiezi:
The 35% bonus damage to the chokes are a much welcome addition!

However, it's still less dps than the 40% reload speed adds and also it can't 'stunlock' (or anything else either fir that matter) so, sadly, it still doesn't feel like it'll be off much use except for just the fun of it on a sliver of mercy run with a max lvl char...
I also think that the spread increase/decrease shouldn't be counted as a bonus, but more as a "modifier" (something that has its own advantage and disadvantage), and thus the secondary bonus should be the same than the reload speed one.
Sonnenblume Feb 3, 2017 @ 6:23am 
Feel free to correct me. But it looks as if you earn less karma for completing levels now. The decreased cost to upgrade level 2 trinkets doesn't serve much good if you are proportionally earning less karma now.
Majora Feb 3, 2017 @ 6:45am 
Keep in mind that how much Karma you earn is based on how well you did on your two objectives, as well as the difficulty and size of the map. Since the update I haven't seen any change for Unearthly/Huge (942 Karma when you complete both objectives), and I think it's 690 for Unearthly/Medium.
Whether it's enough to alleviate the end-game grinding is another story.
Last edited by Majora; Feb 3, 2017 @ 6:47am
Sonnenblume Feb 3, 2017 @ 7:33am 
Originally posted by Majora:
Keep in mind that how much Karma you earn is based on how well you did on your two objectives, as well as the difficulty and size of the map. Since the update I haven't seen any change for Unearthly/Huge (942 Karma when you complete both objectives), and I think it's 690 for Unearthly/Medium.
Whether it's enough to alleviate the end-game grinding is another story.

Yeah that's my bad. False alarm.
Majora Feb 12, 2017 @ 1:43pm 
I discovered a bug: sometimes a Guardian Angel will attack me for no reason. I had a Rotten Doctor with me (:squirtheh:) that at some point kept trying to hit me for two or three minutes, with almost no other enemies around. I noticed that its fireballs were narrowly missing me if I kept standing still, but its melee attacks would connect, and hard (like 100 armour, and that was with the Marine Armor Totem). I don't think this is intended (unless it takes a lot of damage from you?), and that it's not easily replicable, but maybe making the player invincible to his Guardian Angel(s) would be a good idea?
Linkowiezi Feb 12, 2017 @ 9:03pm 
The good doctor was just trying to keep you on your toes and be a good sparing partner.
He never knew you'd go talking behind his back on the forums when he was just trying to be helpful.
Now you've hurt his feelings, shame on you...
Exodus N Feb 22, 2017 @ 7:12pm 
Awesome!
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UNLOVED > General Discussions > Topic Details
Date Posted: Feb 2, 2017 @ 7:22am
Posts: 15