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The motivation behind his murders probably could be his hatred for the city in its entirety; after all, it was the surrender to the Germans that got his daughter killed and everyone else is so stoned out of their minds on Joy that they either do not realize or flat out refuse to believe that the "Very Bad Thing" ever happened or the city is on the brink of total collapse.
As for Anton Verloc, while he certainly is a despicable man, he does not come across as a man who would start murdering people in the streets at night. As a scientist, if Verloc was a criminal, he would (probably) much rather prefer kidnapping people and using them as test subjects for his decidedly inhuman experiments.
Play as Foggy Jack?
Well, here is an idea I have been pondering on about (note that it is mostly just brainstorming and thus not fully thought-out).
Foggy Jack could be introduced as a playable character into Survival Mode, offering an "alternative" play experience.
The difference from normal Survival, would be that instead of trying to escape Wellington Wells, your main objective would be to terrorize the city every night.
Operating out of the normal shelters, your mission every night would be to sneak up on and silently take out anyone caught outdoors while remaining unseen (and robbing them of their possessions in the process for extra profit) and leaving their corpses there to be found at dawn. For sustenance; you would break into people's houses, shops and vending machines and burgle them for loot, in addition to looking through rubbish bins. Looted buildings and locations would "re-generate" and spawn new loot (and inhabitants) after some time.
The more crimes you commit in a given timespan without being caught and while remaining unseen, the more score you would gain.
Every victim you claim and every robbery/burglary you commit, however, would raise your "infamy" in the current city district, resulting in higher security being enacted (more Bobbies and other machines patrolling the streets) and citizens becoming more paranoid (NPCs become more aware of their surroundings and carry deadlier weapons). If the situation heats up enough, you might have to move over to another holm or lay low until the dust settles.
How long can you last while evading the law? Where and when will you strike next? Who will be your next victim? And will you actually murder said victims? Or will you just give them a headache and some bad dreams while "cleaning" their house.
Just a fun idea I thought I could throw out.
The fact that his daughter was the only child who got killed must really fuel his disdain and hatred for his people. And even more-so knowing that if not for the betrayal of his own people, then she could still be alive.The kids who went on the train were all alive and parent's could at least have that comfort knowing they were alive. Then there were the lucky parents who had children over the age of 14. With the town all starving to death and refusing to face the facts, maybe not knowing who it was who betrayed him and his daughter, would all be perfectly legit reasons of becoming Foggy Jack. Deciding to punish them and avenge her murder, knowing no one would do anything about it.
I agree with you that Dr. Verloc is most probably not Foggy Jack but perhaps if Nick's adventure happens during a near death experience, then it might just be Nick's perception seeing Dr. Verloc as truly evil. Since he has the bobbies and doctors bringing victim to him. Even luring his victim to his lab for observations and assuring them that feeling hungry is just in their brain's chemistry. I'm thinking since both Nick and Uncle Jack are huge stars they surely must have come into contact many times. As everyone loves Uncle Jack I think Nick and the whole population wouldn't even put Uncle Jack on the suspect list.
That alternative play experience of yours sounds very exciting. My only contribution to that idea would be that I would really like to see his transformation before he would head out as Foggy Jack. Adding to the gameplay different kill styles and maybe even traps. Knock someone unconscious and booby-trap their house, then watch from a hiding place while they wake up and kill themselves. Writing messages in-blood on the walls to terrify those who find the murder victims. Walking on the street in disguise laughing inside while hearing reports about the murders and the especially when the authorities claim foggy jack isn't real.
That would be brilliant!
Your statement that Nick likely wouldn't put Uncle Jack on the suspect list sounds right to me, and it may very well be that (canonical) the reason for why Foggy Jack speaks with Uncle Jack's voice is that Nick has heard Uncle Jack speak many times before and because dreams are created from memories, it may be that the drugs just made it sound like Uncle Jack. The thought of Foggy Jack being a mental metaphor for Verloc seems like a plausible solution, although it is debatable whether or not Nick actually knows about Verloc's experiments due to his heavy Joy use and Arthur Hastings (who discovered the experiments) only did so conclusively after infiltrating Haworth Labs.
As for your contribution to the playstyle idea: Bloody perfect!
The transformation from Uncle Jack to Foggy Jack could be the subject of a DLC or similar story and the Alternative Survival Mode could make an excellent follow-up to that.
That idea you mentioned about different kill styles actually makes me think about how varying your approach (and results) could give you a "variety bonus" to your score and reduce the build-up of Infamy as the lack of a consistent Modus Operandi would make it harder for authorities to predict your attacks. Leaving calling cards on the other hand would raise infamy but would also add to your score since you are clearly telling people that it was you, yet they still haven't caught you.
As for what the different kill styles and calling cards could be; the sky's the limit. The game already has an 18+ age restriction so there is quite a bit of room for some truly nasty things.
Then the idea of walking around in disguise and passing by the sites of your attacks and observing peoples' and the authorities' reactions and responses to your actions could also give some small score bonuses (a "Hiding in plain sight"- or "Wolf among the lambs"-bonus or the like).
Getting caught in the act and/or attacked by authorities would, on the other hand, subtract a sizable chunk of points from your score, although it would also lower Infamy, as it would be easy for the authorities (in their Joy-induced point of view) to assume from their successful interception that they will soon catch Foggy Jack, making you seem less threatening.
As you accumulate more score, more lucrative (and challenging) high-profile targets become available.
Lastly, as something of an end-goal; once you accumulate enough score, you start to unlock the opportunity to embark on the (extremely challenging) quest of fabricating evidence and framing someone else for your murders. The more score you have, the more high-profile your target will be. Fabricate the evidence, plant it, frame them and then sit back and watch as the hornet's nest begins to buzz.
If people fall for it, and someone ends up wrongfully arrested, you would win the game, since everyone would now assume that the police have "caught Foggy Jack", essentially allowing you to start a new murder and crime spree from the ground up before people realize that the "Foggy Jack" they just caught wasn't the real deal (Effectively starting a new game).
One can dream.
......"Well, yes indeed. The Lightbearer DLC was trippy and surreal (but enjoyable) to the point where I cannot even say whether or not the things Nick experienced there even happened in reality(and if they did happen, when and where?).".....
Yes it is really hard to tell. I also wondered if it partially happened in reality which was skewed by all the drugs he took. I did find it odd that his house in the standard game is on lock down. The game, as far as I can tell, did not provide us with an answer as to why. The game and Nick's DLC must somehow fall into place but due to the drugs, we may never know. I do hope the creators will eventually provide us with some answers.
Uncle Jack's voice can be heard on every tv and every radio during wake and sleep, so it would definitely not be odd if that's the voice his subconsciousness picked out for Foggy Jack. Or maybe because he witnessed one of the murders and the subconsciousness remembered even though he didn't.
About Dr. Verloc. I don't think it's probable that Nick knows about his nasty experiments but it's likely that Nick has witnessed doctors dragging people away or had the unpleasantness of being his patient. That could explain that Foggy Jack looks like Dr. Verloc's silhouette. That is, if it wasn't real.
Unfortunately there are just too many missing pieces of the puzzle...
......"As for your contribution to the playstyle idea: Bloody perfect!
The transformation from Uncle Jack to Foggy Jack could be the subject of a DLC or similar story and the Alternative Survival Mode could make an excellent follow-up to that."....
Thank you! Now I only hope the creators read this post and decide to make it happen.
We make quite the team. I really like the alternative survival mode concept of yours and with the age restriction the creators could let their ideas run wild and take some notes from your idea. Calling cards are a great idea. Then as the infamy reaches a certain point it would be fun if Uncle Jack would write a letter to the constabulary in order to taunt them. Combining that to the "hiding in plain sight" observing the bobbies could then amount to even bigger bonus.
If Foggy Jack would get caught alive then it would be fun if he could break of jail. Resulting in the bobbies becoming fearful and superstitious that Foggy Jack might be a supernatural being. In doing so Foggy Jack would gain his lost infamy points. However, if confrontations with the authorities result in Foggy Jack's then that wold be game over. Which would be quite the challenge because of the effects of joy.
Wouldn't it be awesome if some of the high-profile targets would be the men who created joy, the constabulary who put the children on the train, Miss Byng who took them there and the General?
If Foggy Jack survives through all that then I couldn't think of a better way to finish the game than to successfully frame someone else for your crimes, for example Nick.
I want to play this right now