Half-Life 2: Deathmatch

Half-Life 2: Deathmatch

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gtamike_TSGK Mar 11, 2017 @ 10:28am
My New HL2DM Map - Quake/Unreal Style (RC2 - Feb 4th 2018)
:blast: EDIT - February 2018

The Map has been released!
(RC2)

dm_lost_base_hd_rc2 (Quake/Unreal style)

Download the newest version here:
http://gamebanana.com/maps/196167
http://gamebanana.com/maps/download/196167

Don't forget to leave a Rating and Comment.
Feel free to add the custom map to your HL2DM Servers.

Video: https://www.youtube.com/watch?v=AnZs66gk8tU

Take full advantage of the map and learn what it has to offer!
https://www.youtube.com/playlist?list=PLgSd4b0ED7ltypreN8l0ms6o4os9ogAnw

------------------------------------------------------------------
Apparently the "map configs" pluggin for source mod is very useful for the custom map commands to get fired.
https://github.com/bcserv/mapconfigs

Just putting that information out there as it might be useful for dedicated server owners.

Note: This pluggin is also still needed to!
https://forums.alliedmods.net/showthread.php?p=2575794#post2575794

Have fun customizing with the map commands.
------------------------------------------------------------------

Choose which commands you want by manually writing them in your server.cfg

Note: These commands are for custom matches and are all off (0) by default.
Tip: 1 = On/Enable and 0 = Off/Disable)


global_set remove_hint_arrows 1 //Removes the Flashing Sprites Arrows from the Map.

global_set remove_rpg 1 //Removes the RPG Weapon spawn from the Map.

global_set remove_invisible 1 //Removes the Invisible Player Power Up from the Map.

global_set remove_low_grav 1 //Removes the Low Gravity Player Power Up from the Map.

global_set remove_speed 1 //Removes the Speed Player Power Up from the Map.

global_set remove_invulnerable 1 //Removes the Invulnerable Player Power Up from the Map.

global_set remove_drone 1 //Removes the Drone Shield Player Power Up from the Map.

global_set remove_phy_cans 1 //Removes the Gas Canisters that fly around the Map and explode.

global_set enable_slam_drop 1 //Allows players that have died holding the slam to drop the weapon.

global_set enable_rpg_drop 1 //Allows players that have died holding the RPG to drop the weapon.

global_set free_up_90_edicts 1 //This frees up 90 edicts by removing most orange sprites and sparks.

global_set screenoverlays_off 1 //Displays game text for sound announcements instead of screen overlay text (Textures).

global_set no_player_flash 1 //Displays all player models the normal way with no additional flashing effects added.

global_set alien_mode 1 //Displays all player models to be a bright green colour to make players stand out more.

global_set alien_mode_no_flash 1 //Displays all player models to be a bright green with additional flashing effects added.

global_set sm_spawnprotect_on 1 //Turns on SM spawn protect pluggin, off by default as it can display all players to be red!

http://steamcommunity.com/sharedfiles/filedetails/?id=1346216274

Direct Map Download Link:
https://forum.tsgk.com/viewtopic.php?mode=attach&id=8729
Release Candidate 2 (February 2018)
Last edited by gtamike_TSGK; Jul 4 @ 1:28pm
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Showing 1-15 of 91 comments
Progress looking good so far ! nice to see.
BUTTERDOGESTARWARS Mar 11, 2017 @ 12:02pm 
i cant tell whats behind the door, is it an infected gordon freeman near a snark? (But it looks great):steamhappy:
Nice.. Can't wait to added..
gtamike_TSGK Mar 11, 2017 @ 3:31pm 
Originally posted by BUTTERDOGESTARWARS:
i cant tell whats behind the door, is it an infected gordon freeman near a snark? (But it looks great):steamhappy:
Dead Dr Freeman
gtamike_TSGK Mar 13, 2017 @ 4:31am 
Here we have the map Trap.
https://www.youtube.com/watch?v=LixlywjJKzM

This is probably the most scripted trap I've ever made.
It's almost like a mini game and takes some skill to survive the trap room.
obi Mar 13, 2017 @ 5:10am 
okay, it's awesome, but strictly speaking it isn't "new" XD when did you first make this one?
gtamike_TSGK Mar 13, 2017 @ 5:15am 
Originally posted by obilivious λ³:
okay, it's awesome, but strictly speaking it isn't "new" XD when did you first make this one?
Re-made from scratch 9 months ago.
With so many new features and gameplay changes.
Last edited by gtamike_TSGK; May 30, 2017 @ 3:10am
[SS]Admin.ORACLE Mar 13, 2017 @ 12:00pm 
Mike let me know when its ready and we will run it. If you want to beta test we can do that too.
Last edited by [SS]Admin.ORACLE; Mar 13, 2017 @ 12:01pm
gtamike_TSGK Mar 13, 2017 @ 1:40pm 
Originally posted by SSAdmin.ORACLE:
Mike let me know when its ready and we will run it. If you want to beta test we can do that too.
Will do
Jora Mar 14, 2017 @ 2:41am 
Nice,It is high time)
Black mesa distracted?
Maybe soon and I'll get to the hammer, to make a powerup drop Looks like a quake
gtamike_TSGK Mar 14, 2017 @ 3:18am 
Originally posted by Jora:
Nice,It is high time)
Black mesa distracted?
Maybe soon and I'll get to the hammer, to make a powerup drop Looks like a quake
There's some custom models and textures from Black Mesa in the map and a few I edited to.
The developers said it's fine to use for other games so that's nice of them. :)
The map power ups are do make a fun change to normal hl2dm gameplay. (well balanced to)
gtamike_TSGK Mar 15, 2017 @ 4:23pm 
Bottomfeeder :manylandlaugh:
https://www.youtube.com/watch?v=QIPya8ZR1RA

This is what happens when a invulnerable player gets trapped.
Last edited by gtamike_TSGK; Mar 15, 2017 @ 4:29pm
gtamike_TSGK Apr 2, 2017 @ 3:19pm 
Working on the Custom turning Weapon pickups. (Model Animation)
When all the weapons and ammo are done i'll make hologram versions.

(Video - W.I.P)
https://www.youtube.com/watch?v=oYKTwDy9KLQ

I'll upload these models to http://gamebanana.com to for other mappers to use when ready to ;)
{MF} Mr. Starch Apr 2, 2017 @ 9:19pm 
Nice indeed
gtamike_TSGK Apr 4, 2017 @ 4:08am 
Ah I miss this ammo type model, so I'm going to bring it back as a option for mappers.
http://steamcommunity.com/sharedfiles/filedetails/?id=898240251
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