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I hope this game get the attention and praise it truely deserves! (and I hope it make's a ♥♥♥♥ load of money for you, so that you can continue what your doing!)
Anyway enough of me blowing hot air up you arse's.
Just wanted to say thanks, and because of games like yours, its has inspired me to try and make my own game. I'm slowly learning how to develop games, making models/animation in maya, programming in C++, using unreal 4 engine (I would love to make mods for this game but I found your editor not very noob friendly, and I could not find much in the way of tutorials - although I have check recently)
Keep up the good work!
la 3d pause beaucoup de probleme , mais il est magnifique.
le meilleur niveau est celui du livre. absolument genial
I strongly advise you name this game "Chapter 1" as it would be more honnest and seem less unfinished.
3D comes with a lot of trouble, but it [the game ?] is gorgeous
Best level is the one within the book. Pure genius
High five for honesty.
That aside, I would personally like to see it go back to 2.5D. Haven't played it yet, but from videos on youtube and such it seems a bit too streamlined/casualized and a tad clunky. The removal of the upgrade system also feels like a bad move. And as you mentioned all this 3D, which really didn't benefit the game any, resulted in a much shorter, more developmentally expensive game.
I was a bit put off by the change when it was announced so I held off on early access and in light of all the reactions I'm not sure I'll be purchasing at all.
but...
I liked more Trine 2 and the 2D, why?, because the puzzles were more clever, because it was possible to try crazy ideas and waste (happily) time playing with the physics of the game (specially the mage gameplay). Now, the shotcomings to get 3D, have simplified a lot the gameplay, the freedom, the fun and the replayability factor. I don't like neither the combat in 3D, to be honest.
Just my constructive criticism for future projects, but it's a great game and I am enjoying it, thanks.
Just played 1-2 hours yet, the game is beautiful, i'm glad to go back in this universe =)
But why no Skill Tree ?! :(
Anyway, I hope you can get that money back and profit.
I'm sorry, but this seems a bit unbelievable to me. So you're saying here that you intended from the start to NOT have a complete story and instead have a cliffhanger ending, with no intention of dlc whatsover? So didn't you finish writing the story? Why already make the game then? I'm not buying it... this sounds like a really really weak excuse.
'we always wanted to make a game without an ending... that's what we set out to do...'
you could've and should've just been honest with your customers from the start. That you never intended to release a complete game apparently.
edit: I want to say that I'm not disappointed in the game per se, it was fun while it lasted, but this should've been told upfront, not after negative reviews came flowing in.
This "3D" focus - honestly said it didn't add much to the game for me. I think it the main thing here is that it is too little too soon. I could've imagined this with say VR - but without it? Mostly just a pain because it appears to break the games mechanics at times and adds luck as a factor.
I admit though, taking away so much from the story really hurt the game for me. It wouldn't be that impactful if it would be balanced out by something else - but I can't find much that does that. It feels and felt as if the charme of Trine, which to me was like a flow of story and movement through the levels, was replaced by being able to zoom in and out of the background a little.
That said I hope the Workshop integration will add to the game longterm. I don't believe it'll create this amazing and charming athmosphere though as that depended on the voice overs as well.
I'll still support you by buying every DLC you'll create for T3. But I do hope you can optimize the development costs a bit and expand on the story elements again. I wouldn't even mind if you re-use many of the gameplay elements as I'm sure you could easily compensate with unique settings. I still wish you success and may the saga of Trine continue in it's legendary glory :)
I'm about halfway through Trine 3 and I'm both impressed and frustrated by elements of the game but it's clear that some of the harshest criticism of the gameplay is a little unfair. It takes some getting used to (and we would have appreciated a rotating camera) but Trine 3 breaks new ground and introduces some new features (gotta love gliding with that shield.)
I realize that you may have gone over-budget with this game but much of the negativity stems from that price tag. As the shortest game in the series, a $20 price tag simply doesn't fit. If your number crunchers agree, a discounted price may move some 'inventory' and help get you back into the black on this one.
Most importantly, don't let Trine die! A Trine 4 title that has a much stronger separation of side-scroll and 3d elements would be fun to play. You don't need help with imagination and creativity so I'll leave it to you to reconcile those elements of the first two titles with the ambition of the third to create a fourth great title.
Best of luck.