Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Not counting the ethical, security, privacy, financial and technical reasons not to use Windows, consider that bringing a system down just to play some game is an absurdly disproportionate inconvenience.
Most of us would just play some other game instead.
I would've never gotten this game in my library hadn't it come bundled with the rest of the Humble Weekly Bundle, even if it were available at no cost. And I appreciate a good bullet hell game.
I'll probably not look at or think of this game again until it gets ported.
I have no Windows system installed on any of my machines, and the median time I spend using Windows systems per month is zero.
A+ (although I do keep a copy of Windows for certain games)
I used to do that a number of years ago, but I ended up never really using it and it fell into disrepair, so I got rid of it.
Now that I think of it, I stopped having a copy of Windows as a matter of fact, years before I really found reasons to refuse having a copy of it.
If someone familiar with this game tech-wise is reading this - does QP Shooting use DxLib?
I played up to the end of the third stage and only found two problems so far:
1. I had to disable ESYNC to get past the .NET Framework installation step.
If you have the same problem, try putting this in the game's launch options: PROTON_NO_ESYNC=1 %command%
2. The font for dialog and some places in the menus doesn't look very good and tends to overflow. The game's probably trying to use a system font that's not avaliable and falling back to a different font, which has different metrics.
It's weird about ESYNC.
Last week I tried, the game didn't start until `PROTON_NO_ESYNC=1 %command%` was added.
Today I tried without this params, and the game started normally.