Schedule I

Schedule I

View Stats:
Chemists and mixing stations
Chemists should be able to pull the supplies they need to mix from nearby shelves, not just one assigned. These guys are literally just pressing start on the mixers. Handlers can do this yes but given certain setups theres not enough workers to handle it. Also the mixing stations should have a option like th chemistry tables to select the needed recipes.
Last edited by Depletion; May 11 @ 2:38pm
< >
Showing 1-13 of 13 comments
I wouldnt mind chemists picking from 2 shelving units, more than that and It just adds to the chances of getting glitched

I run my coke with an 8 ingredient mix , with 20 plants with fert., and 10 employees are fine, I do nothing but restock the ingredients, and seeds/ soil/ fert.. and it runs smooth with only minor bugs with cauldrons glitching out every few times I log in , but is fixed easily

meth is an 8 ingredient mix also, with 4 labs, 4 ovens, 10 employees are more than enough there with a couple employees doing nothing but moving product from one shelf to another to keep things running, again I do nothing but keep the ingredients stocked

not sure what kind of setup you are trying to run that 10 employees isnt enough ?
This has been raised many times.

Chemists do shift product - between benches. What they don't do is bring from shelves which should be done by handlers.

If the need for handlers disappeared, chemists would be OP and staff limits could be exploited. It's limited as part of the mechanic.

2 chemists and 2 handlers can do an entire chain of 8 mixers so any suggestion there's not enough workers is not true at all.
Originally posted by CrazyIvan512:
I wouldnt mind chemists picking from 2 shelving units, more than that and It just adds to the chances of getting glitched

I run my coke with an 8 ingredient mix , with 20 plants with fert., and 10 employees are fine, I do nothing but restock the ingredients, and seeds/ soil/ fert.. and it runs smooth with only minor bugs with cauldrons glitching out every few times I log in , but is fixed easily

meth is an 8 ingredient mix also, with 4 labs, 4 ovens, 10 employees are more than enough there with a couple employees doing nothing but moving product from one shelf to another to keep things running, again I do nothing but keep the ingredients stocked

not sure what kind of setup you are trying to run that 10 employees isnt enough ?
Working in the bung right now.
Originally posted by Depletion:
Originally posted by CrazyIvan512:
I wouldnt mind chemists picking from 2 shelving units, more than that and It just adds to the chances of getting glitched

I run my coke with an 8 ingredient mix , with 20 plants with fert., and 10 employees are fine, I do nothing but restock the ingredients, and seeds/ soil/ fert.. and it runs smooth with only minor bugs with cauldrons glitching out every few times I log in , but is fixed easily

meth is an 8 ingredient mix also, with 4 labs, 4 ovens, 10 employees are more than enough there with a couple employees doing nothing but moving product from one shelf to another to keep things running, again I do nothing but keep the ingredients stocked

not sure what kind of setup you are trying to run that 10 employees isnt enough ?
Working in the bung right now.


I dont know what .. "the bung" is, but I will guess you meant.. The Barn, that is where I run my 8 mix coke factory and again.. 10 employees is enough to produce more than You can sell
Bleep May 11 @ 6:04pm 
bung... alow
Originally posted by CrazyIvan512:
Originally posted by Depletion:
Working in the bung right now.


I dont know what .. "the bung" is, but I will guess you meant.. The Barn, that is where I run my 8 mix coke factory and again.. 10 employees is enough to produce more than You can sell
I think he means the bungalow, which, depending on what he's making, could be why he is having staffing issues.
Originally posted by Sistermatic™:
Originally posted by CrazyIvan512:


I dont know what .. "the bung" is, but I will guess you meant.. The Barn, that is where I run my 8 mix coke factory and again.. 10 employees is enough to produce more than You can sell
I think he means the bungalow, which, depending on what he's making, could be why he is having staffing issues.

AHH... Bungalow.. that one went over my head .. LOL
I was in the Bungalow for just a few hours so I never think about it being a place to do work out of
that for sure will cause staffing issues if you want to do a lot out of there
Honestly I don't think the mixers are worth it.

The main reason I think they aren't worth it is if you want to make massed mixed drugs you need to manually order the supplies every day. That's fine if its like seeds and soil that goes a fairly long way but with mixing (assuming you're maxing out the mixes) it's 8 items per drug. One stack of 20 drugs is 160 items. That's half a truck. If you want to make 100 drugs that's going to be two and a half deliveries per day that you have to personally unload.

It's just incredibly tedious and the game desperately needs a "save order" or "reorder" feature and an "unload here" function.
Originally posted by Grumpy Old Guy:
Honestly I don't think the mixers are worth it.

The main reason I think they aren't worth it is if you want to make massed mixed drugs you need to manually order the supplies every day. That's fine if its like seeds and soil that goes a fairly long way but with mixing (assuming you're maxing out the mixes) it's 8 items per drug. One stack of 20 drugs is 160 items. That's half a truck. If you want to make 100 drugs that's going to be two and a half deliveries per day that you have to personally unload.

It's just incredibly tedious and the game desperately needs a "save order" or "reorder" feature and an "unload here" function.


recent Update added.. handlers being able to unload vans from the loading areas to the assigned shelves

moving 2 and a half van loads unto shelves takes me about.. 5 mins of running back and forth for each location .. barn and docks, is it a bit annoying having to do it once to twice a day to keep production happening? Sure.. but theres nothing else to do in the current "late game"

but You arent wrong, You can make plenty of money "easier" by not doing heavy mixes
for me though, thats half the fun of the game ..getting a mix worked out, setting up all the equipment needed and getting the employees assigned and pathing correctly and then watching it all work like a swiss watch and cookin that.. "good good " to make the fiends pay for it as much as possible and knowing theyre coming back for another 4k worth of their favorite nose candy , or 12-1500 worth of Meth around and Find out : ) :)
Bleep May 11 @ 8:10pm 
... i generally use 1 mix: grandaddy + viagrodor. it' not expensive ($70), but it will slowly produce. and it doesn't confuse the workers. but, i'm not a capitalist, concerned with profit, thinking workers are stealing etc. so, workers steal. isn't that a part of capitalism?
Jooshimus May 11 @ 10:24pm 
Don't need the chemists to stock a mixer themselves but perhaps it wouldn't hurt. Currently they are now completely busy by activating 3 mixers. It takes them 20m each. I think the ideal is assign a chemist 2 mixers, 1 cauldron and 1 lab oven.

Handlers having only 5 routes just blows. Probably could be 6 without any issue but there might be UI issue of it fitting.

Regarding 8-mix, it will be super easy as soon as we get item filters and a more convenient way of ordering the same deliveries. That's going to be a while though, the latter is not on the roadmap.
Originally posted by Jooshimus:
Don't need the chemists to stock a mixer themselves but perhaps it wouldn't hurt. Currently they are now completely busy by activating 3 mixers. It takes them 20m each. I think the ideal is assign a chemist 2 mixers, 1 cauldron and 1 lab oven.
2 chemists and 2 handlers will do 8 mixers, and they do it easily.

I spilt the mix and make into separate areas. For example, I grow and dry coca using 8 pot/racks and turn it into heavenly Cocaine at the docks - with 1 handler, 2 chemists and 2 botanists.

I then take it to the barn. My mix lab at the barn is setup so I can input weed, meth or coke at one shelf to do a full 8 mix on all 3 whenever I want.

My only job (until we get filters), is to reorder and restock the shelves the handlers access out of vans. The 2 handlers and 2 chemists do all of the supplying and mixing for all 8 mixes - and packaging with zero issues.
Last edited by Sistermatic™; May 11 @ 11:28pm
Jooshimus May 11 @ 11:31pm 
Originally posted by Sistermatic™:
Originally posted by Jooshimus:
Don't need the chemists to stock a mixer themselves but perhaps it wouldn't hurt. Currently they are now completely busy by activating 3 mixers. It takes them 20m each. I think the ideal is assign a chemist 2 mixers, 1 cauldron and 1 lab oven.
2 chemists and 2 handlers will do 8 mixers, and they do it easily.
No they don't do it easily, they do it slowly. I don't want that.
< >
Showing 1-13 of 13 comments
Per page: 1530 50