Schedule I

Schedule I

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Everything wrong with schedule 1.
1. Handler need 8 slots not 5
2. Mixers should stack on shelves as 160 stacks not 20
3. Shelves should be able to be linked so handlers can auto stock the same items the shelves are linked to without using slots
4. Bunkbeds ....
5. Accountant business purchase (150k) manages employees salaries via menu
6. Employee rental house instead of beds ( 200k) removes the need for employee beds all togethe but requires the accountant purchase
7. Meth cost/profit improvement (weed and cocaine are MUCH better)
8. Allow mixers to output to more than one location with an ordering (location 1 first then location 2 second)
9. Deliveries should allow 640 size order not 320
10. All vehicles need an extra line of inventory including veeper
11. 1 trash man limit per location, should not be part of employee limit
12. Dealer dead drops. Have dealers drop cash off at selected locations and collect product to their inventories. Probably should be a business of some kind that has a dealer manager and menu.
13. Laundering should have auto repeat button to automatically launder but require and extra period of time when a business is set to automatic.
14. Npcs need their base cash slightly increased. It rises as you rank up but npcs like chloe and Donna will struggle to be of any use sales wise and waste slots for your dealers for example even as a kingpin.
15. Cop patrols need to be more random and should be much more prevelant during curfew.
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Zobrazeno 1630 z 34 komentářů
I've never had a problem with low value customers. I give every single dealer two bricks of the most expensive coke you can make in the game and the dealers always sell out within a few days.

Now maybe a few people aren't buying from them, who knows. But, my dealers always sell out.

The only thing different I have to do is make sure my dealer in suburbia has heavenly quality coke instead of standard because those Karens won't purchase standard quality.
DJmastaCUPCAKES původně napsal:
I C DEAD PEOPLE původně napsal:
And you are telling us this because? We are not developers of the game and the developer is not reading that.

yup im with you, all im reading is this guy needs the game to be made easier for him

when someone doesnt understand the difference between difficulty and QOL/pacing improvement it makes me sad.

The game is easy regardless of if he change nothing or add everything i said. What changes is pacing and quality of life for the player. Inconveniences for the sake of inconvenience is not good game design nor is it challenging , its time wasting. Which is the least valuable type of mechanics and systems in games.

Is it a good mechanic to have shelves run out of stock in around 4-6 hours of a game day for you to then have to spend the rest of the in game day restocking those shelves...no.
Is it a good mechanics to have delivery vans capped at 320 when that will only stock a single item twice or 2 items once...nope.

Is it good to have handlers with an odd number of jobs vs an even number when much of the processes require equal amount of movement 3 shelves to 3 places is 6 not 5, 2 shelves to 2 places is 4 not 5....Even numbers work better here, even 6 handler jobs would be a massive improvement.

the lack of automation options for your business is limiting, is it good to make you do busy work like click on a computer and drag a bar 4 times a day? nope.
Naposledy upravil Fast; 6. dub. v 7.48
Fast původně napsal:
1. Handler need 8 slots not 5
This is the only one I even want to comment on, 100% agreed. Honestly, I think a solution to this would be to allow the unassigned station slots to be used as routes. So a handler could have 8 routes, or 5 routes and 3 stations, or anywhere in-between. Would especially help as sometimes you only need 1 more route (I needed 1 more for my bungalow to properly work with my 4 mixers). I ended up hiring a handler out of the sweatshop location and he deal with that 1 route I was missing (as well as bringing packaged stuff to my storage at the hotel).
Fast původně napsal:
1. Handler need 8 slots not 5
2. Mixers should stack on shelves as 160 stacks not 20
3. Shelves should be able to be linked so handlers can auto stock the same items the shelves are linked to without using slots
4. Bunkbeds ....
5. Accountant business purchase (150k) manages employees salaries via menu
6. Employee rental house instead of beds ( 200k) removes the need for employee beds all togethe but requires the accountant purchase
7. Meth cost/profit improvement (weed and cocaine are MUCH better)
8. Allow mixers to output to more than one location with an ordering (location 1 first then location 2 second)
9. Deliveries should allow 640 size order not 320
10. All vehicles need an extra line of inventory including veeper
11. 1 trash man limit per location, should not be part of employee limit
12. Dealer dead drops. Have dealers drop cash off at selected locations and collect product to their inventories. Probably should be a business of some kind that has a dealer manager and menu.
13. Laundering should have auto repeat button to automatically launder but require and extra period of time when a business is set to automatic.
14. Npcs need their base cash slightly increased. It rises as you rank up but npcs like chloe and Donna will struggle to be of any use sales wise and waste slots for your dealers for example even as a kingpin.
15. Cop patrols need to be more random and should be much more prevelant during curfew.


I agree with 15 even though i like how it is right now because i just sell to everyone at curfew because the 20% bonus and at 4am there timer stops at 2 hours left to finish the deal so you never miss selling to anyone.
Bunkbeds a good idea

An idea I did not see you say anything about is i think you should be able to move employees to other properties if you need them at say the barn but they are at the house and you have no need for them at the house anymore.

14 is meh to me i pawn off all the ones that dont buy much to my dealers and i keep the ones like Jessi for myself so i make more money.
9 I 100% agree with because that 200 dollar shipping fee for the small amount you get i just use he veeper and go buy the stuff my self.
Liger původně napsal:
Fast původně napsal:
1. Handler need 8 slots not 5
2. Mixers should stack on shelves as 160 stacks not 20
3. Shelves should be able to be linked so handlers can auto stock the same items the shelves are linked to without using slots
4. Bunkbeds ....
5. Accountant business purchase (150k) manages employees salaries via menu
6. Employee rental house instead of beds ( 200k) removes the need for employee beds all togethe but requires the accountant purchase
7. Meth cost/profit improvement (weed and cocaine are MUCH better)
8. Allow mixers to output to more than one location with an ordering (location 1 first then location 2 second)
9. Deliveries should allow 640 size order not 320
10. All vehicles need an extra line of inventory including veeper
11. 1 trash man limit per location, should not be part of employee limit
12. Dealer dead drops. Have dealers drop cash off at selected locations and collect product to their inventories. Probably should be a business of some kind that has a dealer manager and menu.
13. Laundering should have auto repeat button to automatically launder but require and extra period of time when a business is set to automatic.
14. Npcs need their base cash slightly increased. It rises as you rank up but npcs like chloe and Donna will struggle to be of any use sales wise and waste slots for your dealers for example even as a kingpin.
15. Cop patrols need to be more random and should be much more prevelant during curfew.


I agree with 15 even though i like how it is right now because i just sell to everyone at curfew because the 20% bonus and at 4am there timer stops at 2 hours left to finish the deal so you never miss selling to anyone.
Bunkbeds a good idea

An idea I did not see you say anything about is i think you should be able to move employees to other properties if you need them at say the barn but they are at the house and you have no need for them at the house anymore.

14 is meh to me i pawn off all the ones that dont buy much to my dealers and i keep the ones like Jessi for myself so i make more money.
9 I 100% agree with because that 200 dollar shipping fee for the small amount you get i just use he veeper and go buy the stuff my self.

my issue with npc cash, is because some of them are too low, i never deal with them, and havent got dealers assigned to them which makes them ...some what useless and inefficient regards to their existence.
I C DEAD PEOPLE původně napsal:
And you are telling us this because? We are not developers of the game and the developer is not reading that.
You are so dumb for thinking the developer isn't going to read stuff like this There's a reason why Steam has a discussion tab under games but clearly you don't know that
Thoroughly loving and enjoying the game, keep up the amazing work!

I do have afew suggestions though.

- 8 stations for employees instead of 4. This would be nice as at the moment they do a little bit of work and loiter around the rest of time, I don't feel as though I'm getting my moneys worth out of them, especially when you're making meth.

- Instead of loitering out the front of the property, employees could loiter around on their bed, either be sleeping or be on their phone chilling or something, or reading a book.

- An Iron man mode so getting caught by the police actually has consequences instead of just being able to reload and play like nothing happened.

- Way more police patrolling around, especially when the curfew is on.

- A wanted system similar to GTA but in that there are tiers but not exactly like it say with the star representations of those tiers. More serious crimes attract more and better equipped police.
Naposledy upravil Mortecha; 6. dub. v 23.40
i dont know why you need 8 slots for the handler? he can allready do 5 + 3 stations?

for deliveries: yes increase the capacity massively AND let us save the last order so that we can just repeat it. its THE bottleneck in endgame to refill your mixing ingredients.
Dealers need pie charts for their clientele so we can see what drug qualities are most prevalent and supply the dealer with drugs that most conform to that.
Great ideas! The Accountant could also cover the laundering (definitely with fee or principal)
I would also love to see renaming of containers in vanilla, i use a mod for it currently and it removes a lot of the headache with Handler routing. Handlers being able to unpack would also be awesome.
I C DEAD PEOPLE původně napsal:
And you are telling us this because? We are not developers of the game and the developer is not reading that.
You are so dumb for thinking the developer isn't going to read stuff like this There's a reason why Steam has a discussion tab under games but clearly you don't know that
no they are correct: the developers rarely read steam discussions.

the only way for any of this to get back to developers is for someone here in the discussions to think this is actually a good idea and go report it to the discord, which is why these discussions actually exist.

yes, this is the community forum, not the developer forum, that means for the dev to read this he would have to go out of his way and filter through all the bs just to see this one post.

that's not how it works, which is why this isn't going to be seen by tyler.

but, if a few people who are connected with him on discord see this and say: these are great ideas and then present them on discord, that's diifferent.

just clarifying, while the discussions here AREN'T seen by developers, there is nothing stopping people from suggesting them to the developer in the correct channels aka discord.
PolarBear⁧⁧ LRG původně napsal:
Great ideas! The Accountant could also cover the laundering (definitely with fee or principal)
I would also love to see renaming of containers in vanilla, i use a mod for it currently and it removes a lot of the headache with Handler routing. Handlers being able to unpack would also be awesome.

Yes please!!
Theses are some of the best suggestions I've read, especially being able to assign multiple output locations to the mixers. I also wish you could assign certain mixing items to each mixer and also it would be nice if he would allow the minimum input for mixers to be 20 so that us min/maxers can actually get our handlers and chemists to put 20 of any drug instead of 10 it really messes up my automations so I basically have to be at my facilities in order to do the mixing manually or I get a bunch of 10 piece mixes that I cant press into bricks.
SonOfMyst původně napsal:
Dealers need pie charts for their clientele so we can see what drug qualities are most prevalent and supply the dealer with drugs that most conform to that.

I mean the dealers sell whatever you give them.. quality has 0 affect on that. You can give them basic OG Kush or make a mega mix with 8 ingredients and you get basically the same money. So just give them 50 jars of OG Kush every week and call it a day.
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Zobrazeno 1630 z 34 komentářů
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Datum zveřejnění: 5. dub. v 3.57
Počet příspěvků: 34