Schedule I

Schedule I

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Syrus 31 de mar. às 18:27
Packager loading bay function?
So I can assign my packager to unload deliveries straight to storage but only at the bungalow. I went to do this at the warehouse and barn but the loading bays are not assignable at these locations.
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A mostrar 1-15 de 22 comentários
Luicati 31 de mar. às 19:21 
same bug for me at both barn and docks
Syrus 1 de abr. às 3:29 
Originalmente postado por Luicati:
same bug for me at both barn and docks
Not sure if it's a bug or just not implemented yet. Haven't seen anyone say they have gotten it to work for the other two locations. I see a lot of people having issues I have not had. So will see I mite ask about it on discord or see if it's been brought up already. Most likely has.
Frensesia 1 de abr. às 3:39 
Wait what !? you can get the handlers to empty the delivery vans?
RubyCante 1 de abr. às 3:43 
Originalmente postado por Frensesia:
Wait what !? you can get the handlers to empty the delivery vans?
yes you can, with paperclip mode, select handler, the connection select the orange square/loading bay on the ground then to your select storage rack, though i don't think you can filter where each item go, so it's just got piled up in 1 storage rack
Roge 1 de abr. às 3:45 
Yup, I can confirm it only works with the bungalow.
Frensesia 1 de abr. às 3:58 
Originalmente postado por RubyCante:
Originalmente postado por Frensesia:
Wait what !? you can get the handlers to empty the delivery vans?
yes you can, with paperclip mode, select handler, the connection select the orange square/loading bay on the ground then to your select storage rack, though i don't think you can filter where each item go, so it's just got piled up in 1 storage rack
Just tested it and Bungalow is the only place i can do it. For some reason i never even tried to get the handlers to deal with the delivery vans :D
sinru 2 de abr. às 9:35 
Originalmente postado por RubyCante:
Originalmente postado por Frensesia:
Wait what !? you can get the handlers to empty the delivery vans?
yes you can, with paperclip mode, select handler, the connection select the orange square/loading bay on the ground then to your select storage rack, though i don't think you can filter where each item go, so it's just got piled up in 1 storage rack

I thought I had to select the van instead of the orange square, thank you so much for this :mhwgood:
sinru 3 de abr. às 1:24 
Originalmente postado por sinru:
Originalmente postado por RubyCante:
yes you can, with paperclip mode, select handler, the connection select the orange square/loading bay on the ground then to your select storage rack, though i don't think you can filter where each item go, so it's just got piled up in 1 storage rack

I thought I had to select the van instead of the orange square, thank you so much for this :mhwgood:

And yep, turns out it only works in Bungalow. Really need to fix this ASAP for me to keep playing :(
Vistresian 3 de abr. às 2:11 
I would be quite thrilled if this was added for the barn's slots- or at least loading bay 2 since the employees like standing directly over the top of the first one.
Wanker 3 de abr. às 5:48 
2
2
For some reason even in barn its allowing only to select loading bay at Bungalow. Managed to get it working by editing save file - TVGS/Schedule I/Saves/<steam_id>/SaveGame_1/Properties/Barn/Employees/<employee name>/Configuration.json. Under routes key you can manually set SourceGUID, not sure if its same across all games or unique per save. Barns loading bay 1 - 2085e976-98c0-48ac-988f-e9ecd439c537, bay 2 - ce91d111-05e3-4e2a-aa42-89b1143fdbd9. Otherwise it can be found out with MelonLoader + UnityExplorer mod. Save files are loaded on game start, so game must be restarted after save file modification.
Adrian 3 de abr. às 13:43 
Originalmente postado por Wanker:
For some reason even in barn its allowing only to select loading bay at Bungalow. Managed to get it working by editing save file - TVGS/Schedule I/Saves/<steam_id>/SaveGame_1/Properties/Barn/Employees/<employee name>/Configuration.json. Under routes key you can manually set SourceGUID, not sure if its same across all games or unique per save. Barns loading bay 1 - 2085e976-98c0-48ac-988f-e9ecd439c537, bay 2 - ce91d111-05e3-4e2a-aa42-89b1143fdbd9. Otherwise it can be found out with MelonLoader + UnityExplorer mod. Save files are loaded on game start, so game must be restarted after save file modification.
I can confirm this worked for me and that those GUID's are also the same for me.

I assigned two storage racks as destinations but no 'from'. I could then clearly see where to add the GUID's in the JSON file (they're just empty strings). A shame a hack is needed but much appreciated, thank you.
Tutifrutilandia 5 de abr. às 3:38 
I went to the files but idk how to know the GUID's of the loading bays at the dock warehouse, anyone have them? Thanks.
Niki 5 de abr. às 10:40 
2
@Tutifrutilandia
Docks Warehouse

Loading Dock
fad922aa-287f-4366-beef-672890624a2e
Loading Dock 1
6f583c51-e982-4fb2-9713-952da5174d01

Be aware that they both show up as Loading Dock 0 in the clipboard manager

Also for some reson in unity explorer these loading docks show up as a child of barn, ig sloppy copy paste but it should still work
Tutifrutilandia 5 de abr. às 23:56 
Originalmente postado por Niki:
@Tutifrutilandia
Docks Warehouse

Loading Dock
fad922aa-287f-4366-beef-672890624a2e
Loading Dock 1
6f583c51-e982-4fb2-9713-952da5174d01

Be aware that they both show up as Loading Dock 0 in the clipboard manager

Also for some reson in unity explorer these loading docks show up as a child of barn, ig sloppy copy paste but it should still work

thanks
frobinrobin 6 de abr. às 12:47 
If anyone works out the "FilterItemID's" then tag me please!

I tried both

"FilterItemIDs": ["addy"]

and

"FilterItemIDs": ["{\"DataType\":\"ItemData\",\"DataVersion\":0,\"GameVersion\":\"0.3.3f15\",\"ID\":\"addy\"}"]

But it just clears the routes completely - probably can't parse them.
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