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I'm playing on a 2560x1440 monitor. Will their be UI scaling later on? The menus and text is awlful small.
I changed my controls so instead of wasd moving the char i have it moving the camera like other ARPG's, i'd like to request an option to change the speed in which the camera moves, as of now it's a crawl.
I'd also like to request right clicking a weapon/armor will equip it or de-equip it.
Also i'd like it for when i set weapons to the toolbar i can swap between them by just selecting them instead of having to go to inventory and swap them manually. I have a bow and i'd like to swap to a melee weapon when they draw closer
One extra suggestion to shorten tooltips is items that are already there, IE Armor and Weapons, don't need to show what you need to craft the item, should only need that on the schematic.
Great stuff guys. Thanks for the ideas.
Right clicking on weapon/armor in inventory will replace the item that you wear.
You can put sword or other weapon in toolbar and you can swap between them by just selecting number or clik on icon. In case you have only one slot available and you want to replace with a 2H sword which need two slots, that for now it does not work.
Can you be more specific regarding camera turn speed? How and when does the camera turn speed bother you while playing?
1. runes do not stack (was a problem in LoD too)
2. crafting recipes are not written into a book for later use. So you will have to carry them with you or stash them somewhere untill you are going to craft those items
3. As loot is random, you probably will get dozens of keys which are not relevant to the story in the moment you get them. So you have to carry them with you, or when out of space, sell or destroy them - > please implement a separate inventory for keys, like a keyring or something like that
Maybe you will find more bags when leaving the tutorial, but runes not stacking and having to carry the crafting recipes with you (as they are not written in a 'crafting tome') is quite annoying.
Reminds me of some F2P games which restrict your inventory just to sell you more slots for real money.
Other than that, I'm enjoying the game so far.
When turning the camera with the keyboard, it turns incredibly slowly. If I walk to an intersection and hold A to rotate the camera left, it takes several seconds for the camera to make the 90 degree turn to the left.
Just set A and D to be camera rotate instead of move left and right and you'll see what I mean. The camera turning doesn't even come close to keeping up with you. The camera should swing with you at roughly walking speed instead of having to constantly hold the right mouse button to adjust the camera.
Try it in almost any game similar to this and you'll see how it should work.
1) Still I want to see the game was more of tooltips on the parameters of the character and buttons. I think, so the game looks friendlier)
2) I have not found - can put the game on pause? As it is not convenient that the escape button does not stop the game.
3) Fixed opponents like palanea plant turn in our direction during the attack. Maybe it's better to do, so they do not rotate?
4) And you do not think do the character development some more interesting than just "2 to attack" every level? Well, maybe some perks with special abilities to do? As in Fallout)
Agar6, thank you for your suggestions. Really amazing stuff.
One tip tho: can you please post your suggestions one at a time, or e.g. divided by numbers?
Thanks :-)